[gd_scene load_steps=15 format=2] | |||||
[ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=1] | |||||
[ext_resource path="res://Data/Misc/Tileset.tres" type="TileSet" id=2] | |||||
[ext_resource path="res://Data/Scripts/BladeSaw.gd" type="Script" id=3] | |||||
[ext_resource path="res://Data/Scripts/Doorway.gd" type="Script" id=4] | |||||
[ext_resource path="res://Data/Scripts/Liquid.gd" type="Script" id=5] | |||||
[ext_resource path="res://Data/Graphics/placeholder.png" type="Texture" id=6] | |||||
[ext_resource path="res://Data/Shaders/Liquid.shader" type="Shader" id=7] | |||||
[ext_resource path="res://Data/Scripts/Pusher.gd" type="Script" id=8] | |||||
[ext_resource path="res://Data/Objects/Pusher.tscn" type="PackedScene" id=9] | |||||
[ext_resource path="res://Data/Objects/BladeSaw.tscn" type="PackedScene" id=10] | |||||
[ext_resource path="res://Data/Objects/Doorway.tscn" type="PackedScene" id=11] | |||||
[ext_resource path="res://Data/Scripts/Levels/Level_TestSite.gd" type="Script" id=12] | |||||
[sub_resource type="ShaderMaterial" id=1] | |||||
resource_local_to_scene = true | |||||
shader = ExtResource( 7 ) | |||||
shader_param/sprite_scale = Vector2( 2.35979, 1.50659 ) | |||||
shader_param/distortion = 16.265 | |||||
shader_param/liquid_color_main = Color( 0.513726, 0.137255, 0.137255, 1 ) | |||||
shader_param/liquid_color_surface = Color( 0.984314, 0.478431, 0.490196, 1 ) | |||||
shader_param/liquid_surface_thickness = 0.12 | |||||
shader_param/wave_amp = 0.25 | |||||
shader_param/wave_freq = 1.0 | |||||
shader_param/wave_scale = 1.0 | |||||
[sub_resource type="ShaderMaterial" id=2] | |||||
resource_local_to_scene = true | |||||
shader = ExtResource( 7 ) | |||||
shader_param/sprite_scale = Vector2( 1.66713, 1.11691 ) | |||||
shader_param/distortion = 16.265 | |||||
shader_param/liquid_color_main = Color( 0.180908, 0.250748, 0.8125, 1 ) | |||||
shader_param/liquid_color_surface = Color( 0.576471, 0.760784, 0.996078, 1 ) | |||||
shader_param/liquid_surface_thickness = 0.12 | |||||
shader_param/wave_amp = 0.25 | |||||
shader_param/wave_freq = 1.0 | |||||
shader_param/wave_scale = 1.0 | |||||
[node name="Level_TestSite" type="Node2D"] | |||||
script = ExtResource( 12 ) | |||||
[node name="Liquid2" type="Sprite" parent="." instance=ExtResource( 1 )] | |||||
material = SubResource( 1 ) | |||||
position = Vector2( -127.435, 105.962 ) | |||||
scale = Vector2( 2.35979, 1.50659 ) | |||||
texture = ExtResource( 6 ) | |||||
script = ExtResource( 5 ) | |||||
liquid_body_color = Color( 0.513726, 0.137255, 0.137255, 1 ) | |||||
liquid_surface_color = Color( 0.984314, 0.478431, 0.490196, 1 ) | |||||
[node name="Liquid" type="Sprite" parent="." instance=ExtResource( 1 )] | |||||
material = SubResource( 2 ) | |||||
position = Vector2( 539.108, -23.1772 ) | |||||
scale = Vector2( 1.66713, 1.11691 ) | |||||
texture = ExtResource( 6 ) | |||||
script = ExtResource( 5 ) | |||||
liquid_body_color = Color( 0.180908, 0.250748, 0.8125, 1 ) | |||||
liquid_surface_color = Color( 0.576471, 0.760784, 0.996078, 1 ) | |||||
[node name="Doorway" type="Node2D" parent="." instance=ExtResource( 11 )] | |||||
position = Vector2( 94.9786, 581.025 ) | |||||
script = ExtResource( 4 ) | |||||
color = Color( 0.0470588, 0.0156863, 0.980392, 1 ) | |||||
[node name="Doorway2" type="Node2D" parent="." instance=ExtResource( 11 )] | |||||
