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[gd_scene load_steps=3 format=2] |
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[gd_scene load_steps=24 format=2] |
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[ext_resource path="res://Data/Graphics/SS_001.png" type="Texture" id=1] |
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[ext_resource path="res://Data/Graphics/SS_001.png" type="Texture" id=1] |
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radius = 6.0 |
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radius = 6.0 |
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height = 14.0 |
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height = 14.0 |
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[sub_resource type="Animation" id=2] |
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resource_name = "Base" |
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length = 0.02 |
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step = 0.02 |
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tracks/0/type = "value" |
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tracks/0/path = NodePath("Body/Sprite:frame") |
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tracks/0/interp = 1 |
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tracks/0/loop_wrap = true |
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tracks/0/imported = false |
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tracks/0/enabled = true |
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tracks/0/keys = { |
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"times": PoolRealArray( 0 ), |
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"transitions": PoolRealArray( 1 ), |
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"update": 1, |
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"values": [ 16 ] |
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} |
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tracks/1/type = "value" |
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tracks/1/path = NodePath("Body/Head/Sprite:frame") |
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tracks/1/interp = 1 |
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tracks/1/loop_wrap = true |
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tracks/1/imported = false |
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tracks/1/enabled = true |
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tracks/1/keys = { |
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"times": PoolRealArray( 0 ), |
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"transitions": PoolRealArray( 1 ), |
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"update": 1, |
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"values": [ 0 ] |
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} |
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tracks/2/type = "value" |
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tracks/2/path = NodePath("Body:position") |
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tracks/2/interp = 1 |
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tracks/2/loop_wrap = true |
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tracks/2/imported = false |
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tracks/2/enabled = true |
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tracks/2/keys = { |
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"times": PoolRealArray( 0 ), |
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"transitions": PoolRealArray( 1 ), |
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"update": 0, |
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"values": [ Vector2( -0.75, 0.75 ) ] |
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} |
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tracks/3/type = "value" |
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tracks/3/path = NodePath("Body:rotation_degrees") |
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tracks/3/interp = 1 |
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tracks/3/loop_wrap = true |
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tracks/3/imported = false |
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tracks/3/enabled = true |
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tracks/3/keys = { |
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"times": PoolRealArray( 0 ), |
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"transitions": PoolRealArray( 1 ), |
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"update": 0, |
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"values": [ 0.0 ] |
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} |
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tracks/4/type = "value" |
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tracks/4/path = NodePath("Body:scale") |
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tracks/4/interp = 1 |
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tracks/4/loop_wrap = true |
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tracks/4/imported = false |
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|
tracks/4/enabled = true |
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tracks/4/keys = { |
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"times": PoolRealArray( 0 ), |
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|
|
"transitions": PoolRealArray( 1 ), |
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|
"update": 0, |
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"values": [ Vector2( 1, 1 ) ] |
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} |
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tracks/5/type = "value" |
