A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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  1. import Utils from "/app/js/common/Utils.js";
  2. import GlobalEvents from "/app/js/common/EventCaller.js";
  3. const EL_CANVAS_ID = "painter";
  4. // For reference...
  5. // https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/stroke
  6. class CTRLPainter {
  7. constructor(){
  8. this.__canvas = null;
  9. this.__context = null;
  10. this.__scale = 1.0; // This is the scale the painter will display source information.
  11. this.__offset = [0.0, 0.0]; // This is the X,Y offset from origin to display source information.
  12. this.__canvas = document.getElementById(EL_CANVAS_ID);
  13. if (!this.__canvas)
  14. throw new Error("Failed to obtain the canvas element.");
  15. this.__context = this.__canvas.getContext("2d");
  16. if (!this.__context)
  17. throw new Error("Failed to obtain canvas context.");
  18. //var imgdata = this.__context.getImageData();
  19. var handle_resize = Utils.debounce((function(e){
  20. console.log("DEBOUNCED");
  21. console.log(e);
  22. var w = this.__canvas.clientWidth;
  23. var h = this.__canvas.clientHeight;
  24. this.__canvas.width = w;
  25. this.__canvas.height = h;
  26. console.log(this.__canvas.width + ", " + this.__canvas.height);
  27. console.log(this.__canvas.clientWidth + ", " + this.__canvas.clientHeight);
  28. }).bind(this), 250);
  29. window.addEventListener("resize", handle_resize);
  30. }
  31. get scale(){
  32. return this.__scale;
  33. }
  34. set scale(s){
  35. if (typeof(s) !== 'number')
  36. throw new TypeError("Expected number value.");
  37. this.__scale = Math.max(0.1, Math.min(100.0, s));
  38. }
  39. scale_up(amount=1){
  40. this.scale = this.scale + (amount*0.1);
  41. }
  42. scale_down(amount=1){
  43. this.scale = this.scale - (amount*0.1);
  44. }
  45. }
  46. const instance = new CTRLPainter();
  47. export default instance;