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@@ -1,7 +1,8 @@ |
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[gd_scene load_steps=45 format=2] |
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[gd_scene load_steps=46 format=2] |
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[ext_resource path="res://Data/Graphics/SS_001.png" type="Texture" id=1] |
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[ext_resource path="res://icon.png" type="Texture" id=2] |
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[ext_resource path="res://Data/Scripts/Player.gd" type="Script" id=3] |
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[sub_resource type="CapsuleShape2D" id=1] |
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radius = 6.0 |
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@@ -326,7 +327,7 @@ tracks/3/keys = { |
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"times": PoolRealArray( 0, 0.7, 0.9, 1.6 ) |
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} |
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[sub_resource type="Animation" id=6] |
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[sub_resource type="Animation" id=5] |
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length = 0.6 |
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tracks/0/type = "value" |
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tracks/0/path = NodePath("Body/Head/Sprite:frame") |
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@@ -341,7 +342,7 @@ tracks/0/keys = { |
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"values": [ 0, 1, 4 ] |
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} |
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[sub_resource type="Animation" id=21] |
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[sub_resource type="Animation" id=6] |
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resource_name = "FootShuffleA" |
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length = 0.8 |
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tracks/0/type = "bezier" |
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@@ -405,7 +406,7 @@ tracks/5/keys = { |
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"times": PoolRealArray( 0, 0.1, 0.6, 0.8 ) |
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} |
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[sub_resource type="Animation" id=22] |
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[sub_resource type="Animation" id=7] |
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resource_name = "HandsShuffleA" |
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length = 0.9 |
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tracks/0/type = "bezier" |
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@@ -469,7 +470,7 @@ tracks/5/keys = { |
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"times": PoolRealArray( 0 ) |
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} |
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[sub_resource type="Animation" id=23] |
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[sub_resource type="Animation" id=8] |
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resource_name = "HandsShuffleB" |
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length = 2.8 |
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tracks/0/type = "bezier" |
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@@ -493,7 +494,7 @@ tracks/1/keys = { |
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6, 0.8, 1, 2, 2.2, 2.4, 2.6, 2.8 ) |
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} |
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[sub_resource type="Animation" id=26] |
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[sub_resource type="Animation" id=9] |
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resource_name = "LookAtCamera" |
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length = 0.4 |
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tracks/0/type = "value" |
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@@ -509,7 +510,7 @@ tracks/0/keys = { |
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"values": [ 0, 9, 10, 11 ] |
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} |
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[sub_resource type="Animation" id=27] |
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[sub_resource type="Animation" id=10] |
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resource_name = "LookDown" |
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length = 0.1 |
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tracks/0/type = "value" |
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@@ -525,7 +526,7 @@ tracks/0/keys = { |
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"values": [ 12 ] |
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} |
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[sub_resource type="Animation" id=28] |
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[sub_resource type="Animation" id=11] |
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resource_name = "LookFromCamera" |
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length = 0.4 |
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tracks/0/type = "value" |
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@@ -541,8 +542,7 @@ tracks/0/keys = { |
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"values": [ 11, 10, 9, 0 ] |
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} |
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[sub_resource type="Animation" id=7] |
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resource_name = "Run" |
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[sub_resource type="Animation" id=12] |
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length = 1.2 |
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loop = true |
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step = 0.02 |
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@@ -687,7 +687,7 @@ tracks/13/keys = { |
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"times": PoolRealArray( 0, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
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} |
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[sub_resource type="Animation" id=29] |
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[sub_resource type="Animation" id=13] |
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resource_name = "Walk" |
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length = 1.6 |
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loop = true |
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@@ -788,48 +788,48 @@ tracks/7/keys = { |
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"values": [ 30.2969, 101.405, 101.405, 49.9436, -33.5517, 0.0, 0.0, 49.7383 ] |