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tracks/5/path = NodePath("Body/Head:position") |
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tracks/5/interp = 1 |
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tracks/5/loop_wrap = true |
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tracks/5/imported = false |
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|
tracks/5/enabled = true |
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|
tracks/5/keys = { |
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|
"times": PoolRealArray( 0 ), |
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|
|
"transitions": PoolRealArray( 1 ), |
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|
|
"update": 0, |
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|
"values": [ Vector2( 0.291992, -5.2558 ) ] |
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} |
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tracks/6/type = "value" |
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|
tracks/6/path = NodePath("Body/Head:rotation_degrees") |
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|
tracks/6/interp = 1 |
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|
tracks/6/loop_wrap = true |
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|
tracks/6/imported = false |
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|
tracks/6/enabled = true |
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|
tracks/6/keys = { |
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|
"times": PoolRealArray( 0 ), |
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|
|
"transitions": PoolRealArray( 1 ), |
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|
"update": 0, |
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|
|
"values": [ 0.0 ] |
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} |
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|
tracks/7/type = "value" |
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tracks/7/path = NodePath("Body/Head:scale") |
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tracks/7/interp = 1 |
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tracks/7/loop_wrap = true |
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tracks/7/imported = false |
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|
tracks/7/enabled = true |
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|
tracks/7/keys = { |
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|
"times": PoolRealArray( 0 ), |
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|
|
"transitions": PoolRealArray( 1 ), |
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|
|
"update": 0, |
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|
"values": [ Vector2( 1, 1 ) ] |
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|
} |
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|
tracks/8/type = "value" |
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|
tracks/8/path = NodePath("Body/Right Hand:position") |
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|
tracks/8/interp = 1 |
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|
tracks/8/loop_wrap = true |
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|
tracks/8/imported = false |
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tracks/8/enabled = true |
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|
tracks/8/keys = { |
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|
"times": PoolRealArray( 0 ), |
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|
|
"transitions": PoolRealArray( 1 ), |
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|
|
"update": 0, |
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|
|
"values": [ Vector2( -2.83482, -0.404972 ) ] |
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|
|
} |
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|
tracks/9/type = "value" |
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|
|
tracks/9/path = NodePath("Body/Right Hand:rotation_degrees") |
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|
|
tracks/9/interp = 1 |
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|
|
tracks/9/loop_wrap = true |
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|
|
tracks/9/imported = false |
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|
|
tracks/9/enabled = true |
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|
|
tracks/9/keys = { |
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|
|
"times": PoolRealArray( 0 ), |
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|
|
|
|
"transitions": PoolRealArray( 1 ), |
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|
|
|
|
"update": 0, |
|
|
|
|
|
"values": [ 0.0 ] |
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|
|
|
|
} |
|
|
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|
|
tracks/10/type = "value" |
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|
|
tracks/10/path = NodePath("Body/Right Hand:scale") |
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|
|
tracks/10/interp = 1 |
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|
|
tracks/10/loop_wrap = true |
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|
|
tracks/10/imported = false |
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|
|
tracks/10/enabled = true |
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|
|
tracks/10/keys = { |
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|
|
"times": PoolRealArray( 0 ), |
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|
|
|
|
"transitions": PoolRealArray( 1 ), |
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|
|
|
"update": 0, |
|
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|
|
"values": [ Vector2( 1, 1 ) ] |
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|
|
} |
|
|