position = Vector2( -306.381, 286.254 ) | |||||
rotation = 1.57079 | |||||
script = ExtResource( 4 ) | |||||
color = Color( 0.0235294, 0.980392, 0.0156863, 1 ) | |||||
[node name="BladeSaw" type="KinematicBody2D" parent="." instance=ExtResource( 10 )] | |||||
position = Vector2( -389.595, -64.0996 ) | |||||
collision_layer = 2 | |||||
script = ExtResource( 3 ) | |||||
degrees_per_second = 270.0 | |||||
[node name="BladeSaw2" type="KinematicBody2D" parent="." instance=ExtResource( 10 )] | |||||
position = Vector2( -298.686, -133.59 ) | |||||
collision_layer = 2 | |||||
script = ExtResource( 3 ) | |||||
degrees_per_second = -270.0 | |||||
[node name="Pusher" type="Node2D" parent="." instance=ExtResource( 9 )] | |||||
position = Vector2( 108.94, -32.8218 ) | |||||
script = ExtResource( 8 ) | |||||
pulse_color = Color( 0.980392, 0.980392, 0.74902, 1 ) | |||||
push_force = 128.0 | |||||
push_angle = 34.923 | |||||
[node name="Pusher2" type="Node2D" parent="." instance=ExtResource( 9 )] | |||||
position = Vector2( 170.94, -85.8217 ) | |||||
script = ExtResource( 8 ) | |||||
pulse_color = Color( 0.980392, 0.980392, 0.74902, 1 ) | |||||
push_force = 128.0 | |||||
push_angle = 58.923 | |||||
[node name="Pusher3" type="Node2D" parent="." instance=ExtResource( 9 )] | |||||
position = Vector2( 237.94, -112.822 ) | |||||
script = ExtResource( 8 ) | |||||
pulse_color = Color( 0.980392, 0.980392, 0.74902, 1 ) | |||||
push_force = 128.0 | |||||
push_angle = 76.378 | |||||
[node name="Pusher4" type="Node2D" parent="." instance=ExtResource( 9 )] | |||||
position = Vector2( 318.94, -122.822 ) | |||||
script = ExtResource( 8 ) | |||||
pulse_color = Color( 0.980392, 0.980392, 0.74902, 1 ) | |||||
push_force = 128.0 | |||||
push_angle = 90.0 | |||||
[node name="TileMap" type="TileMap" parent="."] | |||||
tile_set = ExtResource( 2 ) | |||||
collision_layer = 2 | |||||
format = 1 | |||||
tile_data = PoolIntArray( -393207, 1, 0, -393206, 1, 1, -393205, 1, 2, -262145, 1, 262146, -327678, 1, 196611, -327677, 1, 327684, -327676, 1, 327684, -327675, 1, 327684, -327674, 1, 327684, -327673, 1, 196612, -327672, 1, 327684, -327671, 1, 65537, -327670, 1, 5, -327669, 1, 65539, -196609, 1, 262147, -262143, 0, 0, -262142, 1, 458753, -262134, 1, 65537, -262133, 1, 131074, -131081, 1, 0, -131080, 1, 1, -131079, 1, 65537, -131078, 1, 327684, -131077, 1, 327684, -131076, 1, 327684, -131075, 1, 327684, -131074, 1, 196612, -131073, 1, 327685, -196607, 0, 0, -196598, 1, 262147, -65545, 1, 65536, -65544, 1, 65537, -65543, 1, 65539, -131070, 0, 0, -131063, 1, 0, -131062, 1, 65537, -9, 1, 65541, -8, 1, 65537, -7, 1, 65539, -65534, 0, 0, -65529, 1, 262146, -65527, 1, 65536, -65526, 1, 65538, 65527, 1, 131072, 65528, 1, 65537, 65529, 1, 131074, 65532, 1, 262146, 65535, 1, 262146, 2, 0, 0, 7, 1, 327683, 8, 1, 327684, 9, 1, 196609, 10, 1, 65539, 131064, 1, 262147, 131068, 1, 262149, 131071, 1, 262147, 65538, 0, 0, 65545, 1, 65536, 65546, 1, 65538, 196600, 1, 262149, 196602, 1, 0, 196603, 1, 65537, 196604, 1, 393218, 196605, 1, 65537, 196606, 1, 131076, 196607, 1, 65537, 131074, 0, 0, 131081, 1, 131072, 131082, 1, 65537, 262136, 1, 262147, 262138, 1, 131072, 262139, 1, 131074, 262141, 1, 131072, 262142, 1, 4, 262143, 1, 131074, 196610, 0, 0, 196618, 1, 262147, 327672, 1, 262147, 262154, 1, 262149, 393208, 1, 327683, 393209, 1, 196612, 393210, 1, 327684, 393211, 1, 65537, 393212, 1, 1, 393213, 1, 65537, 393214, 1, 327684, 393215, 1, 327684, 327680, 1, 196613, 327683, 1, 196611, 327684, 1, 327684, 327685, 1, 196612, 327686, 1, 327684, 327687, 1, 196612, 327688, 1, 196612, 327689, 1, 196612, 327690, 1, 327685, 458747, 1, 131072, 458748, 1, 4, 458749, 1, 131074, 393216, 1, 262149, 393219, 1, 262149, 458752, 1, 262149, 458754, 1, 196611, 458755, 1, 327685, 524288, 1, 262147, 524290, 1, 262149, 589824, 1, 458753, 589826, 1, 458753 ) | |||||
