A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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  1. import GlobalEvents from "/app/js/common/EventCaller.js";
  2. import Utils from "/app/js/common/Utils.js";
  3. import NESBank from "/app/js/models/NESBank.js";
  4. var Banks = {};
  5. var CurrentBank = "";
  6. class CTRLBanksStore{
  7. constructor(){
  8. var HANDLE_ChangeSurface = function(surf){
  9. if (!(surf instanceof NESBank)){
  10. // TODO: Unselect any current bank element.
  11. CurrentBankIndex = "";
  12. } else {
  13. if (Banks.length <= 0 || (CurrentBank !== "" && Banks[CurrentBank].bank !== surf)){
  14. console.log("WARNING: Bank object being set outside of Bank Store.");
  15. }
  16. }
  17. }
  18. GlobalEvents.listen("change_surface", HANDLE_ChangeSurface);
  19. }
  20. get length(){
  21. return Object.keys(Banks).length;
  22. }
  23. get json(){
  24. var data = [];
  25. Object.keys(Banks).forEach((key) => {
  26. if (Banks.hasOwnProperty(key)){
  27. data.push({name:key, data:Banks[key].bank.base64});
  28. }
  29. });
  30. return JSON.stringify(data);
  31. }
  32. initialize(){
  33. if (this.length <= 0){
  34. this.createBank("Bank");
  35. }
  36. return this;
  37. }
  38. createBank(name, bbase64){
  39. if (!(name in Banks)){
  40. var bank = new NESBank();
  41. if (typeof(bbase64) === "string"){
  42. try {
  43. bank.base64 = bbase64;
  44. } catch (e) {
  45. console.log("Failed to create Bank. " + e.toString());
  46. bank = null;
  47. }
  48. }
  49. if (bank !== null){
  50. var el = null; // This will be the element associated with this Bank. For now, it's a place holder.
  51. Banks[name] = {bank:bank, el:el};
  52. //Banks.push([name, bank, el]);
  53. if (this.length <= 1){
  54. GlobalEvents.emit("change_surface", bank);
  55. }
  56. }
  57. }
  58. return this;
  59. }
  60. removeBank(name){
  61. if (name in Banks){
  62. if (name === CurrentBank){
  63. var keys = Object.keys(Banks);
  64. if (keys.length > 1){
  65. CurrentBank = (keys[0] !== name) ? keys[0] : keys[1];
  66. } else {
  67. CurrentBank = "";
  68. }
  69. }
  70. // TODO: Remove Banks[name].el from the DOM.
  71. delete Banks[name];
  72. if (CurrentBank !== ""){
  73. // TODO: Activate new Bank.
  74. }
  75. }
  76. return this;
  77. }
  78. renameBank(name, newname){
  79. if ((name in Banks) && !(newname in Banks)){
  80. Banks[newname] = Banks[name];
  81. delete Banks[name];
  82. // TODO: Change the name in Banks[newname].el
  83. }
  84. return this;
  85. }
  86. activateBank(name){
  87. if (CurrentBank !== name && (name in Banks)){
  88. // TODO: Switch the active element object.
  89. CurrentBank = name;
  90. GlobalEvents.emit("change_surface", Banks[CurrentBank].bank);
  91. }
  92. return this;
  93. }
  94. clear(){
  95. // TODO: Loop through all keys and remove the elements from the DOM.
  96. Banks = {};
  97. CurrentBank = "";
  98. }
  99. }
  100. const instance = new CTRLBanksStore();
  101. export default instance;