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|
|
tracks/11/type = "value" |
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|
tracks/11/path = NodePath("Body/Left Hand:position") |
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|
|
tracks/11/interp = 1 |
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|
|
tracks/11/loop_wrap = true |
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|
|
tracks/11/imported = false |
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|
|
tracks/11/enabled = true |
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|
|
tracks/11/keys = { |
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|
|
"times": PoolRealArray( 0 ), |
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|
|
|
|
"transitions": PoolRealArray( 1 ), |
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|
|
|
"update": 0, |
|
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|
|
"values": [ Vector2( 6.0746, -0.728951 ) ] |
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|
|
} |
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|
|
tracks/12/type = "value" |
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|
|
tracks/12/path = NodePath("Body/Left Hand:rotation_degrees") |
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|
|
tracks/12/interp = 1 |
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|
|
tracks/12/loop_wrap = true |
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|
|
tracks/12/imported = false |
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|
|
tracks/12/enabled = true |
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|
|
tracks/12/keys = { |
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|
|
|
|
"times": PoolRealArray( 0 ), |
|
|
|
|
|
"transitions": PoolRealArray( 1 ), |
|
|
|
|
|
"update": 0, |
|
|
|
|
|
"values": [ 0.0 ] |
|
|
|
|
|
} |
|
|
|
|
|
tracks/13/type = "value" |
|
|
|
|
|
tracks/13/path = NodePath("Body/Left Hand:scale") |
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|
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|
|
tracks/13/interp = 1 |
|
|
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|
|
tracks/13/loop_wrap = true |
|
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|
|
tracks/13/imported = false |
|
|
|
|
|
tracks/13/enabled = true |
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|
|
tracks/13/keys = { |
|
|
|
|
|
"times": PoolRealArray( 0 ), |
|
|
|
|
|
"transitions": PoolRealArray( 1 ), |
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|
|
|
|
"update": 0, |
|
|
|
|
|
"values": [ Vector2( 1, 1 ) ] |
|
|
|
|
|
} |
|
|
|
|
|
tracks/14/type = "value" |
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|
|
|
|
tracks/14/path = NodePath("Body/Right Foot:position") |
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|
|
|
|
tracks/14/interp = 1 |
|
|
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|
|
tracks/14/loop_wrap = true |
|
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|
|
tracks/14/imported = false |
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|
|
tracks/14/enabled = true |
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|
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|
|
tracks/14/keys = { |
|
|
|
|
|
"times": PoolRealArray( 0 ), |
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|
|
|
|
"transitions": PoolRealArray( 1 ), |
|
|
|
|
|
"update": 0, |
|
|
|
|
|
"values": [ Vector2( -1.29591, 9.47638 ) ] |
|
|
|
|
|
} |
|
|
|
|
|
tracks/15/type = "value" |
|
|
|
|
|
tracks/15/path = NodePath("Body/Right Foot:rotation_degrees") |
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|
|
|
|
tracks/15/interp = 1 |
|
|
|
|
|
tracks/15/loop_wrap = true |
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|
|
|
|
tracks/15/imported = false |
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|
|
|
|
tracks/15/enabled = true |
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|
|
|
tracks/15/keys = { |
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|
|
|
|
"times": PoolRealArray( 0 ), |
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|
|
|
|
"transitions": PoolRealArray( 1 ), |
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|
|
|
|
"update": 0, |
|
|
|
|
|
"values": [ 0.0 ] |
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|
|
|
} |
|
|
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|
|
tracks/16/type = "value" |
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|
|
tracks/16/path = NodePath("Body/Right Foot:scale") |
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|
|
tracks/16/interp = 1 |
|
|
|
|
|
tracks/16/loop_wrap = true |
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|
|
|
|
tracks/16/imported = false |
|
|
|
|
|
tracks/16/enabled = true |
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|
|
|
|
tracks/16/keys = { |
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|
|
|
|
"times": PoolRealArray( 0 ), |
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|
|
|
|
"transitions": PoolRealArray( 1 ), |
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|
|
|
|
"update": 0, |
|
|
|
|
|
"values": [ Vector2( 1, 1 ) ] |
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|
|
|
|
} |
|
|
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|
|
tracks/17/type = "value" |
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|
|
tracks/17/path = NodePath("Body/Left Foot:position") |
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|
|
tracks/17/interp = 1 |
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|
|
tracks/17/loop_wrap = true |
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|
|
tracks/17/imported = false |
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|
|
tracks/17/enabled = true |
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|
|
tracks/17/keys = { |
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|