[node name="Player_Start" type="Position2D" parent="."] | |||||
position = Vector2( -31.5133, -15.0267 ) |
[gd_scene load_steps=17 format=2] | |||||
[gd_scene load_steps=10 format=2] | |||||
[ext_resource path="res://Data/Objects/Pusher.tscn" type="PackedScene" id=1] | |||||
[ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2] | [ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2] | ||||
[ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=3] | |||||
[ext_resource path="res://Data/Shaders/Liquid.shader" type="Shader" id=4] | |||||
[ext_resource path="res://Data/Objects/BladeSaw.tscn" type="PackedScene" id=5] | |||||
[ext_resource path="res://Data/Objects/Doorway.tscn" type="PackedScene" id=6] | |||||
[ext_resource path="res://Data/Misc/Tileset.tres" type="TileSet" id=7] | |||||
[ext_resource path="res://Data/Graphics/UI/Progress_Back.png" type="Texture" id=8] | [ext_resource path="res://Data/Graphics/UI/Progress_Back.png" type="Texture" id=8] | ||||
[ext_resource path="res://Data/Graphics/UI/Progress_Bar.png" type="Texture" id=9] | [ext_resource path="res://Data/Graphics/UI/Progress_Bar.png" type="Texture" id=9] | ||||
[ext_resource path="res://Data/Scripts/UI/GUI.gd" type="Script" id=10] | [ext_resource path="res://Data/Scripts/UI/GUI.gd" type="Script" id=10] | ||||
[ext_resource path="res://Data/Graphics/UI/Progress_Back_H.png" type="Texture" id=12] | [ext_resource path="res://Data/Graphics/UI/Progress_Back_H.png" type="Texture" id=12] | ||||
[ext_resource path="res://Data/Fonts/Killer_Robot_20.tres" type="DynamicFont" id=13] | [ext_resource path="res://Data/Fonts/Killer_Robot_20.tres" type="DynamicFont" id=13] | ||||
[ext_resource path="res://Data/Fonts/Hydrogen_64.tres" type="DynamicFont" id=14] | [ext_resource path="res://Data/Fonts/Hydrogen_64.tres" type="DynamicFont" id=14] | ||||
[sub_resource type="ShaderMaterial" id=1] | |||||
resource_local_to_scene = true | |||||
shader = ExtResource( 4 ) | |||||
shader_param/sprite_scale = Vector2( 2.35979, 1.50659 ) | |||||
shader_param/distortion = 16.265 | |||||
shader_param/liquid_color_main = Color( 0.513726, 0.137255, 0.137255, 1 ) | |||||
shader_param/liquid_color_surface = Color( 0.984314, 0.478431, 0.490196, 1 ) | |||||
shader_param/liquid_surface_thickness = 0.12 | |||||
shader_param/wave_amp = 0.25 | |||||
shader_param/wave_freq = 1.0 | |||||
shader_param/wave_scale = 1.0 | |||||
[sub_resource type="ShaderMaterial" id=2] | |||||
resource_local_to_scene = true | |||||
shader = ExtResource( 4 ) | |||||
shader_param/sprite_scale = Vector2( 1.66713, 1.11691 ) | |||||
shader_param/distortion = 16.265 | |||||
shader_param/liquid_color_main = Color( 0.180908, 0.250748, 0.8125, 1 ) | |||||
shader_param/liquid_color_surface = Color( 0.576471, 0.760784, 0.996078, 1 ) | |||||
shader_param/liquid_surface_thickness = 0.12 | |||||
shader_param/wave_amp = 0.25 | |||||
