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Initial commit of Out of Time

master
Bryan Miller 4 년 전
커밋
0b38334965
12개의 변경된 파일185개의 추가작업 그리고 0개의 파일을 삭제
  1. +3
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      .import/SS_001.png-281c2a0ad002919a510b75b2860e9206.md5
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      .import/SS_001.png-281c2a0ad002919a510b75b2860e9206.stex
  3. +3
    -0
      .import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5
  4. BIN
      .import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
  5. BIN
      Data/Graphics/SS_001.png
  6. +34
    -0
      Data/Graphics/SS_001.png.import
  7. +68
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      Data/Objects/Player.tscn
  8. +3
    -0
      Data/World.tscn
  9. +7
    -0
      default_env.tres
  10. BIN
      icon.png
  11. +34
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      icon.png.import
  12. +33
    -0
      project.godot

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.import/SS_001.png-281c2a0ad002919a510b75b2860e9206.md5 파일 보기

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.import/SS_001.png-281c2a0ad002919a510b75b2860e9206.stex 파일 보기


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.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 파일 보기

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.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex 파일 보기


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Data/Graphics/SS_001.png 파일 보기

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Width: 256  |  Height: 256  |  Size: 1.3KB

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Data/Graphics/SS_001.png.import 파일 보기

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[remap]

importer="texture"
type="StreamTexture"
path="res://.import/SS_001.png-281c2a0ad002919a510b75b2860e9206.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://Data/Graphics/SS_001.png"
dest_files=[ "res://.import/SS_001.png-281c2a0ad002919a510b75b2860e9206.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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Data/Objects/Player.tscn 파일 보기

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[gd_scene load_steps=3 format=2]

[ext_resource path="res://Data/Graphics/SS_001.png" type="Texture" id=1]

[sub_resource type="CapsuleShape2D" id=1]
radius = 6.0
height = 14.0

[node name="Player" type="KinematicBody2D"]

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

[node name="Body" type="Position2D" parent="."]
position = Vector2( -0.75, 0.75 )

[node name="Sprite" type="Sprite" parent="Body"]
texture = ExtResource( 1 )
vframes = 16
hframes = 16
frame = 16

[node name="Head" type="Position2D" parent="Body"]
position = Vector2( 0.291992, -5.2558 )

[node name="Sprite" type="Sprite" parent="Body/Head"]
position = Vector2( 0.291992, -2.04392 )
texture = ExtResource( 1 )
vframes = 16
hframes = 16

[node name="Right Hand" type="Position2D" parent="Body"]
position = Vector2( -2.83482, -0.404972 )

[node name="Sprite" type="Sprite" parent="Body/Right Hand"]
position = Vector2( 0.404972, 0.728954 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 12, 32, 5, 5 )

[node name="Left Hand" type="Position2D" parent="Body"]
show_behind_parent = true
position = Vector2( 6.0746, -0.728951 )

[node name="Sprite" type="Sprite" parent="Body/Left Hand"]
position = Vector2( 0.404972, 0.728954 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 12, 32, 5, 5 )

[node name="Right Foot" type="Position2D" parent="Body"]
position = Vector2( -1.29591, 9.47638 )

[node name="Sprite" type="Sprite" parent="Body/Right Foot"]
position = Vector2( 0.485966, 0.890942 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 2, 32, 5, 5 )

[node name="Left Foot" type="Position2D" parent="Body"]
show_behind_parent = true
position = Vector2( 2.26785, 9.31439 )

[node name="Sprite" type="Sprite" parent="Body/Left Foot"]
position = Vector2( 0.485966, 0.890942 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 2, 32, 5, 5 )

+ 3
- 0
Data/World.tscn 파일 보기

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[gd_scene format=2]

[node name="World" type="Node2D"]

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- 0
default_env.tres 파일 보기

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[gd_resource type="Environment" load_steps=2 format=2]

[sub_resource type="ProceduralSky" id=1]

[resource]
background_mode = 2
background_sky = SubResource( 1 )

BIN
icon.png 파일 보기

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Width: 64  |  Height: 64  |  Size: 3.2KB

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icon.png.import 파일 보기

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[remap]

importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

+ 33
- 0
project.godot 파일 보기

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=4

_global_script_classes=[ ]
_global_script_class_icons={

}

[application]

config/name="Out of Time"
config/description="Out of Time"
run/main_scene="res://Data/World.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Out of Time"
config/icon="res://icon.png"

[display]

window/size/width=800
window/stretch/mode="2d"
window/stretch/aspect="keep"

[rendering]

environment/default_environment="res://default_env.tres"

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