|
"times": PoolRealArray( 0 ), |
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|
|
|
|
"transitions": PoolRealArray( 1 ), |
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|
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|
|
"update": 0, |
|
|
|
|
|
"values": [ Vector2( 2.26785, 9.31439 ) ] |
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|
|
} |
|
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|
|
tracks/18/type = "value" |
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|
|
tracks/18/path = NodePath("Body/Left Foot:rotation_degrees") |
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|
|
tracks/18/interp = 1 |
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|
|
tracks/18/loop_wrap = true |
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|
|
tracks/18/imported = false |
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|
|
tracks/18/enabled = true |
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|
|
tracks/18/keys = { |
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|
|
|
|
"times": PoolRealArray( 0 ), |
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|
|
|
|
"transitions": PoolRealArray( 1 ), |
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|
|
|
|
"update": 0, |
|
|
|
|
|
"values": [ 0.0 ] |
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|
|
|
|
} |
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|
|
tracks/19/type = "value" |
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|
|
tracks/19/path = NodePath("Body/Left Foot:scale") |
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|
|
tracks/19/interp = 1 |
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|
|
tracks/19/loop_wrap = true |
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|
|
|
tracks/19/imported = false |
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|
|
|
tracks/19/enabled = true |
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|
|
tracks/19/keys = { |
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|
|
|
|
"times": PoolRealArray( 0 ), |
|
|
|
|
|
"transitions": PoolRealArray( 1 ), |
|
|
|
|
|
"update": 0, |
|
|
|
|
|
"values": [ Vector2( 1, 1 ) ] |
|
|
|
|
|
} |
|
|
|
|
|
tracks/20/type = "value" |
|
|
|
|
|
tracks/20/path = NodePath("Body/Sprite:scale") |
|
|
|
|
|
tracks/20/interp = 1 |
|
|
|
|
|
tracks/20/loop_wrap = true |
|
|
|
|
|
tracks/20/imported = false |
|
|
|
|
|
tracks/20/enabled = true |
|
|
|
|
|
tracks/20/keys = { |
|
|
|
|
|
"times": PoolRealArray( 0 ), |
|
|
|
|
|
"transitions": PoolRealArray( 1 ), |
|
|
|
|
|
"update": 0, |
|
|
|
|
|
"values": [ Vector2( 1, 1 ) ] |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="Animation" id=3] |
|
|
|
|
|
resource_name = "Blink" |
|
|
|
|
|
length = 0.8 |
|
|
|
|
|
tracks/0/type = "value" |
|
|
|
|
|
tracks/0/path = NodePath("Body/Head/Sprite:frame") |
|
|
|
|
|
tracks/0/interp = 1 |
|
|
|
|
|
tracks/0/loop_wrap = true |
|
|
|
|
|
tracks/0/imported = false |
|
|
|
|
|
tracks/0/enabled = true |
|
|
|
|
|
tracks/0/keys = { |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.6, 0.7 ), |
|
|
|
|
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), |
|
|
|
|
|
"update": 1, |
|
|
|
|
|
"values": [ 0, 1, 2, 3, 2, 1 ] |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="Animation" id=4] |
|
|
|
|
|
resource_name = "Breath" |
|
|
|
|
|
length = 2.0 |
|
|
|
|
|
loop = true |
|
|
|
|
|
tracks/0/type = "bezier" |
|
|
|
|
|
tracks/0/path = NodePath("Body/Sprite:scale:x") |
|
|
|
|
|
tracks/0/interp = 1 |
|
|
|
|
|
tracks/0/loop_wrap = true |
|
|
|
|
|
tracks/0/imported = false |
|
|
|
|
|
tracks/0/enabled = true |
|
|
|
|
|
tracks/0/keys = { |
|
|
|
|
|
"points": PoolRealArray( 1, -0.25, 0, 0.25, 0, 1.15, -0.25, 0, 0.25, 0, 1.15, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.7, 0.9, 1.6 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/1/type = "bezier" |
|
|
|
|
|
tracks/1/path = NodePath("Body/Sprite:scale:y") |
|
|
|
|
|
tracks/1/interp = 1 |
|
|
|
|
|
tracks/1/loop_wrap = true |
|
|
|
|
|
tracks/1/imported = false |
|
|
|
|
|
tracks/1/enabled = true |
|
|
|
|
|
tracks/1/keys = { |
|
|
|
|
|
"points": PoolRealArray( 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.7, 0.9, 1.6 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/2/type = "bezier" |
|
|
|
|
|
tracks/2/path = NodePath("Body/Sprite:position:x") |
|
|
|
|
|
tracks/2/interp = 1 |
|
|
|
|
|
tracks/2/loop_wrap = true |
|
|
|
|
|
tracks/2/imported = false |
|
|
|
|
|
tracks/2/enabled = true |
|
|
|
|
|
tracks/2/keys = { |
|
|
|
|
|
"points": PoolRealArray( 0.346, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0.346, -0.25, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.7, 0.9, 1.6 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/3/type = "bezier" |
|
|
|
|
|
tracks/3/path = NodePath("Body/Sprite:position:y") |
|
|
|
|
|
tracks/3/interp = 1 |
|
|
|
|
|
tracks/3/loop_wrap = true |
|
|
|
|
|
tracks/3/imported = false |
|
|
|
|
|
tracks/3/enabled = true |
|
|
|
|
|
tracks/3/keys = { |
|
|
|
|
|
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.7, 0.9, 1.6 ) |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="Animation" id=6] |
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|
|
|
length = 0.6 |
|
|
|
|
|
tracks/0/type = "value" |
|
|
|
|
|
tracks/0/path = NodePath("Body/Head/Sprite:frame") |
|
|
|
|
|
tracks/0/interp = 1 |
|
|
|
|
|
tracks/0/loop_wrap = true |
|
|
|
|
|
tracks/0/imported = false |
|
|
|
|
|
tracks/0/enabled = true |
|
|
|
|
|
tracks/0/keys = { |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2 ), |
|
|
|
|
|
"transitions": PoolRealArray( 1, 1, 1 ), |
|
|
|
|
|
"update": 1, |
|
|
|
|
|
"values": [ 0, 1, 4 ] |
|
|
|
|
|
} |
|
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|
[sub_resource type="Animation" id=21] |
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|