shader_param/wave_freq = 1.0 | |||||
shader_param/wave_scale = 1.0 | |||||
[ext_resource path="res://Data/Scripts/World.gd" type="Script" id=15] | |||||
[node name="World" type="Node2D"] | [node name="World" type="Node2D"] | ||||
script = ExtResource( 15 ) | |||||
[node name="Level_00" type="Node2D" parent="."] | |||||
[node name="Liquid2" parent="Level_00" instance=ExtResource( 3 )] | |||||
material = SubResource( 1 ) | |||||
position = Vector2( -127.435, 105.962 ) | |||||
scale = Vector2( 2.35979, 1.50659 ) | |||||
liquid_body_color = Color( 0.513726, 0.137255, 0.137255, 1 ) | |||||
liquid_surface_color = Color( 0.984314, 0.478431, 0.490196, 1 ) | |||||
[node name="Liquid" parent="Level_00" instance=ExtResource( 3 )] | |||||
material = SubResource( 2 ) | |||||
position = Vector2( 539.108, -23.1772 ) | |||||
scale = Vector2( 1.66713, 1.11691 ) | |||||
liquid_body_color = Color( 0.180908, 0.250748, 0.8125, 1 ) | |||||
liquid_surface_color = Color( 0.576471, 0.760784, 0.996078, 1 ) | |||||
[node name="Doorway" parent="Level_00" instance=ExtResource( 6 )] | |||||
position = Vector2( 94.9786, 581.025 ) | |||||
color = Color( 0.0470588, 0.0156863, 0.980392, 1 ) | |||||
[node name="Doorway2" parent="Level_00" instance=ExtResource( 6 )] | |||||
position = Vector2( -306.381, 286.254 ) | |||||
rotation = 1.57079 | |||||
color = Color( 0.0235294, 0.980392, 0.0156863, 1 ) | |||||
[node name="BladeSaw" parent="Level_00" instance=ExtResource( 5 )] | |||||
position = Vector2( -389.595, -64.0996 ) | |||||
[node name="BladeSaw2" parent="Level_00" instance=ExtResource( 5 )] | |||||
position = Vector2( -298.686, -133.59 ) | |||||
degrees_per_second = -270.0 | |||||
[node name="Pusher" parent="Level_00" instance=ExtResource( 1 )] | |||||
position = Vector2( 108.94, -32.8218 ) | |||||
pulse_color = Color( 0.980392, 0.980392, 0.74902, 1 ) | |||||
push_force = 128.0 | |||||
push_angle = 34.923 | |||||
[node name="TileMap" type="TileMap" parent="Level_00"] | |||||
tile_set = ExtResource( 7 ) | |||||
collision_layer = 2 | |||||
format = 1 | |||||
tile_data = PoolIntArray( -393207, 1, 0, -393206, 1, 1, -393205, 1, 2, -262145, 1, 262146, -327678, 1, 196611, -327677, 1, 327684, -327676, 1, 327684, -327675, 1, 327684, -327674, 1, 327684, -327673, 1, 196612, -327672, 1, 327684, -327671, 1, 65537, -327670, 1, 5, -327669, 1, 65539, -196609, 1, 262147, -262143, 0, 0, -262142, 1, 458753, -262134, 1, 65537, -262133, 1, 131074, -131081, 1, 0, -131080, 1, 1, -131079, 1, 65537, -131078, 1, 327684, -131077, 1, 327684, -131076, 1, 327684, -131075, 1, 327684, -131074, 1, 196612, -131073, 1, 327685, -196607, 0, 0, -196598, 1, 262147, -65545, 1, 65536, -65544, 1, 65537, -65543, 1, 65539, -131070, 0, 0, -131063, 1, 0, -131062, 1, 65537, -9, 1, 65541, -8, 1, 65537, -7, 1, 65539, -65534, 0, 0, -65529, 1, 262146, -65527, 1, 65536, -65526, 1, 65538, 65527, 1, 131072, 65528, 1, 65537, 65529, 1, 131074, 65532, 1, 262146, 65535, 1, 262146, 2, 0, 0, 7, 1, 327683, 8, 1, 327684, 9, 1, 196609, 10, 1, 65539, 131064, 1, 262147, 131068, 1, 262149, 131071, 1, 262147, 65538, 0, 0, 65545, 1, 65536, 65546, 1, 65538, 196600, 1, 262149, 196602, 1, 0, 196603, 1, 65537, 196604, 1, 393218, 196605, 1, 65537, 196606, 1, 131076, 196607, 1, 65537, 131074, 0, 0, 131081, 1, 131072, 131082, 1, 65537, 262136, 1, 262147, 262138, 1, 131072, 262139, 1, 131074, 262141, 1, 131072, 262142, 1, 4, 262143, 