A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

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  1. import GlobalEvents from "/app/js/common/EventCaller.js";
  2. import EmitterElements from "/app/js/ui/Emitters.js";
  3. import Input from "/app/js/ui/Input.js";
  4. import Modal from "/app/js/ui/Modal.js";
  5. import Tabs from "/app/js/ui/Tabs.js";
  6. import CTRLPalettes from "/app/js/ctrls/CTRLPalettes.js";
  7. import CTRLPainter from "/app/js/ctrls/CTRLPainter.js";
  8. import CTRLPalettesStore from "/app/js/ctrls/CTRLPalettesStore.js";
  9. import NESPalette from "/app/js/models/NESPalette.js";
  10. import NESTile from "/app/js/models/NESTile.js";
  11. import NESBank from "/app/js/models/NESBank.js";
  12. function TitlePainter(pal){
  13. var elist = document.querySelectorAll(".color-NES-random");
  14. if (elist){
  15. elist.forEach(function(el){
  16. var ca = Math.floor(Math.random() * 11) + 1;
  17. var cb = Math.floor(Math.random() * 3);
  18. var index = (cb*16)+ca;
  19. el.style.color = pal[index];
  20. el.style["background-color"] = "#000";
  21. });
  22. }
  23. }
  24. function initialize(DOC){
  25. TitlePainter(NESPalette.SystemColor);
  26. EmitterElements.initialize();
  27. Tabs.initialize();
  28. //GlobalEvents.listen("emitted-event", handle_emitted);
  29. //var nespainter = new NESPainter(DOC.getElementById("painter"));
  30. CTRLPainter.initialize();
  31. CTRLPalettesStore.initialize();
  32. //console.log(palette.to_asm());
  33. //GlobalEvents.emit("set_app_palette", palette);
  34. // TODO: Drop all of this below test code... or put it in a dedicated test app.
  35. var TileA = new NESTile();
  36. var TileB = new NESTile();
  37. TileB.setPixelIndex(0,0,2);
  38. var TileC = TileB.clone().flip(1);
  39. var TileD = TileB.clone().flip(3);
  40. //var TileC = TileB.clone();
  41. //TileC.flip(1);
  42. for (var i=0; i < 64; i++){
  43. console.log(TileC.pixels[i]);
  44. }
  45. console.log("TileA does NOT match TileB: ", TileA.isEq(TileB) == -1);
  46. console.log("TileA does NOT match TileC: ", TileA.isEq(TileC) == -1);
  47. console.log("TileB DOES match TileC with Flag 1: ", TileB.isEq(TileC) == 1);
  48. console.log("TileB DOES match TileD with Flag 3: ", TileB.isEq(TileD) == 3);
  49. console.log(TileC);
  50. console.log(TileC.dataArray);
  51. console.log(TileC.pixels[7]);
  52. var bnk = new NESBank();
  53. bnk.lp[1] = TileB;
  54. bnk.lp[0] = TileC;
  55. bnk.rp[16] = TileD;
  56. console.log(bnk.chr);
  57. console.log("Bank color at coordinates (8,0): ", bnk.getColor(8,0));
  58. console.log("Bank color at coordinates (7,0): ", bnk.getColor(7,0));
  59. console.log("Bank color at coordinates (135, 15): ", bnk.getColor(135,15));
  60. bnk.access_mode = 0;
  61. GlobalEvents.emit("change_surface", bnk);
  62. }
  63. //console.log(document.getElementByID("painter"));
  64. initialize(document);