|
|
resource_name = "FootShuffleA" |
|
|
|
|
|
length = 0.8 |
|
|
|
|
|
tracks/0/type = "bezier" |
|
|
|
|
|
tracks/0/path = NodePath("Body/Right Foot:position:x") |
|
|
|
|
|
tracks/0/interp = 1 |
|
|
|
|
|
tracks/0/loop_wrap = true |
|
|
|
|
|
tracks/0/imported = false |
|
|
|
|
|
tracks/0/enabled = true |
|
|
|
|
|
tracks/0/keys = { |
|
|
|
|
|
"points": PoolRealArray( -1.29591, -0.25, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/1/type = "bezier" |
|
|
|
|
|
tracks/1/path = NodePath("Body/Right Foot:position:y") |
|
|
|
|
|
tracks/1/interp = 1 |
|
|
|
|
|
tracks/1/loop_wrap = true |
|
|
|
|
|
tracks/1/imported = false |
|
|
|
|
|
tracks/1/enabled = true |
|
|
|
|
|
tracks/1/keys = { |
|
|
|
|
|
"points": PoolRealArray( 9.47638, -0.25, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/2/type = "bezier" |
|
|
|
|
|
tracks/2/path = NodePath("Body/Right Foot:rotation_degrees") |
|
|
|
|
|
tracks/2/interp = 1 |
|
|
|
|
|
tracks/2/loop_wrap = true |
|
|
|
|
|
tracks/2/imported = false |
|
|
|
|
|
tracks/2/enabled = true |
|
|
|
|
|
tracks/2/keys = { |
|
|
|
|
|
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/3/type = "bezier" |
|
|
|
|
|
tracks/3/path = NodePath("Body/Left Foot:position:x") |
|
|
|
|
|
tracks/3/interp = 1 |
|
|
|
|
|
tracks/3/loop_wrap = true |
|
|
|
|
|
tracks/3/imported = false |
|
|
|
|
|
tracks/3/enabled = true |
|
|
|
|
|
tracks/3/keys = { |
|
|
|
|
|
"points": PoolRealArray( 2.26785, -0.05, 0, 0.05, 0, 3.307, -0.05, 0, 0.05, 0, 3.5904, -0.05, 0, 0.05, 0, 3.5904, -0.05, 0, 0.05, 0, 3.68487, -0.05, 0, 0.05, 0, 3.68487, -0.05, 0, 0.05, 0, 2.26785, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.3, 0.4, 0.5, 0.6, 0.8 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/4/type = "bezier" |
|
|
|
|
|
tracks/4/path = NodePath("Body/Left Foot:position:y") |
|
|
|
|
|
tracks/4/interp = 1 |
|
|
|
|
|
tracks/4/loop_wrap = true |
|
|
|
|
|
tracks/4/imported = false |
|
|
|
|
|
tracks/4/enabled = true |
|
|
|
|
|
tracks/4/keys = { |
|
|
|
|
|
"points": PoolRealArray( 9.31439, -0.05, 0, 0.05, 0, 8.18078, -0.05, 0, 0.05, 0, 7.04716, -0.05, 0, 0.05, 0, 8.65312, -0.05, 0, 0.05, 0, 7.42503, -0.05, 0, 0.05, 0, 8.55865, -0.05, 0, 0.05, 0, 9.31439, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.3, 0.4, 0.5, 0.6, 0.8 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/5/type = "bezier" |
|
|
|
|
|
tracks/5/path = NodePath("Body/Left Foot:rotation_degrees") |
|
|
|
|
|
tracks/5/interp = 1 |
|
|
|
|
|
tracks/5/loop_wrap = true |
|
|
|
|
|
tracks/5/imported = false |
|
|
|
|
|
tracks/5/enabled = true |
|
|
|
|
|
tracks/5/keys = { |
|
|
|
|
|
"points": PoolRealArray( 0, -0.05, 0, 0.05, 0, 40.8562, -0.05, 0, 0.05, 0, 40.8562, -0.05, 0, 0.05, 0, 0, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.6, 0.8 ) |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="Animation" id=7] |
|
|
|
|
|
resource_name = "Run" |
|
|
|
|
|
length = 1.2 |
|
|
|
|
|
loop = true |
|
|
|
|
|
step = 0.02 |
|
|
|
|
|
tracks/0/type = "bezier" |
|
|
|
|
|
tracks/0/path = NodePath("Body:position:x") |
|
|
|
|
|
tracks/0/interp = 1 |
|
|
|
|
|
tracks/0/loop_wrap = true |
|
|
|
|
|
tracks/0/imported = false |
|
|
|
|
|
tracks/0/enabled = true |
|
|
|
|
|
tracks/0/keys = { |
|
|
|
|
|
"points": PoolRealArray( -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0, -0.75, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/1/type = "bezier" |
|
|
|
|
|
tracks/1/path = NodePath("Body:position:y") |
|
|
|
|
|
tracks/1/interp = 1 |
|
|
|
|
|
tracks/1/loop_wrap = true |
|
|
|
|
|
tracks/1/imported = false |
|
|
|
|
|
tracks/1/enabled = true |
|
|
|
|
|
tracks/1/keys = { |
|
|
|
|
|
"points": PoolRealArray( 0.75, -0.05, 0, 0.05, 0, 1.82693, -0.05, 0, 0.05, 0, 1, -0.05, 0, 0.05, 0, 0.75, -0.05, 0, 0.05, 0, 0, -0.05, 0, 0.05, 0, 0.45, -0.05, 0, 0.05, 0, 0.75, -0.05, 0, 0.05, 0, 1.827, -0.05, 0, 0.05, 0, 1, -0.05, 0, 0.05, 0, 0.75, -0.05, 0, 0.05, 0, 0, -0.05, 0, 0.05, 0, 0.45, -0.05, 0, 0.05, 0, 0.75, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/2/type = "bezier" |
|
|
|
|
|
tracks/2/path = NodePath("Body:rotation_degrees") |
|
|
|
|
|
tracks/2/interp = 1 |
|
|
|
|
|
tracks/2/loop_wrap = true |
|
|
|
|
|
tracks/2/imported = false |
|
|
|
|
|
tracks/2/enabled = true |
|
|
|
|
|
tracks/2/keys = { |
|
|
|
|
|
"points": PoolRealArray( 4, -0.05, 0, 0.05, 0, 4, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/3/type = "bezier" |
|
|
|
|
|
tracks/3/path = NodePath("Body/Head:rotation_degrees") |
|
|
|
|
|
tracks/3/interp = 1 |
|
|
|
|
|
tracks/3/loop_wrap = true |
|
|
|
|
|
tracks/3/imported = false |
|
|
|
|
|
tracks/3/enabled = true |
|
|
|
|
|
tracks/3/keys = { |
|
|
|
|
|
"points": PoolRealArray( 0, -0.05, 0, 0.05, 0, 6.16962, -0.05, 0, 0.05, 0, -3.0988, -0.05, 0, 0.05, 0, 6.16962, -0.05, 0, 0.05, 0, -3.0988, -0.05, 0, 0.05, 0, 0, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.4, 0.7, 1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/4/type = "bezier" |
|
|
|
|
|
tracks/4/path = NodePath("Body/Right Hand:position:x") |
|
|
|
|
|
tracks/4/interp = 1 |
|
|
|
|
|
tracks/4/loop_wrap = true |
|
|
|
|
|
tracks/4/imported = false |
|
|
|
|
|
tracks/4/enabled = true |
|
|
|
|
|
tracks/4/keys = { |
|
|
|
|
|
"points": PoolRealArray( -8.5038, -0.05, 0, 0.05, 0, -6.32139, -0.05, 0, 0.05, 0, -3.38769, -0.05, 0, 0.05, 0, 2.75203, -0.05, 0, 0.05, 0, 5.40025, -0.05, 0, 0.05, 0, 6.73876, -0.05, 0, 0.05, 0, 7.5589, -0.05, 0, 0.05, 0, 6.73876, -0.05, 0, 0.05, 0, 5.40025, -0.05, 0, 0.05, 0, 2.75203, -0.05, 0, 0.05, 0, -3.38769, -0.05, 0, 0.05, 0, -6.32139, -0.05, 0, 0.05, 0, -8.5038, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/5/type = "bezier" |
|
|
|
|
|
tracks/5/path = NodePath("Body/Right Hand:position:y") |
|
|
|
|
|
tracks/5/interp = 1 |
|
|
|
|
|
tracks/5/loop_wrap = true |
|
|
|
|
|
tracks/5/imported = false |