1, 131074, 196610, 0, 0, 196618, 1, 262147, 327672, 1, 262147, 262154, 1, 262149, 393208, 1, 327683, 393209, 1, 196612, 393210, 1, 327684, 393211, 1, 65537, 393212, 1, 1, 393213, 1, 65537, 393214, 1, 327684, 393215, 1, 327684, 327680, 1, 196613, 327683, 1, 196611, 327684, 1, 327684, 327685, 1, 196612, 327686, 1, 327684, 327687, 1, 196612, 327688, 1, 196612, 327689, 1, 196612, 327690, 1, 327685, 458747, 1, 131072, 458748, 1, 4, 458749, 1, 131074, 393216, 1, 262149, 393219, 1, 262149, 458752, 1, 262149, 458754, 1, 196611, 458755, 1, 327685, 524288, 1, 262147, 524290, 1, 262149, 589824, 1, 458753, 589826, 1, 458753 ) | |||||
[node name="lvl" type="Node2D" parent="."] | |||||
[node name="Player" parent="." instance=ExtResource( 2 )] | [node name="Player" parent="." instance=ExtResource( 2 )] | ||||
position = Vector2( -32.4329, -11.6956 ) | |||||
visible = false | |||||
[node name="GUI" type="CanvasLayer" parent="."] | [node name="GUI" type="CanvasLayer" parent="."] | ||||
script = ExtResource( 10 ) | script = ExtResource( 10 ) | ||||
margin_right = 256.0 | margin_right = 256.0 | ||||
margin_bottom = 24.0 | margin_bottom = 24.0 | ||||
custom_fonts/font = ExtResource( 13 ) | custom_fonts/font = ExtResource( 13 ) | ||||
text = "Neediness" | |||||
text = "Contentment" | |||||
[node name="Bar" type="TextureRect" parent="GUI/PlayerUI/MoodBars/Contentment"] | [node name="Bar" type="TextureRect" parent="GUI/PlayerUI/MoodBars/Contentment"] | ||||
margin_top = 28.0 | margin_top = 28.0 | ||||
[node name="Tween" type="Tween" parent="GUI/PlayerUI/MoodBars/Contentment/Bar/Progress"] | [node name="Tween" type="Tween" parent="GUI/PlayerUI/MoodBars/Contentment/Bar/Progress"] | ||||
[node name="VBoxContainer" type="VBoxContainer" parent="GUI"] | |||||
[node name="Timer" type="VBoxContainer" parent="GUI"] | |||||
anchor_left = 1.0 | anchor_left = 1.0 | ||||
anchor_right = 1.0 | anchor_right = 1.0 | ||||
margin_left = -150.0 | |||||
margin_top = 10.0 | |||||
margin_left = -362.0 | |||||
margin_right = -10.0 | margin_right = -10.0 | ||||
margin_bottom = 93.0 | margin_bottom = 93.0 | ||||
__meta__ = { | __meta__ = { | ||||
"_edit_use_anchors_": false | "_edit_use_anchors_": false | ||||
} | } | ||||
[node name="Label" type="Label" parent="GUI/VBoxContainer"] | |||||
margin_right = 140.0 | |||||
[node name="Label" type="Label" parent="GUI/Timer"] | |||||
margin_right = 362.0 | |||||
margin_bottom = 24.0 | margin_bottom = 24.0 | ||||
custom_fonts/font = ExtResource( 13 ) | custom_fonts/font = ExtResource( 13 ) | ||||
custom_colors/font_color = Color( 0.886275, 1, 0.827451, 1 ) | custom_colors/font_color = Color( 0.886275, 1, 0.827451, 1 ) | ||||
text = "Time Elapsed" | text = "Time Elapsed" | ||||
align = 2 | |||||
valign = 1 | |||||
[node name="TimeText" type="Label" parent="GUI/VBoxContainer"] | |||||
[node name="TimeText" type="Label" parent="GUI/Timer"] | |||||
margin_top = 28.0 | margin_top = 28.0 | ||||
margin_right = 140.0 | |||||
margin_right = 362.0 | |||||
margin_bottom = 93.0 | margin_bottom = 93.0 | ||||
custom_fonts/font = ExtResource( 14 ) | custom_fonts/font = ExtResource( 14 ) | ||||
custom_colors/font_color = Color( 0.368627, 0.368627, 0.368627, 1 ) | custom_colors/font_color = Color( 0.368627, 0.368627, 0.368627, 1 ) | ||||
custom_colors/font_color_shadow = Color( 1, 1, 1, 1 ) | custom_colors/font_color_shadow = Color( 1, 1, 1, 1 ) | ||||
