A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.

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  1. import GlobalEvents from "/app/js/common/EventCaller.js";
  2. import Utils from "/app/js/common/Utils.js";
  3. import Renderer from "/app/js/ui/Renderer.js";
  4. import NESBank from "/app/js/models/NESBank.js";
  5. import NESPalette from "/app/js/models/NESPalette.js";
  6. const BLI_TEMPLATE = "bank-list-item-template";
  7. const BLI_CANVAS = "bank-img";
  8. const BLI_TITLE = "title";
  9. const BLI_SELECTED = "list-item-selected";
  10. var Banks = {};
  11. var CurrentBank = "";
  12. function HANDLE_BankClick(e){
  13. var name = this.getAttribute("bankname");
  14. if (name !== CurrentBank){
  15. if (CurrentBank !== "")
  16. Banks[CurrentBank].el.classList.remove(BLI_SELECTED);
  17. CurrentBank = name;
  18. Banks[CurrentBank].el.classList.add(BLI_SELECTED);
  19. GlobalEvents.emit("change_surface", Banks[CurrentBank].bank);
  20. }
  21. }
  22. function SetElBankName(el, name){
  23. el.setAttribute("bankname", name);
  24. var sel = el.querySelector("." + BLI_TITLE);
  25. if (sel){
  26. sel.innerHTML = name;
  27. }
  28. }
  29. var RenderBankToEl = Utils.throttle(function(el, bank){
  30. var cnv = el.querySelector("." + BLI_CANVAS);
  31. var ctx = cnv.getContext("2d");
  32. Renderer.renderToFit(bank, ctx);
  33. }, 500); // Only update twice a second.
  34. function HANDLE_BankDataChange(bank, e){
  35. RenderBankToEl(this, bank);
  36. }
  37. function ConnectElementToBank(el, bank){
  38. bank.listen("data_changed", HANDLE_BankDataChange.bind(el, bank));
  39. }
  40. function CreateBankDOMEntry(name, bank){
  41. var baseel = document.querySelector("." + BLI_TEMPLATE);
  42. if (!baseel){
  43. console.log("WARNING: Failed to find bank list item template.");
  44. return null;
  45. }
  46. var el = baseel.cloneNode(true);
  47. el.classList.remove(BLI_TEMPLATE);
  48. el.classList.remove("hidden");
  49. el.setAttribute("bankname", name);
  50. ConnectElementToBank(el, bank);
  51. SetElBankName(el, name);
  52. el.addEventListener("click", HANDLE_BankClick);
  53. baseel.parentNode.appendChild(el);
  54. setTimeout(()=>{
  55. RenderBankToEl(el, bank);
  56. }, 500); // Make the render call in about a half second. Allow DOM time to catch up?
  57. return el;
  58. }
  59. class CTRLBanksStore{
  60. constructor(){
  61. var HANDLE_ChangeSurface = function(surf){
  62. if (!(surf instanceof NESBank)){
  63. // TODO: Unselect any current bank element.
  64. CurrentBankIndex = "";
  65. } else {
  66. if (Banks.length <= 0 || (CurrentBank !== "" && Banks[CurrentBank].bank !== surf)){
  67. console.log("WARNING: Bank object being set outside of Bank Store.");
  68. }
  69. }
  70. }
  71. GlobalEvents.listen("change_surface", HANDLE_ChangeSurface);
  72. }
  73. get length(){
  74. return Object.keys(Banks).length;
  75. }
  76. get json(){
  77. var data = [];
  78. Object.keys(Banks).forEach((key) => {
  79. if (Banks.hasOwnProperty(key)){
  80. data.push({name:key, data:Banks[key].bank.base64});
  81. }
  82. });
  83. return JSON.stringify(data);
  84. }
  85. initialize(){
  86. if (this.length <= 0){
  87. this.createBank("Bank");
  88. }
  89. return this;
  90. }
  91. createBank(name, bbase64){
  92. if (!(name in Banks)){
  93. var bank = new NESBank();
  94. if (typeof(bbase64) === "string"){
  95. try {
  96. bank.base64 = bbase64;
  97. } catch (e) {
  98. console.log("Failed to create Bank. " + e.toString());
  99. bank = null;
  100. }
  101. }
  102. if (bank !== null){
  103. var el = CreateBankDOMEntry(name, bank);
  104. if (el){
  105. Banks[name] = {bank:bank, el:el};
  106. //Banks.push([name, bank, el]);
  107. if (this.length <= 1){
  108. Banks[name].el.click();
  109. //GlobalEvents.emit("change_surface", bank);
  110. }
  111. }
  112. }
  113. }
  114. return this;
  115. }
  116. removeBank(name){
  117. if (name in Banks){
  118. if (name === CurrentBank){
  119. var keys = Object.keys(Banks);
  120. if (keys.length > 1){
  121. CurrentBank = (keys[0] !== name) ? keys[0] : keys[1];
  122. } else {
  123. CurrentBank = "";
  124. }
  125. }
  126. Banks[name].el.parentNode.removeChild(Banks[name].el);
  127. delete Banks[name];
  128. if (CurrentBank !== ""){
  129. // TODO: Activate new Bank.
  130. }
  131. }
  132. return this;
  133. }
  134. renameBank(name, newname){
  135. if ((name in Banks) && !(newname in Banks)){
  136. Banks[newname] = Banks[name];
  137. delete Banks[name];
  138. SetElBankName(Banks[newname].el, newname);
  139. }
  140. return this;
  141. }
  142. activateBank(name){
  143. if (CurrentBank !== name && (name in Banks)){
  144. Banks[name].el.click();
  145. //CurrentBank = name;
  146. //GlobalEvents.emit("change_surface", Banks[CurrentBank].bank);
  147. }
  148. return this;
  149. }
  150. clear(){
  151. Object.keys(Banks).forEach((item) => {
  152. item.el.parentNode.removeChild(item.el);
  153. });
  154. Banks = {};
  155. if (CurrentBank !== "")
  156. GlobalEvents.emit("change_surface", null);
  157. CurrentBank = "";
  158. }
  159. }
  160. const instance = new CTRLBanksStore();
  161. export default instance;