[gd_scene load_steps=3 format=2] [ext_resource path="res://Data/Graphics/SS_001.png" type="Texture" id=1] [sub_resource type="CapsuleShape2D" id=1] radius = 6.0 height = 14.0 [node name="Player" type="KinematicBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Body" type="Position2D" parent="."] position = Vector2( -0.75, 0.75 ) [node name="Sprite" type="Sprite" parent="Body"] texture = ExtResource( 1 ) vframes = 16 hframes = 16 frame = 16 [node name="Head" type="Position2D" parent="Body"] position = Vector2( 0.291992, -5.2558 ) [node name="Sprite" type="Sprite" parent="Body/Head"] position = Vector2( 0.291992, -2.04392 ) texture = ExtResource( 1 ) vframes = 16 hframes = 16 [node name="Right Hand" type="Position2D" parent="Body"] position = Vector2( -2.83482, -0.404972 ) [node name="Sprite" type="Sprite" parent="Body/Right Hand"] position = Vector2( 0.404972, 0.728954 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 12, 32, 5, 5 ) [node name="Left Hand" type="Position2D" parent="Body"] show_behind_parent = true position = Vector2( 6.0746, -0.728951 ) [node name="Sprite" type="Sprite" parent="Body/Left Hand"] position = Vector2( 0.404972, 0.728954 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 12, 32, 5, 5 ) [node name="Right Foot" type="Position2D" parent="Body"] position = Vector2( -1.29591, 9.47638 ) [node name="Sprite" type="Sprite" parent="Body/Right Foot"] position = Vector2( 0.485966, 0.890942 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 2, 32, 5, 5 ) [node name="Left Foot" type="Position2D" parent="Body"] show_behind_parent = true position = Vector2( 2.26785, 9.31439 ) [node name="Sprite" type="Sprite" parent="Body/Left Foot"] position = Vector2( 0.485966, 0.890942 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 2, 32, 5, 5 )