A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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  1. import GlobalEvents from "/app/js/common/EventCaller.js";
  2. import Utils from "/app/js/common/Utils.js";
  3. import NESBank from "/app/js/models/NESBank.js";
  4. import NESPalette from "/app/js/models/NESPalette.js";
  5. import CTRLPalettesStore from "/app/js/ctrls/CTRLPalettesStore.js";
  6. import CTRLBanksStore from "/app/js/ctrls/CTRLBanksStore.js";
  7. var SURF = null;
  8. function LoadFile(file){
  9. if (SURF !== null){
  10. var reader = new FileReader();
  11. if (SURF instanceof NESBank){
  12. reader.onload = function(e){
  13. try {
  14. SURF.chr = new Uint8Array(e.target.result);
  15. } catch (e) {
  16. console.log(e.toString());
  17. }
  18. }
  19. reader.readAsArrayBuffer(file);
  20. }
  21. }
  22. }
  23. function HANDLE_DragOver(e){
  24. e.stopPropagation();
  25. e.preventDefault();
  26. e.dataTransfer.dropEffect = 'copy';
  27. };
  28. function HANDLE_FileDrop(e){
  29. e.stopPropagation();
  30. e.preventDefault();
  31. var files = e.dataTransfer.files;
  32. for (let i=0; i < files.length; i++){
  33. LoadFile(files[i]);
  34. }
  35. }
  36. function HANDLE_SurfChange(surf){
  37. if (surf instanceof NESBank){
  38. SURF = surf;
  39. } else {
  40. SURF = null;
  41. }
  42. }
  43. class CTRLIO{
  44. constructor(){
  45. GlobalEvents.listen("change_surface", HANDLE_SurfChange);
  46. }
  47. initialize(){
  48. var e = document.querySelectorAll(".drop-zone");
  49. for (let i=0; i < e.length; e++){
  50. e[i].addEventListener("dragover", HANDLE_DragOver);
  51. e[i].addEventListener("drop", HANDLE_FileDrop);
  52. }
  53. CTRLPalettesStore.initialize();
  54. CTRLBanksStore.initialize();
  55. }
  56. }
  57. const instance = new CTRLIO();
  58. export default instance;