A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.

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  1. import ISurface from "/app/js/ifaces/ISurface.js";
  2. import NESPalette from "/app/js/models/NESPalette.js";
  3. class NESTileSurface extends ISurface{
  4. constructor(tile, palette, palindex){
  5. super();
  6. this.__tile = tile;
  7. this.__palette = (palette instanceof NESPalette) ? palette : null;
  8. this.__pi = (palindex >= 0 && palindex < 8) ? palindex : -1;
  9. }
  10. get width(){return 8;}
  11. get height(){return 8;}
  12. get length(){return 64;}
  13. getColor(x, y){
  14. var ci = this.__tile.getPixelIndex(x, y);
  15. if (this.__palette !== null){
  16. return this.__palette.get_palette_color(this.__pi, ci);
  17. }
  18. return NESPalette.Default(ci);
  19. }
  20. getColorIndex(x, y){
  21. return {pi:this.__pi, ci:this.__tile.getPixelIndex(x,y)};
  22. }
  23. }
  24. function clear(ctx, color, cw, ch){
  25. if (typeof(cw) !== 'number'){
  26. cw = (Math.floor(ctx.canvas.clientWidth) > 0) ?
  27. Math.floor(ctx.canvas.clientWidth) :
  28. Math.floor(ctx.canvas.width);
  29. }
  30. if (typeof(ch) !== 'number'){
  31. ch = (Math.floor(ctx.canvas.clientHeight) > 0) ?
  32. Math.floor(ctx.canvas.clientHeight) :
  33. Math.floor(ctx.canvas.height);
  34. }
  35. ctx.save();
  36. ctx.fillStyle = color;
  37. ctx.fillRect(0, 0, cw, ch);
  38. ctx.restore();
  39. }
  40. function render(surf, sx, sy, sw, sh, scale, ctx, dx, dy, palcolored){
  41. if (!(surf instanceof ISurface)){
  42. console.log("WARNING: Cannot render non-ISurface object.");
  43. return;
  44. }
  45. if (sx + sw > surf.width || sy + sh > surf.height){
  46. console.log("WARNING: Cannot render. Region is out of bounds.");
  47. return;
  48. }
  49. palcolored = (palcolored === true);
  50. var cw = (Math.floor(ctx.canvas.clientWidth) > 0) ?
  51. Math.floor(ctx.canvas.clientWidth) :
  52. Math.floor(ctx.canvas.width);
  53. var ch = (Math.floor(ctx.canvas.clientHeight) > 0) ?
  54. Math.floor(ctx.canvas.clientHeight) :
  55. Math.floor(ctx.canvas.height);
  56. if (cw <= 0 || ch <= 0){return;}
  57. clear(ctx, NESPalette.Default(4));
  58. ctx.save();
  59. var ctximg = ctx.getImageData(0, 0, cw, ch);
  60. var idat = ctximg.data;
  61. var PutPixel = (i,j,s,c) => {
  62. i = Math.round(i);
  63. j = Math.round(j);
  64. s = Math.ceil(s);
  65. var r = parseInt(c.substring(1, 3), 16);
  66. var g = parseInt(c.substring(3, 5), 16);
  67. var b = parseInt(c.substring(5, 7), 16);
  68. for (var y=j; y < j+s; y++){
  69. for (var x=i; x < i+s; x++){
  70. if (x >= 0 && x < cw && y >= 0 && y < ch){
  71. var index = (y*cw*4) + (x*4);
  72. idat[index] = r;
  73. idat[index+1] = g;
  74. idat[index+2] = b;
  75. idat[index+3] = 255;
  76. }
  77. }
  78. }
  79. };
  80. for (let j=sy; j < sy + sh; j++){
  81. var y = (j*scale) + dy;
  82. for (let i=sx; i < sx + sw; i++){
  83. var x = (i*scale) + dx;
  84. if (x >= 0 && x < cw && y >= 0 && y < ch){
  85. var color = NESPalette.Default(4);
  86. if (palcolored){
  87. color = surf.getColor(i, j);
  88. } else {
  89. var pinfo = surf.getColorIndex(i, j);
  90. color = (pinfo.ci >= 0) ? NESPalette.Default(pinfo.ci) : NESPalette.Default(4);
  91. }
  92. PutPixel(x,y,scale,color);
  93. }
  94. }
  95. }
  96. ctx.putImageData(ctximg, 0, 0);
  97. ctx.restore();
  98. }
  99. function renderToFit(surf, ctx, palcolored){
  100. if (!(surf instanceof ISurface)){
  101. console.log("WARNING: Cannot render non-ISurface object.");
  102. return;
  103. }
  104. palcolored = (palcolored === true);
  105. var cw = (Math.floor(ctx.canvas.clientWidth) > 0) ?
