A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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  1. import GlobalEvents from "/app/js/common/EventCaller.js";
  2. import NESBank from "/app/js/models/NESBank.js";
  3. var EL = null;
  4. var SURF = null;
  5. var LastVal = "all";
  6. function OpenControls(){
  7. if (EL !== null && SURF !== null){
  8. EL.classList.remove("hidden");
  9. var e = EL.querySelectorAll("input[type='radio']:checked");
  10. if (e.length > 0){
  11. var val = e[0].getAttribute("value");
  12. LastVal = val;
  13. if (val === "tiles"){
  14. SURF.access_mode = 0;
  15. GlobalEvents.emit("set_palette_mode", 0);
  16. } else if (val === "sprites"){
  17. SURF.access_mode = 1;
  18. GlobalEvents.emit("set_palette_mode", 1);
  19. } else {
  20. SURF.access_mode = 2;
  21. }
  22. }
  23. }
  24. }
  25. function CloseControls(){
  26. if (EL !== null){
  27. EL.classList.add("hidden");
  28. }
  29. }
  30. function HANDLE_ModeChanged(){
  31. var val = this.getAttribute("value");
  32. if (val !== LastVal){
  33. LastVal = val;
  34. if (val === "all"){
  35. SURF.access_mode = NESBank.ACCESSMODE_FULL;
  36. } else if (val === "sprites"){
  37. SURF.access_mode = NESBank.ACCESSMODE_SPRITE;
  38. GlobalEvents.emit("set_palette_mode", 1);
  39. } else if (val === "tiles"){
  40. SURF.access_mode = NESBank.ACCESSMODE_BACKGROUND;
  41. GlobalEvents.emit("set_palette_mode", 0);
  42. }
  43. }
  44. }
  45. class CTRLBankTools{
  46. constructor(){
  47. var handle_surfchange = function(surf){
  48. if (surf instanceof NESBank){
  49. SURF = surf;
  50. OpenControls();
  51. } else {
  52. SURF = null;
  53. CloseControls();
  54. }
  55. };
  56. GlobalEvents.listen("change_surface", handle_surfchange);
  57. }
  58. initialize(){
  59. if (EL === null){
  60. EL = document.querySelectorAll(".painter-bank-controls");
  61. if (EL.length !== 1){
  62. console.log("ERROR: More than one painter-bank-controls element found. Ambiguous State.");
  63. return;
  64. }
  65. EL = EL[0];
  66. var rel = EL.querySelectorAll("input[type='radio']");
  67. for (let i=0; i < rel.length; i++){
  68. rel[i].addEventListener("change", HANDLE_ModeChanged);
  69. }
  70. OpenControls();
  71. }
  72. }
  73. }
  74. const instance = new CTRLBankTools();
  75. export default instance;