A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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  1. import {NESPainter} from "/app/js/NESPainter.js";
  2. import {NESPalette} from "/app/js/NESPalette.js";
  3. function on_palette_changed(e){
  4. if (e.type == "ALL"){
  5. console.log("ALL");
  6. } else if (e.type == "TILE"){
  7. console.log("TILE Palette:", e.pindex, " | Color:", e.cindex);
  8. } else if (e.type == "SPRITE"){
  9. console.log("SPRITE Palette:", e.pindex, " | Color:", e.cindex);
  10. }
  11. }
  12. function initialize(DOC){
  13. var nespainter = new NESPainter(DOC.getElementById("painter"));
  14. //if (!canvas){
  15. // throw new Error("DOM Missing painter canvas.");
  16. //}
  17. //var ctx = canvas.getContext("2d");
  18. //if (!ctx){
  19. // throw new Error("Failed to obtain canvas context.");
  20. //}
  21. console.log(nespainter.scale);
  22. nespainter.scale_up(5);
  23. console.log(nespainter.scale);
  24. var nespal = new NESPalette();
  25. nespal.listen("palettes_changed", on_palette_changed);
  26. nespal.set_palette([
  27. 44,
  28. 11,12,13,
  29. 54,23,43,
  30. 23,18,11,
  31. 4,8,60,
  32. 63,0,11,
  33. 0,15,14,
  34. 9,0,32,
  35. 5,10,20
  36. ]);
  37. console.log(nespal.to_asm());
  38. }
  39. //console.log(document.getElementByID("painter"));
  40. initialize(document);