A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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  1. const utils = {
  2. isInt:function(v){
  3. if (isNaN(v)){
  4. return false;
  5. }
  6. var x = parseFloat(v);
  7. return (x | 0) === x;
  8. },
  9. isElement:function(el){
  10. // Code based on...
  11. // https://stackoverflow.com/questions/384286/javascript-isdom-how-do-you-check-if-a-javascript-object-is-a-dom-object
  12. try {
  13. // Using W3 DOM2 (works for FF, Opera and Chrome)
  14. return el instanceof HTMLElement;
  15. } catch(e) {
  16. // Browsers not supporting W3 DOM2 don't have HTMLElement and
  17. // an exception is thrown and we end up here. Testing some
  18. // properties that all elements have (works on IE7)
  19. return (typeof(el) === "object") &&
  20. (el.nodeType === 1) &&
  21. (typeof(el.style) === "object") &&
  22. (typeof(el.ownerDocument) === "object");
  23. }
  24. },
  25. range:function(a, b, step){
  26. var arr = [];
  27. if (!isNaN(a) && !isNaN(b)){
  28. if (a == b || step < 0){
  29. arr.push(a);
  30. } else {
  31. if (a < b){
  32. for (var i=a; i <= b; i+=step)
  33. arr.push(i);
  34. } else {
  35. for (var i=a; i >= b; i-=step)
  36. arr.push(i);
  37. }
  38. }
  39. }
  40. return arr;
  41. },
  42. debounce:function(func, delay, scope){
  43. var timeout = null;
  44. return function(){
  45. //var context = this;
  46. var context = scope || this;
  47. var args = arguments;
  48. clearTimeout(timeout);
  49. timeout = setTimeout(function(){
  50. func.apply(context, args);
  51. }, delay);
  52. };
  53. },
  54. throttle:function(func, threshold, scope){
  55. threshold || (threshold = 250);
  56. var lst = 0;
  57. var timer;
  58. return function(){
  59. var context = scope || this;
  60. var args = arguments;
  61. var now = Date.now();
  62. if (now < lst + threshold){
  63. clearTimeout(timer);
  64. timer = setTimeout(function(){
  65. lst = now;
  66. func.apply(context, args);
  67. }, threshold);
  68. } else {
  69. lst = now;
  70. func.apply(context, args);
  71. }
  72. };
  73. }
  74. };
  75. Object.freeze(utils);
  76. export default utils;