|
|
|
|
|
tracks/5/enabled = true |
|
|
|
|
|
tracks/5/keys = { |
|
|
|
|
|
"points": PoolRealArray( 0.416108, -0.05, 0, 0.05, 0, 3.32226, -0.05, 0, 0.05, 0, 4.10672, -0.05, 0, 0.05, 0, 3.13761, -0.05, 0, 0.05, 0, 2.41264, -0.05, 0, 0.05, 0, 0.96959, -0.05, 0, 0.05, 0, -0.167324, -0.05, 0, 0.05, 0, 0.96959, -0.05, 0, 0.05, 0, 2.41264, -0.05, 0, 0.05, 0, 3.13761, -0.05, 0, 0.05, 0, 4.10672, -0.05, 0, 0.05, 0, 3.32226, -0.05, 0, 0.05, 0, 0.416108, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/6/type = "bezier" |
|
|
|
|
|
tracks/6/path = NodePath("Body/Left Hand:position:x") |
|
|
|
|
|
tracks/6/interp = 1 |
|
|
|
|
|
tracks/6/loop_wrap = true |
|
|
|
|
|
tracks/6/imported = false |
|
|
|
|
|
tracks/6/enabled = true |
|
|
|
|
|
tracks/6/keys = { |
|
|
|
|
|
"points": PoolRealArray( 9.06326, -0.05, 0, 0.05, 0, 8.99689, -0.05, 0, 0.05, 0, 7.79799, -0.05, 0, 0.05, 0, -1.23787, -0.05, 0, 0.05, 0, -4.1509, -0.05, 0, 0.05, 0, -5.7417, -0.05, 0, 0.05, 0, -6.98066, -0.05, 0, 0.05, 0, -5.7417, -0.05, 0, 0.05, 0, -4.1509, -0.05, 0, 0.05, 0, -1.23787, -0.05, 0, 0.05, 0, 7.79799, -0.05, 0, 0.05, 0, 8.99689, -0.05, 0, 0.05, 0, 9.06326, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/7/type = "bezier" |
|
|
|
|
|
tracks/7/path = NodePath("Body/Left Hand:position:y") |
|
|
|
|
|
tracks/7/interp = 1 |
|
|
|
|
|
tracks/7/loop_wrap = true |
|
|
|
|
|
tracks/7/imported = false |
|
|
|
|
|
tracks/7/enabled = true |
|
|
|
|
|
tracks/7/keys = { |
|
|
|
|
|
"points": PoolRealArray( -0.765617, -0.05, 0, 0.05, 0, 0.85837, -0.05, 0, 0.05, 0, 3.01137, -0.05, 0, 0.05, 0, 3.73318, -0.05, 0, 0.05, 0, 1.95768, -0.05, 0, 0.05, 0, 1.07932, -0.05, 0, 0.05, 0, 0.0863929, -0.05, 0, 0.05, 0, 1.07932, -0.05, 0, 0.05, 0, 1.95768, -0.05, 0, 0.05, 0, 3.73318, -0.05, 0, 0.05, 0, 3.01137, -0.05, 0, 0.05, 0, 0.85837, -0.05, 0, 0.05, 0, -0.765617, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/8/type = "bezier" |
|
|
|
|
|
tracks/8/path = NodePath("Body/Right Foot:position:x") |
|
|
|
|
|
tracks/8/interp = 1 |
|
|
|
|
|
tracks/8/loop_wrap = true |
|
|
|
|
|
tracks/8/imported = false |
|
|
|
|
|
tracks/8/enabled = true |
|
|
|
|
|
tracks/8/keys = { |
|
|
|
|
|
"points": PoolRealArray( 7.12145, -0.05, 0, 0.05, 0, 4.62287, -0.05, 0, 0.05, 0, 1.2647, -0.05, 0, 0.05, 0, -4.91884, -0.05, 0, 0.05, 0, -6.2824, -0.05, 0, 0.05, 0, -7.27782, -0.05, 0, 0.05, 0, -6.55347, -0.05, 0, 0.05, 0, -4.97081, -0.05, 0, 0.05, 0, -1.90815, -0.05, 0, 0.05, 0, 4.24599, -0.05, 0, 0.05, 0, 5.99706, -0.05, 0, 0.05, 0, 6.82972, -0.05, 0, 0.05, 0, 7.12145, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/9/type = "bezier" |
|
|
|
|
|
tracks/9/path = NodePath("Body/Right Foot:position:y") |
|
|
|
|
|
tracks/9/interp = 1 |
|
|
|
|
|
tracks/9/loop_wrap = true |
|
|
|
|
|
tracks/9/imported = false |
|
|
|
|
|
tracks/9/enabled = true |
|
|
|
|
|
tracks/9/keys = { |
|
|
|
|
|
"points": PoolRealArray( 8.78822, -0.05, 0, 0.05, 0, 7.79341, -0.05, 0, 0.05, 0, 8.65798, -0.05, 0, 0.05, 0, 9.00041, -0.05, 0, 0.05, 0, 10.0854, -0.05, 0, 0.05, 0, 8.71555, -0.05, 0, 0.05, 0, 7.49537, -0.05, 0, 0.05, 0, 9.54383, -0.05, 0, 0.05, 0, 9.59956, -0.05, 0, 0.05, 0, 7.54987, -0.05, 0, 0.05, 0, 8.14713, -0.05, 0, 0.05, 0, 7.18927, -0.05, 0, 0.05, 0, 8.78822, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/10/type = "bezier" |
|
|
|
|
|
tracks/10/path = NodePath("Body/Right Foot:rotation_degrees") |
|
|
|
|
|
tracks/10/interp = 1 |
|
|
|
|
|
tracks/10/loop_wrap = true |
|
|
|
|
|
tracks/10/imported = false |
|
|
|
|
|
tracks/10/enabled = true |
|
|
|
|
|
tracks/10/keys = { |
|
|
|
|
|
"points": PoolRealArray( -40.6858, -0.05, 0, 0.05, 0, -5.64208, -0.05, 0, 0.05, 0, -2.7316, -0.05, 0, 0.05, 0, 30.9261, -0.05, 0, 0.05, 0, 44.2104, -0.05, 0, 0.05, 0, 77.8077, -0.05, 0, 0.05, 0, 109.662, -0.05, 0, 0.05, 0, 132.096, -0.05, 0, 0.05, 0, 101.727, -0.05, 0, 0.05, 0, 29.4588, -0.05, 0, 0.05, 0, -2.57295, -0.05, 0, 0.05, 0, -11.4331, -0.05, 0, 0.05, 0, -40.6858, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/11/type = "bezier" |
|
|
|
|
|
tracks/11/path = NodePath("Body/Left Foot:position:x") |
|
|
|
|
|
tracks/11/interp = 1 |
|
|
|
|
|
tracks/11/loop_wrap = true |
|
|
|
|
|
tracks/11/imported = false |
|
|
|
|
|
tracks/11/enabled = true |
|
|
|
|
|
tracks/11/keys = { |
|
|
|
|
|
"points": PoolRealArray( -5.80155, -0.05, 0, 0.05, 0, -3.63603, -0.05, 0, 0.05, 0, -0.60655, -0.05, 0, 0.05, 0, 4.82511, -0.05, 0, 0.05, 0, 6.67197, -0.05, 0, 0.05, 0, 6.81346, -0.05, 0, 0.05, 0, 7.41322, -0.05, 0, 0.05, 0, 6.8842, -0.05, 0, 0.05, 0, 3.08467, -0.05, 0, 0.05, 0, -3.54025, -0.05, 0, 0.05, 0, -5.19742, -0.05, 0, 0.05, 0, -6.14902, -0.05, 0, 0.05, 0, -5.80155, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/12/type = "bezier" |
|
|
|
|
|
tracks/12/path = NodePath("Body/Left Foot:position:y") |
|
|
|
|
|
tracks/12/interp = 1 |
|
|
|
|
|
tracks/12/loop_wrap = true |
|
|
|
|
|
tracks/12/imported = false |
|
|
|
|
|
tracks/12/enabled = true |
|
|
|
|
|
tracks/12/keys = { |
|
|
|
|
|
"points": PoolRealArray( 7.56739, -0.05, 0, 0.05, 0, 8.94534, -0.05, 0, 0.05, 0, 9.81307, -0.05, 0, 0.05, 0, 7.72394, -0.05, 0, 0.05, 0, 8.40446, -0.05, 0, 0.05, 0, 7.85479, -0.05, 0, 0.05, 0, 8.71248, -0.05, 0, 0.05, 0, 7.57995, -0.05, 0, 0.05, 0, 8.56535, -0.05, 0, 0.05, 0, 9.02861, -0.05, 0, 0.05, 0, 9.77423, -0.05, 0, 0.05, 0, 9.0311, -0.05, 0, 0.05, 0, 7.56739, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/13/type = "bezier" |
|
|
|
|
|
tracks/13/path = NodePath("Body/Left Foot:rotation_degrees") |
|
|
|
|
|
tracks/13/interp = 1 |
|
|
|
|
|
tracks/13/loop_wrap = true |
|
|
|
|
|
tracks/13/imported = false |
|
|
|
|
|
tracks/13/enabled = true |
|
|
|
|
|
tracks/13/keys = { |
|
|
|
|
|
