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							- import GlobalEvents from "/app/js/EventCaller.js";
 - 
 - const EL_CANVAS_ID = "painter";
 - 
 - // For reference...
 - // https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/stroke 
 - class CTRLPainter { 
 -   constructor(){
 -     this.__canvas = null;
 -     this.__context = null;
 -     this.__scale = 1.0;         // This is the scale the painter will display source information.
 -     this.__offset = [0.0, 0.0]; // This is the X,Y offset from origin to display source information.
 - 
 -     this.__canvas = document.getElementById(EL_CANVAS_ID);
 -     if (!this.__canvas)
 -       throw new Error("Failed to obtain the canvas element.");
 -     this.__context = this.__canvas.getContext("2d");
 -     if (!this.__context)
 -       throw new Error("Failed to obtain canvas context.");
 - 
 -     //var imgdata = this.__context.getImageData();
 -     console.log(this.__canvas.width + ", " + this.__canvas.height);
 -   }
 - 
 -   get scale(){
 -     return this.__scale;
 -   }
 - 
 -   set scale(s){
 -     if (typeof(s) !== 'number')
 -       throw new TypeError("Expected number value.");
 -     this.__scale = Math.max(0.1, Math.min(100.0, s));
 -   }
 - 
 -   scale_up(amount=1){
 -     this.scale = this.scale + (amount*0.1);
 -   }
 - 
 -   scale_down(amount=1){
 -     this.scale = this.scale - (amount*0.1);
 -   }
 - }
 - 
 - 
 - const instance = new CTRLPainter();
 - export default instance;
 - 
 - 
 
 
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