Side scrolling creepy puzzle game.
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- extends KinematicBody2D
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- onready var _anim_tree = $AnimationTree
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- export var max_velocity = 150
- export var base_lateral_friction_coeff = 1.0
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- var movement_velocity = Vector2.ZERO
- var grav_velocity = Vector2.ZERO
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- var component_h = 0
- var component_v = 0
- var on_floor = false
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- func _ready():
- self.set_physics_process(true)
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- func _physics_process(delta):
- var gravity_vector = ProjectSettings.get_setting("physics/2d/default_gravity_vector")
- var gravity_magnitude = ProjectSettings.get_setting("physics/2d/default_gravity") * 10 * delta
- var up_vector = gravity_vector * -1
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- if on_floor == false:
- grav_velocity += (gravity_vector * gravity_magnitude)
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- var velocity = movement_velocity + grav_velocity
- if velocity.length() > max_velocity:
- velocity = velocity.normalized() * max_velocity
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- move_and_slide(velocity, up_vector)
- if is_on_floor() and on_floor == false:
- grav_velocity = Vector2.ZERO
- on_floor = true
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- func _input(event):
- pass
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