"points": PoolRealArray( 114.222, -0.05, 0, 0.05, 0, 101.558, -0.05, 0, 0.05, 0, 21.8541, -0.05, 0, 0.05, 0, -3.35793, -0.05, 0, 0.05, 0, -15.1317, -0.05, 0, 0.05, 0, -25.4655, -0.05, 0, 0.05, 0, -6.78048, -0.05, 0, 0.05, 0, -4.43915, -0.05, 0, 0.05, 0, 30.8803, -0.05, 0, 0.05, 0, 44.418, -0.05, 0, 0.05, 0, 80.042, -0.05, 0, 0.05, 0, 114.222, -0.05, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2 ) |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="Animation" id=22] |
|
|
|
|
|
resource_name = "ShuffleHands1" |
|
|
|
|
|
length = 0.9 |
|
|
|
|
|
tracks/0/type = "bezier" |
|
|
|
|
|
tracks/0/path = NodePath("Body/Left Hand:position:x") |
|
|
|
|
|
tracks/0/interp = 1 |
|
|
|
|
|
tracks/0/loop_wrap = true |
|
|
|
|
|
tracks/0/imported = false |
|
|
|
|
|
tracks/0/enabled = true |
|
|
|
|
|
tracks/0/keys = { |
|
|
|
|
|
"points": PoolRealArray( 6.0746, -0.05, 0, 0.25, 0, 7.39715, -0.05, 0, 0.25, 0, 3.7129, -0.05, 0, 0.25, 0, 6.0746, -0.05, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.2, 0.5, 0.9 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/1/type = "bezier" |
|
|
|
|
|
tracks/1/path = NodePath("Body/Left Hand:position:y") |
|
|
|
|
|
tracks/1/interp = 1 |
|
|
|
|
|
tracks/1/loop_wrap = true |
|
|
|
|
|
tracks/1/imported = false |
|
|
|
|
|
tracks/1/enabled = true |
|
|
|
|
|
tracks/1/keys = { |
|
|
|
|
|
"points": PoolRealArray( -0.728951, -0.05, 0, 0.25, 0, -0.35108, -0.05, 0, 0.25, 0, 0.404663, -0.05, 0, 0.25, 0, -0.728951, -0.05, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.2, 0.5, 0.9 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/2/type = "bezier" |
|
|
|
|
|
tracks/2/path = NodePath("Body/Left Hand:rotation_degrees") |
|
|
|
|
|
tracks/2/interp = 1 |
|
|
|
|
|
tracks/2/loop_wrap = true |
|
|
|
|
|
tracks/2/imported = false |
|
|
|
|
|
tracks/2/enabled = true |
|
|
|
|
|
tracks/2/keys = { |
|
|
|
|
|
"points": PoolRealArray( 0, -0.05, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/3/type = "bezier" |
|
|
|
|
|
tracks/3/path = NodePath("Body/Right Hand:position:x") |
|
|
|
|
|
tracks/3/interp = 1 |
|
|
|
|
|
tracks/3/loop_wrap = true |
|
|
|
|
|
tracks/3/imported = false |
|
|
|
|
|
tracks/3/enabled = true |
|
|
|
|
|
tracks/3/keys = { |
|
|
|
|
|
"points": PoolRealArray( -2.83482, -0.05, 0, 0.25, 0, -4.15738, -0.05, 0, 0.25, 0, -0.66206, -0.05, 0, 0.25, 0, -2.83482, -0.05, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.2, 0.5, 0.9 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/4/type = "bezier" |
|
|
|
|
|
tracks/4/path = NodePath("Body/Right Hand:position:y") |
|
|
|
|
|
tracks/4/interp = 1 |
|
|
|
|
|
tracks/4/loop_wrap = true |
|
|
|
|
|
tracks/4/imported = false |
|
|
|
|
|
tracks/4/enabled = true |
|
|
|
|
|
tracks/4/keys = { |
|
|
|
|
|
"points": PoolRealArray( -0.404972, -0.05, 0, 0.25, 0, -0.499439, -0.05, 0, 0.25, 0, 0.350771, -0.05, 0, 0.25, 0, -0.404972, -0.05, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.2, 0.5, 0.9 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/5/type = "bezier" |
|
|
|
|
|
tracks/5/path = NodePath("Body/Right Hand:rotation_degrees") |
|
|
|
|
|
tracks/5/interp = 1 |
|
|
|
|
|
tracks/5/loop_wrap = true |
|
|
|
|
|
tracks/5/imported = false |
|
|
|
|
|
tracks/5/enabled = true |
|
|
|
|
|
tracks/5/keys = { |
|
|
|
|
|
"points": PoolRealArray( 0, -0.05, 0, 0.25, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0 ) |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="Animation" id=23] |
|
|
|
|
|
resource_name = "ShuffleHands2" |
|
|
|
|
|
length = 2.8 |
|
|
|
|
|
tracks/0/type = "bezier" |
|
|
|
|
|
tracks/0/path = NodePath("Body/Right Hand:position:x") |
|
|
|
|
|
tracks/0/interp = 1 |
|
|
|
|
|
tracks/0/loop_wrap = true |
|
|
|
|
|
tracks/0/imported = false |
|
|
|
|
|
tracks/0/enabled = true |
|
|
|
|
|
tracks/0/keys = { |
|
|
|
|
|
"points": PoolRealArray( -2.83482, -0.05, 0, 0, 0, -0.000782251, 0, 0, 0, 0, 2.54985, 0, 0, 0, 0, 4.1558, 0, 0, 0, 0, 4.25027, 0, 0, 0, 0, 4.62814, 0, 0, 0, 0, 4.34473, 0, 0, 0, 0, 4.1558, 0, 0, 0, 0, 2.54985, 0, 0, 0, 0, -0.000782251, 0, 0, 0, 0, -2.83482, 0, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.2, 0.4, 0.6, 0.8, 1, 2, 2.2, 2.4, 2.6, 2.8 ) |
|
|
|
|
|
} |
|
|
|
|
|
tracks/1/type = "bezier" |
|
|
|
|
|
tracks/1/path = NodePath("Body/Right Hand:position:y") |
|
|
|
|
|
tracks/1/interp = 1 |
|
|
|
|
|
tracks/1/loop_wrap = true |
|
|
|
|
|
tracks/1/imported = false |
|
|
|
|
|
tracks/1/enabled = true |
|
|
|
|
|
tracks/1/keys = { |
|
|
|
|
|
"points": PoolRealArray( -0.404972, -0.05, 0, 0, 0, -0.782844, 0, 0, 0, 0, -1.82199, 0, 0, 0, 0, -4.37263, 0, 0, 0, 0, -5.3173, 0, 0, 0, 0, -5.12837, 0, 0, 0, 0, -5.12837, 0, 0, 0, 0, -4.37263, 0, 0, 0, 0, -1.82199, 0, 0, 0, 0, -0.782844, 0, 0, 0, 0, -0.404972, 0, 0, 0.05, 0 ), |
|
|
|
|
|
"times": PoolRealArray( 0, 0.2, 0.4, 0.6, 0.8, 1, 2, 2.2, 2.4, 2.6, 2.8 ) |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=8] |
|
|
|
|
|
animation = "Run" |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=9] |
|
|
|
|
|
animation = "Breath" |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeTimeScale" id=10] |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeBlendTree" id=11] |
|
|
|
|
|
nodes/Animation/node = SubResource( 9 ) |
|
|
|
|
|
nodes/Animation/position = Vector2( 60, 120 ) |
|
|
|
|
|
nodes/BreathRate/node = SubResource( 10 ) |
|
|
|
|
|
nodes/BreathRate/position = Vector2( 280, 120 ) |
|
|
|
|
|
nodes/output/position = Vector2( 680, 140 ) |
|
|
|
|
|
node_connections = [ "output", 0, "BreathRate", "BreathRate", 0, "Animation" ] |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeBlend2" id=12] |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=13] |
|
|
|
|
|
animation = "Blink" |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=14] |
|
|
|
|
|
animation = "Eyebrow" |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=15] |
|
|
|
|
|
animation = "Base" |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeOneShot" id=16] |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeOneShot" id=17] |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeBlendTree" id=18] |