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} |
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[sub_resource type="AnimationNodeAnimation" id=46] |
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[sub_resource type="AnimationNodeAnimation" id=14] |
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animation = "Walk" |
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[sub_resource type="AnimationNodeAnimation" id=8] |
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[sub_resource type="AnimationNodeAnimation" id=15] |
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animation = "Run" |
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[sub_resource type="AnimationNodeAnimation" id=9] |
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[sub_resource type="AnimationNodeAnimation" id=16] |
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animation = "Breath" |
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[sub_resource type="AnimationNodeTimeScale" id=10] |
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[sub_resource type="AnimationNodeTimeScale" id=17] |
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[sub_resource type="AnimationNodeBlendTree" id=11] |
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nodes/Animation/node = SubResource( 9 ) |
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[sub_resource type="AnimationNodeBlendTree" id=18] |
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nodes/Animation/node = SubResource( 16 ) |
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nodes/Animation/position = Vector2( 60, 120 ) |
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nodes/BreathRate/node = SubResource( 10 ) |
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nodes/BreathRate/node = SubResource( 17 ) |
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nodes/BreathRate/position = Vector2( 280, 120 ) |
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nodes/output/position = Vector2( 680, 140 ) |
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node_connections = [ "output", 0, "BreathRate", "BreathRate", 0, "Animation" ] |
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[sub_resource type="AnimationNodeBlend2" id=12] |
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[sub_resource type="AnimationNodeBlend2" id=19] |
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[sub_resource type="AnimationNodeAnimation" id=13] |
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[sub_resource type="AnimationNodeAnimation" id=20] |
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animation = "Blink" |
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[sub_resource type="AnimationNodeAnimation" id=24] |
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[sub_resource type="AnimationNodeAnimation" id=21] |
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animation = "Eyebrow" |
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[sub_resource type="AnimationNodeAnimation" id=30] |
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[sub_resource type="AnimationNodeAnimation" id=22] |
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animation = "HandsShuffleA" |
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[sub_resource type="AnimationNodeAnimation" id=31] |
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[sub_resource type="AnimationNodeAnimation" id=23] |
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animation = "HandsShuffleB" |
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[sub_resource type="AnimationNodeAnimation" id=32] |
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[sub_resource type="AnimationNodeAnimation" id=24] |
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animation = "FootShuffleA" |
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[sub_resource type="AnimationNodeAnimation" id=15] |
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[sub_resource type="AnimationNodeAnimation" id=25] |
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animation = "Base" |
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[sub_resource type="AnimationNodeOneShot" id=33] |
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[sub_resource type="AnimationNodeOneShot" id=26] |
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[sub_resource type="AnimationNodeTransition" id=34] |
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[sub_resource type="AnimationNodeTransition" id=27] |
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input_count = 3 |
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input_0/name = "Blink" |
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input_0/auto_advance = false |
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@@ -838,85 +838,85 @@ input_1/auto_advance = false |
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input_2/name = "ShakeHead" |
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input_2/auto_advance = false |
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[sub_resource type="AnimationNodeOneShot" id=35] |
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[sub_resource type="AnimationNodeOneShot" id=28] |
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[sub_resource type="AnimationNodeTransition" id=36] |
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[sub_resource type="AnimationNodeTransition" id=29] |
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input_count = 2 |
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input_0/name = "Fidget" |
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input_0/auto_advance = false |
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input_1/name = "Contemplate" |
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input_1/auto_advance = false |
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[sub_resource type="AnimationNodeOneShot" id=25] |
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[sub_resource type="AnimationNodeOneShot" id=30] |
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[sub_resource type="AnimationNodeAnimation" id=38] |
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[sub_resource type="AnimationNodeAnimation" id=31] |
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animation = "LookAtCamera" |
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[sub_resource type="AnimationNodeAnimation" id=47] |
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[sub_resource type="AnimationNodeAnimation" id=32] |
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animation = "LookAtCamera" |
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[sub_resource type="AnimationNodeAnimation" id=39] |
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[sub_resource type="AnimationNodeAnimation" id=33] |
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animation = "LookFromCamera" |
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[sub_resource type="AnimationNodeAnimation" id=40] |
