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Added a tileset image. Will build the bulk of a level from tiles. Details will use independant entities.

master
Bryan Miller 4 年之前
父節點
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0fdb81e30f
共有 4 個文件被更改,包括 37 次插入0 次删除
  1. +3
    -0
      .import/Tileset.png-94e4bb279d0d6de91fd5dbad11924f37.md5
  2. 二進制
      .import/Tileset.png-94e4bb279d0d6de91fd5dbad11924f37.stex
  3. 二進制
      Data/Graphics/Tileset.png
  4. +34
    -0
      Data/Graphics/Tileset.png.import

+ 3
- 0
.import/Tileset.png-94e4bb279d0d6de91fd5dbad11924f37.md5 查看文件

@@ -0,0 +1,3 @@
source_md5="eabab2195aa00424d05d3eb7cc21b5fe"
dest_md5="40488fded75de2d73e1804c625341580"


二進制
.import/Tileset.png-94e4bb279d0d6de91fd5dbad11924f37.stex 查看文件


二進制
Data/Graphics/Tileset.png 查看文件

Before After
Width: 1024  |  Height: 1024  |  Size: 11KB

+ 34
- 0
Data/Graphics/Tileset.png.import 查看文件

@@ -0,0 +1,34 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/Tileset.png-94e4bb279d0d6de91fd5dbad11924f37.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://Data/Graphics/Tileset.png"
dest_files=[ "res://.import/Tileset.png-94e4bb279d0d6de91fd5dbad11924f37.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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