[gd_resource type="AnimationNodeBlendTree" load_steps=5 format=2] [sub_resource type="AnimationNodeAnimation" id=1] animation = "Breath" [sub_resource type="AnimationNodeAnimation" id=2] animation = "Base" [sub_resource type="AnimationNodeTimeScale" id=3] [sub_resource type="AnimationNodeBlend2" id=4] [resource] nodes/Animation/node = SubResource( 2 ) nodes/Animation/position = Vector2( 200, 80 ) "nodes/Animation 2/node" = SubResource( 1 ) "nodes/Animation 2/position" = Vector2( 200, 220 ) nodes/BreathRate/node = SubResource( 3 ) nodes/BreathRate/position = Vector2( 460, 200 ) nodes/IdleBreath/node = SubResource( 4 ) nodes/IdleBreath/position = Vector2( 680, 80 ) nodes/output/position = Vector2( 960, 100 ) node_connections = [ "output", 0, "IdleBreath", "IdleBreath", 0, "Animation", "IdleBreath", 1, "BreathRate", "BreathRate", 0, "Animation 2" ]