A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.

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  1. const utils = {
  2. isInt:function(v){
  3. if (isNaN(v)){
  4. return false;
  5. }
  6. var x = parseFloat(v);
  7. return (x | 0) === x;
  8. },
  9. isElement:function(el){
  10. // Code based on...
  11. // https://stackoverflow.com/questions/384286/javascript-isdom-how-do-you-check-if-a-javascript-object-is-a-dom-object
  12. try {
  13. // Using W3 DOM2 (works for FF, Opera and Chrome)
  14. return el instanceof HTMLElement;
  15. } catch(e) {
  16. // Browsers not supporting W3 DOM2 don't have HTMLElement and
  17. // an exception is thrown and we end up here. Testing some
  18. // properties that all elements have (works on IE7)
  19. return (typeof(el) === "object") &&
  20. (el.nodeType === 1) &&
  21. (typeof(el.style) === "object") &&
  22. (typeof(el.ownerDocument) === "object");
  23. }
  24. },
  25. range:function(a, b, step){
  26. var arr = [];
  27. if (!isNaN(a) && !isNaN(b)){
  28. if (a == b || step < 0){
  29. arr.push(a);
  30. } else {
  31. if (a < b){
  32. for (var i=a; i <= b; i+=step)
  33. arr.push(i);
  34. } else {
  35. for (var i=a; i >= b; i-=step)
  36. arr.push(i);
  37. }
  38. }
  39. }
  40. return arr;
  41. },
  42. debounce:function(func, delay, scope){
  43. var timeout = null;
  44. return function(){
  45. //var context = this;
  46. var context = scope || this;
  47. var args = arguments;
  48. clearTimeout(timeout);
  49. timeout = setTimeout(function(){
  50. func.apply(context, args);
  51. }, delay);
  52. };
  53. },
  54. throttle:function(func, threshold, scope){
  55. threshold || (threshold = 250);
  56. var lst = 0;
  57. var timer;
  58. return function(){
  59. var context = scope || this;
  60. var args = arguments;
  61. var now = Date.now();
  62. if (now < lst + threshold){
  63. clearTimeout(timer);
  64. timer = setTimeout(function(){
  65. lst = now;
  66. func.apply(context, args);
  67. }, threshold);
  68. } else {
  69. lst = now;
  70. func.apply(context, args);
  71. }
  72. };
  73. }
  74. };
  75. Object.freeze(utils);
  76. export default utils;