  106. Math.floor(ctx.canvas.clientWidth) :
  107. Math.floor(ctx.canvas.width);
  108. var ch = (Math.floor(ctx.canvas.clientHeight) > 0) ?
  109. Math.floor(ctx.canvas.clientHeight) :
  110. Math.floor(ctx.canvas.height);
  111. if (cw <= 0 || ch <= 0){return;}
  112. var scale = Math.min(
  113. cw/surf.width,
  114. ch/surf.height
  115. );
  116. var offX = Math.floor((cw - (surf.width*scale)) * 0.5);
  117. var offY = Math.floor((ch - (surf.height*scale)) * 0.5);
  118. render(surf, 0, 0, surf.width, surf.height, scale, ctx, offX, offY, palcolored);
  119. }
  120. function renderGridNxN(ctx, gsize, sw, sh, scale, offset, color){
  121. // Draw grid.
  122. if (scale > 0.5){
  123. ctx.save();
  124. ctx.strokeStyle = color;
  125. var w = sw * scale;
  126. var h = sh * scale;
  127. var length = Math.max(sw, sh);
  128. for (var i=0; i < length; i += gsize){
  129. var x = (i*scale) + offset[0];
  130. var y = (i*scale) + offset[1];
  131. if (i < sw){
  132. ctx.beginPath();
  133. ctx.moveTo(x, offset[1]);
  134. ctx.lineTo(x, offset[1] + h);
  135. ctx.stroke();
  136. ctx.closePath();
  137. }
  138. if (i < sh){
  139. ctx.beginPath();
  140. ctx.moveTo(offset[0], y);
  141. ctx.lineTo(offset[0] + w, y);
  142. ctx.stroke();
  143. ctx.closePath();
  144. }
  145. }
  146. ctx.restore();
  147. }
  148. }
  149. function renderGridMxN(ctx, gw, gh, sw, sh, scale, offset, color){
  150. if (scale > 0.5){
  151. ctx.save();
  152. ctx.strokeStyle = color;
  153. var w = sw * scale;
  154. var h = sh * scale;
  155. var length = Math.max(sw, sh);
  156. for (let i=0; i < sw; i += gw){
  157. var x = (i*scale) + offset[0];
  158. //var y = (i*scale) + offset[1];
  159. if (i < sw){
  160. ctx.beginPath();
  161. ctx.moveTo(x, offset[1]);
  162. ctx.lineTo(x, offset[1] + h);
  163. ctx.stroke();
  164. ctx.closePath();
  165. }
  166. }
  167. for (let i=0; i < sh; i += gh){
  168. var y = (i * scale) + offset[1];
  169. if (i < sh){
  170. ctx.beginPath();
  171. ctx.moveTo(offset[0], y);
  172. ctx.lineTo(offset[0] + w, y);
  173. ctx.stroke();
  174. ctx.closePath();
  175. }
  176. }
  177. ctx.restore();
  178. }
  179. }
  180. function renderGridMajorMinor(ctx, mjsize, mnsize, sw, sh, scale, offset, mjcolor, mncolor){
  181. if (scale > 0.5){
  182. renderGridNxN(ctx, mnsize, sw, sh, scale, offset, mncolor);
  183. renderGridNxN(ctx, mjsize, sw, sh, scale, offset, mjcolor);
  184. }
  185. }
  186. export default {
  187. clear: clear,
  188. render: render,
  189. renderToFit: renderToFit,
  190. renderGridNxN: renderGridNxN,
  191. renderGridMxN: renderGridMxN,
  192. renderGridMajorMinor: renderGridMajorMinor,
  193. NESTileSurface: NESTileSurface
  194. };