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[sub_resource type="AnimationNodeAnimation" id=34] |
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animation = "LookFromCamera" |
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[sub_resource type="AnimationNodeStateMachineTransition" id=41] |
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[sub_resource type="AnimationNodeStateMachineTransition" id=35] |
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switch_mode = 2 |
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auto_advance = true |
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[sub_resource type="AnimationNodeStateMachineTransition" id=42] |
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[sub_resource type="AnimationNodeStateMachineTransition" id=36] |
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switch_mode = 2 |
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auto_advance = true |
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[sub_resource type="AnimationNodeStateMachineTransition" id=48] |
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[sub_resource type="AnimationNodeStateMachineTransition" id=37] |
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switch_mode = 2 |
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auto_advance = true |
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[sub_resource type="AnimationNodeStateMachine" id=44] |
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states/LookAtCamera/node = SubResource( 47 ) |
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[sub_resource type="AnimationNodeStateMachine" id=38] |
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states/LookAtCamera/node = SubResource( 32 ) |
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states/LookAtCamera/position = Vector2( 382, 12 ) |
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"states/LookAtCamera 2/node" = SubResource( 38 ) |
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"states/LookAtCamera 2/node" = SubResource( 31 ) |
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"states/LookAtCamera 2/position" = Vector2( 338, 257 ) |
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states/LookFromCamera/node = SubResource( 39 ) |
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states/LookFromCamera/node = SubResource( 33 ) |
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states/LookFromCamera/position = Vector2( 601, 135 ) |
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states/ShakeHead/node = SubResource( 40 ) |
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states/ShakeHead/node = SubResource( 34 ) |
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states/ShakeHead/position = Vector2( 122, 143 ) |
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transitions = [ "LookFromCamera", "LookAtCamera 2", SubResource( 41 ), "LookAtCamera 2", "ShakeHead", SubResource( 42 ), "LookAtCamera", "LookFromCamera", SubResource( 48 ) ] |
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transitions = [ "LookFromCamera", "LookAtCamera 2", SubResource( 35 ), "LookAtCamera 2", "ShakeHead", SubResource( 36 ), "LookAtCamera", "LookFromCamera", SubResource( 37 ) ] |
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start_node = "LookAtCamera" |
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end_node = "ShakeHead" |
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graph_offset = Vector2( -163, -106 ) |
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[sub_resource type="AnimationNodeBlendTree" id=18] |
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[sub_resource type="AnimationNodeBlendTree" id=39] |
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graph_offset = Vector2( -40.5663, 152.619 ) |
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nodes/Animation/node = SubResource( 15 ) |
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nodes/Animation/node = SubResource( 25 ) |
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nodes/Animation/position = Vector2( 400, 160 ) |
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"nodes/Animation 2/node" = SubResource( 13 ) |
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"nodes/Animation 2/node" = SubResource( 20 ) |
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"nodes/Animation 2/position" = Vector2( 120, 300 ) |
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"nodes/Animation 3/node" = SubResource( 24 ) |
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"nodes/Animation 3/node" = SubResource( 21 ) |
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"nodes/Animation 3/position" = Vector2( 120, 420 ) |
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"nodes/Animation 4/node" = SubResource( 30 ) |
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"nodes/Animation 4/node" = SubResource( 22 ) |
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"nodes/Animation 4/position" = Vector2( 580, 380 ) |
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"nodes/Animation 5/node" = SubResource( 31 ) |
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"nodes/Animation 5/node" = SubResource( 23 ) |
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"nodes/Animation 5/position" = Vector2( 580, 500 ) |
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"nodes/Animation 6/node" = SubResource( 32 ) |
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"nodes/Animation 6/node" = SubResource( 24 ) |
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"nodes/Animation 6/position" = Vector2( 1100, 80 ) |
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nodes/Expression/node = SubResource( 33 ) |
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nodes/Expression/node = SubResource( 26 ) |
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nodes/Expression/position = Vector2( 600, 160 ) |
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nodes/FaceState/node = SubResource( 34 ) |
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nodes/FaceState/node = SubResource( 27 ) |
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nodes/FaceState/position = Vector2( 380, 340 ) |
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nodes/Feet/node = SubResource( 35 ) |
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nodes/Feet/node = SubResource( 28 ) |
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nodes/Feet/position = Vector2( 1400, 80 ) |
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nodes/HandState/node = SubResource( 36 ) |
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nodes/HandState/node = SubResource( 29 ) |
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nodes/HandState/position = Vector2( 860, 400 ) |
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nodes/Hands/node = SubResource( 25 ) |
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nodes/Hands/node = SubResource( 30 ) |
