A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Ви не можете вибрати більше 25 тем Теми мають розпочинатися з літери або цифри, можуть містити дефіси (-) і не повинні перевищувати 35 символів.

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  1. import GlobalEvents from "/app/js/EventCaller.js";
  2. import {NESPalette} from "/app/js/NESPalette.js";
  3. const ATTRIB_NESIDX = "nesidx";
  4. // The two attributes below MUST BOTH be in the element.
  5. const ATTRIB_PALIDX = "palidx"; // This is the palette index (0 - 3 (Tiles) 4 - 7 (Sprites))
  6. const ATTRIB_COLIDX = "palcolidx"; // This is the color index in the selected palette (0 - 3)
  7. var Active_Palette_Index = 0;
  8. var Active_Color_Index = 0;
  9. function InvertRGB(hex){
  10. var h = (255 - parseInt(hex, 16)).toString(16);
  11. return (h.length < 2) ? "0" + h : h;
  12. }
  13. function InvertColor(chex, bw){
  14. bw = (bw === true);
  15. if (chex.indexOf("#") === 0){
  16. chex = chex.slice(1);
  17. }
  18. if (chex.length === 3){
  19. chex = chex[0] + chex[0] + chex[1] + chex[1] + chex[2] + chex[2];
  20. }
  21. if (chex.length !== 6){
  22. throw new ValueError("Hex color expected to be 3 or 6 characters long.");
  23. }
  24. if (bw) {
  25. var r = parseInt(chex.slice(0, 2), 16);
  26. var g = parseInt(chex.slice(2, 4), 16);
  27. var b = parseInt(chex.slice(4, 6), 16);
  28. // http://stackoverflow.com/a/3943023/112731
  29. return (r * 0.299 + g * 0.587 + b * 0.114) > 186
  30. ? '#000000' : '#FFFFFF';
  31. }
  32. return "#" + InvertRGB(chex.slice(0, 2)) + InvertRGB(chex.slice(2, 4)) + InvertRGB(chex.slice(4, 6));
  33. }
  34. class CTRLPalettes{
  35. constructor(){
  36. this.__NESPalette = null;
  37. this.__pi = 0; // Palette index.
  38. this.__ci = 0; // Palette color index.
  39. var self = this;
  40. var handle_syspalette_clicked = function(event){
  41. if (this.hasAttribute(ATTRIB_NESIDX)){
  42. var idx = parseInt(this.getAttribute(ATTRIB_NESIDX), 16);
  43. if (idx >= 0 && idx < NESPalette.SystemColor.length){
  44. console.log(idx);
  45. // TODO: Set a selected Tile/Sprite palette index to the color index clicked.
  46. }
  47. }
  48. };
  49. var elist = document.querySelectorAll("[" + ATTRIB_NESIDX + "]");
  50. elist.forEach(function(el){
  51. var idx = parseInt(el.getAttribute(ATTRIB_NESIDX), 16);
  52. if (idx >= 0 && idx < NESPalette.SystemColor.length){
  53. el.style["background-color"] = NESPalette.SystemColor[idx];
  54. el.style.color = InvertColor(NESPalette.SystemColor[idx], true);
  55. el.addEventListener("click", handle_syspalette_clicked);
  56. }
  57. });
  58. var handle_palcolor_clicked = function(event){
  59. if (this.hasAttribute(ATTRIB_PALIDX) && this.hasAttribute(ATTRIB_COLIDX)){
  60. self.__pi = this.getAttribute(ATTRIB_PALIDX);
  61. self.__ci = this.getAttribute(ATTRIB_COLIDX);
  62. console.log("Requesting Palette: " + self.__pi + " | Color: " + self.__ci);
  63. }
  64. };
  65. var elist = document.querySelectorAll("[" + ATTRIB_PALIDX + "]");
  66. elist.forEach(function(el){
  67. if (el.hasAttribute(ATTRIB_PALIDX) && el.hasAttribute(ATTRIB_COLIDX)){
  68. el.addEventListener("click", handle_palcolor_clicked);
  69. }
  70. });
  71. }
  72. get palette(){
  73. return this.__NESPalette;
  74. }
  75. set palette(p){
  76. if (!(p instanceof NESPalette)){
  77. throw new TypeError("Expected NESPalette object instance.");
  78. }
  79. this.__NESPalette = p;
  80. }
  81. }
  82. const instance = new CTRLPalettes();
  83. export default instance;