A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Nie możesz wybrać więcej, niż 25 tematów Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.

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  1. import ISurface from "/app/js/ifaces/ISurface.js";
  2. import NESPalette from "/app/js/models/NESPalette.js";
  3. function clear(ctx, color, cw, ch){
  4. if (typeof(cw) !== 'number'){
  5. cw = (Math.floor(ctx.canvas.clientWidth) > 0) ?
  6. Math.floor(ctx.canvas.clientWidth) :
  7. Math.floor(ctx.canvas.width);
  8. }
  9. if (typeof(ch) !== 'number'){
  10. ch = (Math.floor(ctx.canvas.clientHeight) > 0) ?
  11. Math.floor(ctx.canvas.clientHeight) :
  12. Math.floor(ctx.canvas.height);
  13. }
  14. ctx.save();
  15. ctx.fillStyle = color;
  16. ctx.fillRect(0, 0, cw, ch);
  17. ctx.restore();
  18. }
  19. function render(surf, sx, sy, sw, sh, scale, ctx, dx, dy, palcolored){
  20. if (!(surf instanceof ISurface)){
  21. console.log("WARNING: Cannot render non-ISurface object.");
  22. return;
  23. }
  24. if (sx + sw > surf.width || sy + sh > surf.height){
  25. console.log("WARNING: Cannot render. Region is out of bounds.");
  26. return;
  27. }
  28. palcolored = (palcolored === true);
  29. var cw = (Math.floor(ctx.canvas.clientWidth) > 0) ?
  30. Math.floor(ctx.canvas.clientWidth) :
  31. Math.floor(ctx.canvas.width);
  32. var ch = (Math.floor(ctx.canvas.clientHeight) > 0) ?
  33. Math.floor(ctx.canvas.clientHeight) :
  34. Math.floor(ctx.canvas.height);
  35. if (cw <= 0 || ch <= 0){return;}
  36. clear(ctx, NESPalette.Default(4));
  37. ctx.save();
  38. var ctximg = ctx.getImageData(0, 0, cw, ch);
  39. var idat = ctximg.data;
  40. var PutPixel = (i,j,s,c) => {
  41. i = Math.round(i);
  42. j = Math.round(j);
  43. s = Math.ceil(s);
  44. var r = parseInt(c.substring(1, 3), 16);
  45. var g = parseInt(c.substring(3, 5), 16);
  46. var b = parseInt(c.substring(5, 7), 16);
  47. for (var y=j; y < j+s; y++){
  48. for (var x=i; x < i+s; x++){
  49. if (x >= 0 && x < cw && y >= 0 && y < ch){
  50. var index = (y*cw*4) + (x*4);
  51. idat[index] = r;
  52. idat[index+1] = g;
  53. idat[index+2] = b;
  54. idat[index+3] = 255;
  55. }
  56. }
  57. }
  58. };
  59. for (let j=sy; j < sy + sh; j++){
  60. var y = (j*scale) + dy;
  61. for (let i=sx; i < sx + sw; i++){
  62. var x = (i*scale) + dx;
  63. if (x >= 0 && x < cw && y >= 0 && y < ch){
  64. var color = NESPalette.Default(4);
  65. if (palcolored){
  66. color = surf.getColor(i, j);
  67. } else {
  68. var pinfo = surf.getColorIndex(i, j);
  69. color = (pinfo.ci >= 0) ? NESPalette.Default(pinfo.ci) : NESPalette.Default(4);
  70. }
  71. PutPixel(x,y,scale,color);
  72. }
  73. }
  74. }
  75. ctx.putImageData(ctximg, 0, 0);
  76. ctx.restore();
  77. }
  78. function renderToFit(surf, ctx, palcolored){
  79. if (!(surf instanceof ISurface)){
  80. console.log("WARNING: Cannot render non-ISurface object.");
  81. return;
  82. }
  83. palcolored = (palcolored === true);
  84. var cw = (Math.floor(ctx.canvas.clientWidth) > 0) ?
  85. Math.floor(ctx.canvas.clientWidth) :
  86. Math.floor(ctx.canvas.width);
  87. var ch = (Math.floor(ctx.canvas.clientHeight) > 0) ?
  88. Math.floor(ctx.canvas.clientHeight) :
  89. Math.floor(ctx.canvas.height);
  90. if (cw <= 0 || ch <= 0){return;}
  91. var scale = Math.min(
  92. cw/surf.width,
  93. ch/surf.height
  94. );
  95. var offX = Math.floor((cw - (surf.width*scale)) * 0.5);
  96. var offY = Math.floor((ch - (surf.height*scale)) * 0.5);
  97. render(surf, 0, 0, surf.width, surf.height, scale, ctx, offX, offY, palcolored);
  98. }
  99. export default {
  100. clear: clear,
  101. render: render,
  102. renderToFit: renderToFit
  103. };