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nodes/Hands/position = Vector2( 1080, 200 ) |
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nodes/ShakeHead/node = SubResource( 44 ) |
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nodes/ShakeHead/node = SubResource( 38 ) |
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nodes/ShakeHead/position = Vector2( 120, 540 ) |
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nodes/output/position = Vector2( 1820, 120 ) |
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node_connections = [ "output", 0, "Feet", "Expression", 0, "Animation", "Expression", 1, "FaceState", "FaceState", 0, "Animation 2", "FaceState", 1, "Animation 3", "FaceState", 2, "ShakeHead", "HandState", 0, "Animation 4", "HandState", 1, "Animation 5", "Hands", 0, "Expression", "Hands", 1, "HandState", "Feet", 0, "Hands", "Feet", 1, "Animation 6" ] |
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node_connections = [ "output", 0, "Feet", "Expression", 0, "Animation", "Expression", 1, "FaceState", "FaceState", 0, "Animation 2", "FaceState", 1, "Animation 3", "FaceState", 2, "ShakeHead", "Feet", 0, "Hands", "Feet", 1, "Animation 6", "HandState", 0, "Animation 4", "HandState", 1, "Animation 5", "Hands", 0, "Expression", "Hands", 1, "HandState" ] |
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[sub_resource type="AnimationNodeTransition" id=19] |
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[sub_resource type="AnimationNodeTransition" id=40] |
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input_count = 4 |
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input_0/name = "Idle" |
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input_0/auto_advance = false |
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@@ -927,37 +927,38 @@ input_2/auto_advance = false |
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input_3/name = "Jump" |
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input_3/auto_advance = false |
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[sub_resource type="AnimationNodeBlendTree" id=20] |
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graph_offset = Vector2( 162, 134 ) |
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nodes/Animation/node = SubResource( 8 ) |
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nodes/Animation/position = Vector2( 140, 280 ) |
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"nodes/Animation 2/node" = SubResource( 46 ) |
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[sub_resource type="AnimationNodeBlendTree" id=41] |
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graph_offset = Vector2( 3.22357, 70.3737 ) |
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nodes/Animation/node = SubResource( 15 ) |
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nodes/Animation/position = Vector2( 160, 260 ) |
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"nodes/Animation 2/node" = SubResource( 14 ) |
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"nodes/Animation 2/position" = Vector2( 140, 400 ) |
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nodes/Breath/node = SubResource( 11 ) |
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nodes/Breath/node = SubResource( 18 ) |
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nodes/Breath/position = Vector2( 640, 340 ) |
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nodes/BreathCtrl/node = SubResource( 12 ) |
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nodes/BreathCtrl/node = SubResource( 19 ) |
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nodes/BreathCtrl/position = Vector2( 900, 220 ) |
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nodes/Idle/node = SubResource( 18 ) |
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nodes/Idle/node = SubResource( 39 ) |
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nodes/Idle/position = Vector2( 140, 160 ) |
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nodes/State/node = SubResource( 19 ) |
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nodes/State/node = SubResource( 40 ) |
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nodes/State/position = Vector2( 660, 120 ) |
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nodes/output/position = Vector2( 1460, 160 ) |
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node_connections = [ "output", 0, "BreathCtrl", "State", 0, "Idle", "State", 1, "Animation", "State", 2, "Animation 2", "BreathCtrl", 0, "State", "BreathCtrl", 1, "Breath" ] |
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nodes/output/position = Vector2( 1180, 240 ) |
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node_connections = [ "output", 0, "BreathCtrl", "BreathCtrl", 0, "State", "BreathCtrl", 1, "Breath", "State", 0, "Idle", "State", 1, "Animation", "State", 2, "Animation 2" ] |
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[sub_resource type="AnimationNodeStateMachinePlayback" id=45] |
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[sub_resource type="AnimationNodeStateMachinePlayback" id=42] |
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[node name="Player" type="KinematicBody2D"] |
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position = Vector2( 0, -0.174824 ) |
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script = ExtResource( 3 ) |
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."] |
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shape = SubResource( 1 ) |
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[node name="Body" type="Position2D" parent="."] |
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position = Vector2( -0.75, 1.60819 ) |
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position = Vector2( -0.75, 0.75 ) |
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[node name="Sprite" type="Sprite" parent="Body"] |
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position = Vector2( 0.348317, 0 ) |
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scale = Vector2( 1.00226, 1 ) |
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position = Vector2( 0.424996, 0 ) |
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scale = Vector2( 1.07694, 1 ) |
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texture = ExtResource( 1 ) |
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vframes = 16 |
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hframes = 16 |
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@@ -965,7 +966,7 @@ frame = 16 |
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[node name="Head" type="Position2D" parent="Body"] |
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position = Vector2( 0.291992, -5.2558 ) |
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rotation = 0.0950778 |
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rotation = -0.014155 |