|
|
|
|
|
nodes/Animation/node = SubResource( 15 ) |
|
|
|
|
|
nodes/Animation/position = Vector2( 140, 80 ) |
|
|
|
|
|
"nodes/Animation 2/node" = SubResource( 13 ) |
|
|
|
|
|
"nodes/Animation 2/position" = Vector2( 180, 220 ) |
|
|
|
|
|
"nodes/Animation 3/node" = SubResource( 14 ) |
|
|
|
|
|
"nodes/Animation 3/position" = Vector2( 180, 340 ) |
|
|
|
|
|
nodes/Blink/node = SubResource( 16 ) |
|
|
|
|
|
nodes/Blink/position = Vector2( 400, 100 ) |
|
|
|
|
|
nodes/Eyebrow/node = SubResource( 17 ) |
|
|
|
|
|
nodes/Eyebrow/position = Vector2( 600, 200 ) |
|
|
|
|
|
nodes/output/position = Vector2( 940, 140 ) |
|
|
|
|
|
node_connections = [ "output", 0, "Eyebrow", "Blink", 0, "Animation", "Blink", 1, "Animation 2", "Eyebrow", 0, "Blink", "Eyebrow", 1, "Animation 3" ] |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeTransition" id=19] |
|
|
|
|
|
input_count = 3 |
|
|
|
|
|
input_0/name = "Idle" |
|
|
|
|
|
input_0/auto_advance = false |
|
|
|
|
|
input_1/name = "Run" |
|
|
|
|
|
input_1/auto_advance = false |
|
|
|
|
|
input_2/name = "Jump" |
|
|
|
|
|
input_2/auto_advance = false |
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeBlendTree" id=20] |
|
|
|
|
|
graph_offset = Vector2( -62, 89 ) |
|
|
|
|
|
nodes/Animation/node = SubResource( 8 ) |
|
|
|
|
|
nodes/Animation/position = Vector2( 140, 280 ) |
|
|
|
|
|
nodes/Breath/node = SubResource( 11 ) |
|
|
|
|
|
nodes/Breath/position = Vector2( 640, 340 ) |
|
|
|
|
|
nodes/BreathCtrl/node = SubResource( 12 ) |
|
|
|
|
|
nodes/BreathCtrl/position = Vector2( 900, 220 ) |
|
|
|
|
|
nodes/Idle/node = SubResource( 18 ) |
|
|
|
|
|
nodes/Idle/position = Vector2( 140, 160 ) |
|
|
|
|
|
nodes/State/node = SubResource( 19 ) |
|
|
|
|
|
nodes/State/position = Vector2( 660, 120 ) |
|
|
|
|
|
nodes/output/position = Vector2( 1220, 180 ) |
|
|
|
|
|
node_connections = [ "output", 0, "BreathCtrl", "State", 0, "Idle", "State", 1, "Animation", "BreathCtrl", 0, "State", "BreathCtrl", 1, "Breath" ] |
|
|
|
|
|
|
|
|
[node name="Player" type="KinematicBody2D"] |
|
|
[node name="Player" type="KinematicBody2D"] |
|
|
|
|
|
position = Vector2( 0, -0.174824 ) |
|
|
|
|
|
|
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] |
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] |
|
|
shape = SubResource( 1 ) |
|
|
shape = SubResource( 1 ) |
|
|
|
|
|
|
|
|
position = Vector2( -0.75, 0.75 ) |
|
|
position = Vector2( -0.75, 0.75 ) |
|
|
|
|
|
|
|
|
[node name="Sprite" type="Sprite" parent="Body"] |
|
|
[node name="Sprite" type="Sprite" parent="Body"] |
|
|
|
|
|
position = Vector2( 0.346, 0 ) |
|
|
texture = ExtResource( 1 ) |
|
|
texture = ExtResource( 1 ) |
|
|
vframes = 16 |
|
|
vframes = 16 |
|
|
hframes = 16 |
|
|
hframes = 16 |
|
|
|
|
|
|
|
|
position = Vector2( 0.404972, 0.728954 ) |
|
|
position = Vector2( 0.404972, 0.728954 ) |
|
|
texture = ExtResource( 1 ) |
|
|
texture = ExtResource( 1 ) |
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|
region_enabled = true |
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|
region_enabled = true |
|
|
region_rect = Rect2( 12, 32, 5, 5 ) |
|
|
|
|
|
|
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region_rect = Rect2( 5, 32, 5, 5 ) |
|
|
|
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|
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[node name="Left Hand" type="Position2D" parent="Body"] |
|
|
[node name="Left Hand" type="Position2D" parent="Body"] |
|
|
show_behind_parent = true |
|
|
show_behind_parent = true |
|
|
|
|
|
|
|
|
position = Vector2( 0.404972, 0.728954 ) |
|
|
position = Vector2( 0.404972, 0.728954 ) |
|
|
texture = ExtResource( 1 ) |
|
|
texture = ExtResource( 1 ) |
|
|
region_enabled = true |
|
|
region_enabled = true |
|
|
region_rect = Rect2( 12, 32, 5, 5 ) |
|
|
|
|
|
|
|
|
region_rect = Rect2( 5, 36, 5, 5 ) |
|
|
|
|
|
|
|
|
[node name="Right Foot" type="Position2D" parent="Body"] |
|
|
[node name="Right Foot" type="Position2D" parent="Body"] |
|
|
position = Vector2( -1.29591, 9.47638 ) |
|
|
position = Vector2( -1.29591, 9.47638 ) |
|
|
|
|
|
|
|
|
position = Vector2( 0.485966, 0.890942 ) |
|
|
position = Vector2( 0.485966, 0.890942 ) |
|
|
texture = ExtResource( 1 ) |
|
|
texture = ExtResource( 1 ) |
|
|
region_enabled = true |
|
|
region_enabled = true |
|
|
region_rect = Rect2( 2, 32, 5, 5 ) |
|
|
|
|
|
|
|
|
region_rect = Rect2( 0, 32, 5, 4 ) |
|
|
|
|
|
|
|
|
[node name="Left Foot" type="Position2D" parent="Body"] |
|
|
[node name="Left Foot" type="Position2D" parent="Body"] |
|
|
show_behind_parent = true |
|
|
show_behind_parent = true |
|
|
|
|
|
|
|
|
position = Vector2( 0.485966, 0.890942 ) |
|
|
position = Vector2( 0.485966, 0.890942 ) |
|
|
texture = ExtResource( 1 ) |
|
|
texture = ExtResource( 1 ) |
|
|
region_enabled = true |
|
|
region_enabled = true |
|
|
region_rect = Rect2( 2, 32, 5, 5 ) |
|
|
|
|
|
|
|
|
region_rect = Rect2( 0, 36, 5, 4 ) |
|
|
|
|
|
|
|
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] |
|
|
|
|
|
anims/Base = SubResource( 2 ) |
|
|
|
|
|
anims/Blink = SubResource( 3 ) |
|
|
|
|
|
anims/Breath = SubResource( 4 ) |
|
|
|
|
|
anims/Eyebrow = SubResource( 6 ) |
|
|
|
|
|
anims/FootShuffleA = SubResource( 21 ) |
|
|
|
|
|
anims/Run = SubResource( 7 ) |
|
|
|
|
|
anims/ShuffleHands1 = SubResource( 22 ) |
|
|
|
|
|
anims/ShuffleHands2 = SubResource( 23 ) |
|
|
|
|
|
|
|
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="."] |
|
|
|
|
|
tree_root = SubResource( 20 ) |
|
|
|
|
|
anim_player = NodePath("../AnimationPlayer") |
|
|
|
|
|
parameters/Breath/BreathRate/scale = 1.0 |
|
|
|
|
|
parameters/BreathCtrl/blend_amount = 0.5 |
|
|
|
|
|
parameters/Idle/Blink/active = false |
|
|
|
|
|
parameters/Idle/Eyebrow/active = false |
|
|
|
|
|
parameters/State/current = 1 |