A game created for the Godot Wild Jam #21
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  1. [gd_scene load_steps=5 format=2]
  2. [ext_resource path="res://icon.png" type="Texture" id=1]
  3. [ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2]
  4. [ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=3]
  5. [sub_resource type="RectangleShape2D" id=1]
  6. extents = Vector2( 32, 32 )
  7. [node name="World" type="Node2D"]
  8. [node name="Player" parent="." instance=ExtResource( 2 )]
  9. position = Vector2( 83.8801, 47.7922 )
  10. [node name="Ground" type="Node2D" parent="."]
  11. [node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
  12. position = Vector2( 60.061, 218.684 )
  13. collision_layer = 2
  14. collision_mask = 5
  15. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
  16. shape = SubResource( 1 )
  17. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D"]
  18. self_modulate = Color( 0, 0, 0, 1 )
  19. texture = ExtResource( 1 )
  20. [node name="StaticBody2D2" type="StaticBody2D" parent="Ground"]
  21. position = Vector2( 117.555, 225.357 )
  22. collision_layer = 2
  23. collision_mask = 5
  24. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D2"]
  25. shape = SubResource( 1 )
  26. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D2"]
  27. self_modulate = Color( 0, 0, 0, 1 )
  28. texture = ExtResource( 1 )
  29. [node name="StaticBody2D3" type="StaticBody2D" parent="Ground"]
  30. position = Vector2( 165.809, 209.444 )
  31. collision_layer = 2
  32. collision_mask = 5
  33. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D3"]
  34. shape = SubResource( 1 )
  35. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D3"]
  36. self_modulate = Color( 0, 0, 0, 1 )
  37. texture = ExtResource( 1 )
  38. [node name="StaticBody2D4" type="StaticBody2D" parent="Ground"]
  39. position = Vector2( 352.586, 167.485 )
  40. collision_layer = 2
  41. collision_mask = 5
  42. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D4"]
  43. shape = SubResource( 1 )
  44. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D4"]
  45. self_modulate = Color( 0, 0, 0, 1 )
  46. texture = ExtResource( 1 )
  47. [node name="StaticBody2D5" type="StaticBody2D" parent="Ground"]
  48. position = Vector2( 258.724, 168.376 )
  49. rotation = -0.303533
  50. scale = Vector2( 2.16, 0.400001 )
  51. collision_layer = 2
  52. collision_mask = 5
  53. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D5"]
  54. shape = SubResource( 1 )
  55. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D5"]
  56. self_modulate = Color( 0, 0, 0, 1 )
  57. texture = ExtResource( 1 )
  58. [node name="Liquid" parent="." instance=ExtResource( 3 )]
  59. position = Vector2( 109.92, 207.685 )