A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

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  1. import {EventCaller} from '/app/js/EventCaller.js'
  2. /**
  3. * Wraps the browser's window object around the EventCaller allowing the user to connect to system events
  4. * by listening for those events (ex: "onclick", "onresize", etc).
  5. *
  6. * Users should not directly set the window event handler functions if using this class.
  7. */
  8. class EventWindow extends EventCaller{
  9. constructor(){
  10. super();
  11. if (!EventWindow.instance)
  12. EventWindow.instance = this;
  13. return EventWindow.instance;
  14. }
  15. listen(eventName, callback, owner=null, once=false){
  16. if (window.hasOwnProperty(eventName)){
  17. if (window[eventName] === null || typeof(window[eventName]) === 'undefined'){
  18. window[eventName] = (function(event){
  19. this.emit(eventName, event);
  20. }).bind(this);
  21. }
  22. super.listen(eventName, callback, owner, once);
  23. return this;
  24. }
  25. throw new ValueError("Window object has no event named '" + eventName +"'.");
  26. }
  27. unlisten(eventName, callback, owner=null){
  28. if (window.hasOwnProperty(eventName)){
  29. super.unlisten(eventName, callback, owner);
  30. if (super.event_listener_count(eventName) == 0){
  31. window[eventName] = undefined;
  32. }
  33. }
  34. return this;
  35. }
  36. unlisten_event(eventName){
  37. if (window.hasOwnProperty(eventName)){
  38. super.unlisten_event(eventName);
  39. window[eventName] = undefined;
  40. }
  41. return this;
  42. }
  43. unlisten_all(){
  44. var we = this.watchedEvents;
  45. super.unlisten_all();
  46. for (var i=0; i < we.length; i++){
  47. if (window.hasOwnProperty(we[i])){
  48. window[we[i]] = undefined;
  49. }
  50. }
  51. return this;
  52. }
  53. }
  54. const instance = new EventWindow();
  55. Object.freeze(instance);
  56. export default instance;