A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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  1. import GlobalEvents from "/app/js/EventCaller.js";
  2. import {NESPalette} from "/app/js/NESPalette.js";
  3. const ATTRIB_NESIDX = "nesidx";
  4. // The two attributes below MUST BOTH be in the element.
  5. const ATTRIB_PALIDX = "pidx"; // This is the palette index (0 - 3 (Tiles) 4 - 7 (Sprites))
  6. const ATTRIB_COLIDX = "cidx"; // This is the color index in the selected palette (0 - 3)
  7. const CLASS_BTN_ACTIVE = "pure-button-active";
  8. var Active_Palette_Index = 0;
  9. var Active_Color_Index = 0;
  10. function InvertRGB(hex){
  11. var h = (255 - parseInt(hex, 16)).toString(16);
  12. return (h.length < 2) ? "0" + h : h;
  13. }
  14. function InvertColor(chex, bw){
  15. bw = (bw === true);
  16. if (chex.indexOf("#") === 0){
  17. chex = chex.slice(1);
  18. }
  19. if (chex.length === 3){
  20. chex = chex[0] + chex[0] + chex[1] + chex[1] + chex[2] + chex[2];
  21. }
  22. if (chex.length !== 6){
  23. throw new ValueError("Hex color expected to be 3 or 6 characters long.");
  24. }
  25. if (bw) {
  26. var r = parseInt(chex.slice(0, 2), 16);
  27. var g = parseInt(chex.slice(2, 4), 16);
  28. var b = parseInt(chex.slice(4, 6), 16);
  29. // http://stackoverflow.com/a/3943023/112731
  30. return (r * 0.299 + g * 0.587 + b * 0.114) > 186
  31. ? '#000000' : '#FFFFFF';
  32. }
  33. return "#" + InvertRGB(chex.slice(0, 2)) + InvertRGB(chex.slice(2, 4)) + InvertRGB(chex.slice(4, 6));
  34. }
  35. function GetPaletteIndexes(el){
  36. if (el.hasAttribute(ATTRIB_PALIDX) && el.hasAttribute(ATTRIB_COLIDX)){
  37. var pi = el.getAttribute(ATTRIB_PALIDX);
  38. if (!isNaN(pi))
  39. pi = parseInt(pi);
  40. else
  41. pi = -1;
  42. var ci = el.getAttribute(ATTRIB_COLIDX);
  43. if (!isNaN(ci))
  44. ci = parseInt(ci);
  45. else
  46. ci = -1;
  47. if (pi >= 0 && pi < 4 && ci >= 0 && ci < 4){
  48. return {pi:pi, ci:ci};
  49. }
  50. }
  51. return null;
  52. }
  53. class CTRLPalettes{
  54. constructor(){
  55. this.__NESPalette = null;
  56. this.__pi = 0; // Palette index.
  57. this.__ci = 0; // Palette color index.
  58. this.__mode = 0; // 0 = Tile palette mode | 1 = Sprite palette mode.
  59. var self = this;
  60. var handle_syspalette_clicked = function(event){
  61. if (this.hasAttribute(ATTRIB_NESIDX)){
  62. var idx = parseInt(this.getAttribute(ATTRIB_NESIDX), 16);
  63. if (idx >= 0 && idx < NESPalette.SystemColor.length){
  64. console.log(idx);
  65. // TODO: Set a selected Tile/Sprite palette index to the color index clicked.
  66. }
  67. }
  68. };
  69. var elist = document.querySelectorAll("[" + ATTRIB_NESIDX + "]");
  70. elist.forEach(function(el){
  71. var idx = parseInt(el.getAttribute(ATTRIB_NESIDX), 16);
  72. if (idx >= 0 && idx < NESPalette.SystemColor.length){
  73. el.style["background-color"] = NESPalette.SystemColor[idx];
  74. el.style.color = InvertColor(NESPalette.SystemColor[idx], true);
  75. el.addEventListener("click", handle_syspalette_clicked);
  76. }
  77. });
  78. var handle_palcolor_clicked = function(event){
  79. if (this.hasAttribute(ATTRIB_PALIDX) && this.hasAttribute(ATTRIB_COLIDX)){
  80. var i = GetPaletteIndexes(this);
  81. if (i !== null){
  82. if (self.__pi !== i.pi || self.__ci !== i.ci){
  83. // TODO: Instead of storing __pi and __ci, hold the active element.
  84. }
  85. }
  86. }
  87. };
  88. var elist = document.querySelectorAll("[" + ATTRIB_PALIDX + "]");
  89. elist.forEach(function(el){
  90. if (el.hasAttribute(ATTRIB_PALIDX) && el.hasAttribute(ATTRIB_COLIDX)){
  91. el.addEventListener("click", handle_palcolor_clicked);
  92. }
  93. });
  94. }
  95. get palette(){
  96. return this.__NESPalette;
  97. }
  98. set palette(p){
  99. if (!(p instanceof NESPalette)){
  100. throw new TypeError("Expected NESPalette object instance.");
  101. }
  102. this.__NESPalette = p;
  103. var elist = document.querySelectorAll("[" + ATTRIB_PALIDX + "]");
  104. elist.forEach((function(el){
  105. if (el.hasAttribute(ATTRIB_COLIDX)){
  106. var i = GetPaletteIndexes(el);
  107. if (i !== null){
  108. var c = p.get_palette_color((this.__mode * 4) + i.pi, i.ci);
  109. el.style["background-color"] = c;
  110. el.style.color = InvertColor(c, true);
  111. }
  112. }
  113. }).bind(this));
  114. }
  115. }
  116. const instance = new CTRLPalettes();
  117. export default instance;