text = "0:00" | |||||
text = "0000:00:00" | |||||
align = 2 | |||||
valign = 1 |
var last_speed = 0 | var last_speed = 0 | ||||
func reset(): | |||||
$Sprite.material.set_shader_param("rim_color", neutral_rim); | |||||
$Particles.process_material.color = neutral_rim | |||||
$Mood.reset_mood() | |||||
current_energy = max_energy | |||||
func set_colors(prime, alt): | func set_colors(prime, alt): | ||||
$Sprite.material.set_shader_param("rim_color", alt); | $Sprite.material.set_shader_param("rim_color", alt); | ||||
$Particles.process_material.color = alt | $Particles.process_material.color = alt |
extends Node2D | |||||
func get_starting_position(): | |||||
return get_node("Player_Start").position |
onready var _spr = get_parent().get_node("Sprite") | onready var _spr = get_parent().get_node("Sprite") | ||||
onready var _body_radius = get_parent().get_node("CollisionShape2D").shape.radius | onready var _body_radius = get_parent().get_node("CollisionShape2D").shape.radius | ||||
func reset_mood(): | |||||
_mood = Color.black | |||||
_spr.material.set_shader_param("cell_color", _mood); | |||||
func adjust_mood(r, g, b): | func adjust_mood(r, g, b): | ||||
_mood.r = clamp(_mood.r + r, 0.0, 1.0) | _mood.r = clamp(_mood.r + r, 0.0, 1.0) | ||||
_mood.g = clamp(_mood.g + g, 0.0, 1.0) | _mood.g = clamp(_mood.g + g, 0.0, 1.0) |
func _process(delta): | func _process(delta): | ||||
UpdateMoodBars() | UpdateMoodBars() | ||||
UpdateTimer() | |||||
func _toClockString(v): | |||||
if v < 10: | |||||
return "0" + String(v) | |||||
return String(v) | |||||
func UpdateTimer(): | |||||
var p = get_parent() | |||||
var h = p.get_hours() | |||||
var m = p.get_minutes() | |||||
var s = p.get_seconds() | |||||
get_node("Timer/TimeText").text = _toClockString(h) + ":" + _toClockString(m) + ":" + _toClockString(s) | |||||
func UpdateMoodBars(): | func UpdateMoodBars(): | ||||
var p = get_node("../Player") | var p = get_node("../Player") |
extends Node2D | |||||
var _timer = 0.0 | |||||
var _level_running = true | |||||
var _level_node = null | |||||
func get_hours(): | |||||
return floor(_timer / 3600.0) | |||||
func get_minutes(): | |||||
return floor(fmod((_timer / 60), 60.0)) | |||||
func get_seconds(): | |||||
return floor(fmod(_timer, 60.0)) | |||||
func load_level(src): | |||||
_level_running = false | |||||
get_node("Player").hide() | |||||
var lvl = get_node("lvl") | |||||
if _level_node != null: | |||||
lvl.remove_child(_level_node) | |||||
_level_node.call_deferred("free") | |||||
_level_node = null | |||||
var lvlres = load("res://Data/Scenes/Levels/" + src) | |||||
if lvlres: | |||||
_level_node = lvlres.instance() | |||||
lvl.add_child(_level_node) | |||||
reset() | |||||
func reset(): | |||||
if _level_node: | |||||
var p = get_node("Player") | |||||
if _level_node.has_method("get_starting_position"): | |||||
p.position = _level_node.get_starting_position() | |||||
else: | |||||
p.position = Vector2.ZERO | |||||
p.reset() | |||||
p.show() | |||||
func _ready(): | |||||
set_physics_process(true) | |||||
load_level("Level_TestSite.tscn") | |||||
#var ps = get_node("Level_00/Player_Start") | |||||
#get_node("Player").position = get_node("Level_TestSite").get_starting_position() | |||||
#get_node("Player").show() | |||||
func _physics_process(delta): | |||||
if _level_running: | |||||
_timer += delta |