Inicio Explorar Ayuda
Iniciar sesión
ObsidianBlk
/
EMotional
Seguir 1
Destacar 0
Fork 0
Código Incidencias 0 Pull Requests 0 Lanzamientos 0 Wiki Actividad
23 Commits
1 Rama
Árbol: ea755dd9cb
master
Ramas Etiquetas
${ item.name }
Crear rama ${ searchTerm }
desde 'ea755dd9cb'
${ noResults }
Gráfico de commits

8 Commits (ea755dd9cb4300c20befa99b93377060a06982fd)

Autor SHA1 Mensaje Fecha
  Bryan Miller ea755dd9cb Continuing to build out the UI hace 5 años
  Bryan Miller a7dca0ac22 Start of a player GUI hace 5 años
  Bryan Miller 3ec7cc6809 Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. hace 5 años
  Bryan Miller 75e8acaf8f Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. hace 5 años
  Bryan Miller 0fdb81e30f Added a tileset image. Will build the bulk of a level from tiles. Details will use independant entities. hace 5 años
  Bryan Miller 11c66aad28 Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' hace 5 años
  Bryan Miller 9a1b1d4e37 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol hace 5 años
  Bryan Miller cef96c5204 Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. hace 5 años
© Gitea Versión: 1.10.6 Página: 13ms Plantilla: 2ms
español
español English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Página web Go1.13.8