A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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  1. import Utils from "/app/js/common/Utils.js";
  2. import GlobalEvents from "/app/js/common/EventCaller.js";
  3. import Input from "/app/js/ui/Input.js";
  4. import NESPalette from "/app/js/models/NESPalette.js";
  5. //import NESTile from "/app/js/models/NESTile.js";
  6. //import NESBank from "/app/js/models/NESBank.js";
  7. import ISurface from "/app/js/ifaces/ISurface.js";
  8. const EL_CANVAS_ID = "painter";
  9. /* --------------------------------------------------------------------
  10. * Univeral data and functions.
  11. ------------------------------------------------------------------- */
  12. var canvas = null;
  13. var context = null;
  14. function ResizeCanvasImg(w, h){
  15. if (canvas !== null){
  16. canvas.width = w;
  17. canvas.height = h;
  18. }
  19. };
  20. // Handling window resize events...
  21. var HANDLE_Resize = Utils.debounce(function(e){
  22. if (canvas !== null){
  23. ResizeCanvasImg(
  24. canvas.clientWidth,
  25. canvas.clientHeight
  26. );
  27. GlobalEvents.emit("resize", canvas.clientWidth, canvas.clientHeight);
  28. }
  29. }, 250);
  30. window.addEventListener("resize", HANDLE_Resize);
  31. // Setting-up Input controls.
  32. var input = new Input();
  33. input.preventDefaults = true;
  34. // Mouse handling...
  35. /*input.listen("mousemove", handle_mouseevent);
  36. input.listen("mousedown", handle_mouseevent);
  37. input.listen("mouseup", handle_mouseevent);
  38. input.listen("mouseclick", handle_mouseclickevent);
  39. */
  40. /* --------------------------------------------------------------------
  41. * CTRLPainter
  42. * Actual controlling class.
  43. ------------------------------------------------------------------- */
  44. // For reference...
  45. // https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/stroke
  46. class CTRLPainter {
  47. constructor(){
  48. this.__scale = 1.0; // This is the scale the painter will display source information.
  49. this.__offset = [0.0, 0.0]; // This is the X,Y offset from origin to display source information.
  50. this.__onePaletteMode = true; // If true, ALL tiles will be drawing using the same palette.
  51. this.__brushSize = 1;
  52. this.__brushColor = 0;
  53. this.__brushPalette = 0;
  54. this.__gridEnabled = false;
  55. this.__gridSize = 1;
  56. this.__surface = null;
  57. var self = this;
  58. var handle_resize = (function(w,h){
  59. this.render();
  60. }).bind(this);
  61. GlobalEvents.listen("resize", handle_resize);
  62. var handle_change_surface = (function(surf){
  63. if (!(surf instanceof ISurface)){
  64. console.log("WARNING: Attempted to set painter to non-surface instance.");
  65. return;
  66. }
  67. this.__surface = surf;
  68. this.center_surface();
  69. this.render();
  70. }).bind(this);
  71. GlobalEvents.listen("change_surface", handle_change_surface);
  72. var handle_color_change = (function(pi, ci){
  73. this.__brushPalette = pi;
  74. this.__brushColor = ci;
  75. }).bind(this);
  76. GlobalEvents.listen("active_palette_color", handle_color_change);
  77. }
  78. get onePaletteMode(){return this.__onePaletteMode;}
  79. set onePaletteMode(e){
  80. this.__onePaletteMode = (e === true);
  81. this.render();
  82. }
  83. get scale(){
  84. return this.__scale;
  85. }
  86. set scale(s){
  87. if (typeof(s) !== 'number')
  88. throw new TypeError("Expected number value.");
  89. this.__scale = Math.max(0.1, Math.min(100.0, s));
  90. }
  91. get showGrid(){return this.__gridEnabled;}
  92. set showGrid(e){
  93. this.__gridEnabled = (e === true);
  94. }
  95. initialize(){
  96. if (canvas === null){
  97. canvas = document.getElementById(EL_CANVAS_ID);
  98. if (!canvas)
  99. throw new Error("Failed to obtain the canvas element.");
  100. context = canvas.getContext("2d");
  101. if (!context)
  102. throw new Error("Failed to obtain canvas context.");
  103. context.imageSmoothingEnabled = false;
  104. ResizeCanvasImg(canvas.clientWidth, canvas.clientHeight); // A forced "resize".
  105. input.mouseTargetElement = canvas;
  106. this.center_surface();
  107. }
  108. return this;
  109. }
  110. scale_up(amount=1){
  111. this.scale = this.scale + (amount*0.1);
  112. return this;
  113. }
  114. scale_down(amount=1){
  115. this.scale = this.scale - (amount*0.1);
  116. return this;
  117. }
  118. center_surface(){
  119. if (canvas === null || this.__surface === null)
  120. return;
  121. this.__offset[0] = Math.floor((canvas.clientWidth - this.__surface.width) * 0.5);
  122. this.__offset[1] = Math.floor((canvas.clientHeight - this.__surface.height) * 0.5);
  123. return this;
  124. }
  125. render(){
  126. if (context === null || this.__surface === null)
  127. return;
  128. // Get the contexts initial fillStyle. Don't want the render operation to override it.
  129. var fillStyle = context.fillStyle;
  130. var scalemult = 1.0/this.__scale;
  131. // Clearing the context surface...
  132. context.fillStyle = NESPalette.Default[4];
  133. context.fillRect(
  134. 0,0,
  135. Math.floor(canvas.clientWidth),
  136. Math.floor(canvas.clientHeight)
  137. );
  138. for (var j = 0; j < this.__surface.height; j++){
  139. var y = Math.floor((j*scalemult) + this.__offset[1]);
  140. for (var i = 0; i < this.__surface.width; i++){
  141. var x = Math.floor((i*scalemult) + this.__offset[0]);
  142. if (x >= 0 && x < canvas.clientWidth && y >= 0 && y < canvas.clientHeight){
  143. var color = "#666666";
  144. if (this.__onePaletteMode){
  145. var pinfo = this.__surface.getColorIndex(i, j);
  146. if (pinfo.ci >= 0)
  147. color = NESPalette.Default[pinfo.ci];
  148. } else {
  149. color = this.__surface.getColor(i, j);
  150. }
  151. context.fillStyle = color;
  152. context.fillRect(
  153. x,y,
  154. 1, 1
  155. );
  156. }
  157. }
  158. }
  159. if (this.__gridEnabled && this.__scale > 0.5){
  160. // TODO: render the grid!
  161. }
  162. // Return to the context's initial fillStyle.
  163. context.fillStyle = fillStyle;
  164. return this;
  165. }
  166. }
  167. const instance = new CTRLPainter();
  168. export default instance;