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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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EMotional
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Data
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Colors
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GooGradient.tres
GooGradient.tres
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More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4 years ago
Tweaked the global window variables. Player can now detect if it's in the air or not.
4 years ago
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[gd_resource type="GradientTexture" format=2]
[resource]