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[node name="Sprite" type="Sprite" parent="Body/Head"] |
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position = Vector2( 0.291992, -2.04392 ) |
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@@ -974,7 +975,7 @@ vframes = 16 |
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hframes = 16 |
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[node name="Right Hand" type="Position2D" parent="Body"] |
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position = Vector2( 6.38461, 1.3514 ) |
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position = Vector2( -2.83482, -0.404972 ) |
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[node name="Sprite" type="Sprite" parent="Body/Right Hand"] |
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position = Vector2( 0.404972, 0.728954 ) |
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@@ -984,7 +985,7 @@ region_rect = Rect2( 5, 32, 5, 5 ) |
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[node name="Left Hand" type="Position2D" parent="Body"] |
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show_behind_parent = true |
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position = Vector2( -5.3208, 1.31172 ) |
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position = Vector2( 6.0746, -0.728951 ) |
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[node name="Sprite" type="Sprite" parent="Body/Left Hand"] |
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position = Vector2( 0.404972, 0.728954 ) |
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@@ -993,7 +994,7 @@ region_enabled = true |
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region_rect = Rect2( 5, 36, 5, 5 ) |
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[node name="Right Foot" type="Position2D" parent="Body"] |
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position = Vector2( -4.16048, 9.55858 ) |
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position = Vector2( -1.29591, 9.47638 ) |
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[node name="Sprite" type="Sprite" parent="Body/Right Foot"] |
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position = Vector2( 0.485966, 0.890942 ) |
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@@ -1003,7 +1004,7 @@ region_rect = Rect2( 0, 32, 5, 4 ) |
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[node name="Left Foot" type="Position2D" parent="Body"] |
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show_behind_parent = true |
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position = Vector2( 5.8789, 7.84067 ) |
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position = Vector2( 2.26785, 9.31439 ) |
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[node name="Sprite" type="Sprite" parent="Body/Left Foot"] |
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position = Vector2( 0.485966, 0.890942 ) |
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@@ -1012,6 +1013,7 @@ region_enabled = true |
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region_rect = Rect2( 0, 36, 5, 4 ) |
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[node name="icon" type="Sprite" parent="."] |
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visible = false |
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position = Vector2( 0.0053978, 44.3479 ) |
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texture = ExtResource( 2 ) |
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@@ -1019,19 +1021,20 @@ texture = ExtResource( 2 ) |
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anims/Base = SubResource( 2 ) |
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anims/Blink = SubResource( 3 ) |
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anims/Breath = SubResource( 4 ) |
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anims/Eyebrow = SubResource( 6 ) |
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anims/FootShuffleA = SubResource( 21 ) |
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anims/HandsShuffleA = SubResource( 22 ) |
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anims/HandsShuffleB = SubResource( 23 ) |
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anims/LookAtCamera = SubResource( 26 ) |
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anims/LookDown = SubResource( 27 ) |
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anims/LookFromCamera = SubResource( 28 ) |
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anims/Run = SubResource( 7 ) |
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anims/Walk = SubResource( 29 ) |
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anims/Eyebrow = SubResource( 5 ) |
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anims/FootShuffleA = SubResource( 6 ) |
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anims/HandsShuffleA = SubResource( 7 ) |
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anims/HandsShuffleB = SubResource( 8 ) |
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anims/LookAtCamera = SubResource( 9 ) |
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anims/LookDown = SubResource( 10 ) |
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anims/LookFromCamera = SubResource( 11 ) |
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anims/Run = SubResource( 12 ) |
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anims/Walk = SubResource( 13 ) |
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[node name="AnimationTree" type="AnimationTree" parent="."] |
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tree_root = SubResource( 20 ) |
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tree_root = SubResource( 41 ) |
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anim_player = NodePath("../AnimationPlayer") |
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active = true |
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parameters/Breath/BreathRate/scale = 1.0 |
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parameters/BreathCtrl/blend_amount = 0.5 |
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parameters/Idle/Expression/active = false |
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@@ -1039,5 +1042,5 @@ parameters/Idle/FaceState/current = 2 |
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parameters/Idle/Feet/active = false |
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parameters/Idle/HandState/current = 0 |
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parameters/Idle/Hands/active = false |
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parameters/Idle/ShakeHead/playback = SubResource( 45 ) |
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parameters/State/current = 1 |
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parameters/Idle/ShakeHead/playback = SubResource( 42 ) |
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parameters/State/current = 0 |