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			@@ -1,8 +1,25 @@ | 
		
		
	
		
			
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			extends Sprite | 
		
		
	
		
			
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			export var liquid_body_color:Color setget _set_liquid_body_color, _get_liquid_body_color | 
		
		
	
		
			
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			export var liquid_surface_color:Color setget _set_liquid_surface_color, _get_liquid_surface_color | 
		
		
	
		
			
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			func _set_liquid_body_color(c): | 
		
		
	
		
			
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				material.set_shader_param("liquid_color_main", c) | 
		
		
	
		
			
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			func _get_liquid_body_color(): | 
		
		
	
		
			
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				return material.get_shader_param("liquid_color_main") | 
		
		
	
		
			
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			func _set_liquid_surface_color(c): | 
		
		
	
		
			
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				material.set_shader_param("liquid_color_surface", c) | 
		
		
	
		
			
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				$Splash.process_material.color = c | 
		
		
	
		
			
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			func _get_liquid_surface_color(): | 
		
		
	
		
			
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				return material.get_shader_param("liquid_color_surface") | 
		
		
	
		
			
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			func _ready(): | 
		
		
	
		
			
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				material.set_shader_param("sprite_scale", scale) | 
		
		
	
		
			
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				$Splash.process_material.color = material.get_shader_param("liquid_color_surface") | 
		
		
	
		
			
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				#$Splash.process_material.color = material.get_shader_param("liquid_color_surface") | 
		
		
	
		
			
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				if scale.x != 0 and scale.y != 0: | 
		
		
	
		
			
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					$Splash.scale = Vector2(1/scale.x, 1/scale.y) | 
		
		
	
		
			
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				set_process(true) |