A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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  1. import Utils from "/app/js/common/Utils.js";
  2. import GlobalEvents from "/app/js/common/EventCaller.js";
  3. import EmitterElements from "/app/js/ui/Emitters.js";
  4. import Input from "/app/js/ui/Input.js";
  5. import Modal from "/app/js/ui/Modal.js";
  6. import Tabs from "/app/js/ui/Tabs.js";
  7. import CTRLPalettes from "/app/js/ctrls/CTRLPalettes.js";
  8. import CTRLPainter from "/app/js/ctrls/CTRLPainter.js";
  9. import CTRLBankTools from "/app/js/ctrls/CTRLBankTools.js";
  10. import CTRLNametableTools from "/app/js/ctrls/CTRLNametableTools.js";
  11. import CTRLIO from "/app/js/ctrls/CTRLIO.js";
  12. import NESPalette from "/app/js/models/NESPalette.js";
  13. function TitlePainter(pal){
  14. var elist = document.querySelectorAll(".color-NES-random");
  15. if (elist){
  16. elist.forEach(function(el){
  17. var ca = Math.floor(Math.random() * 11) + 1;
  18. var cb = Math.floor(Math.random() * 3);
  19. var index = (cb*16)+ca;
  20. el.style.color = pal[index];
  21. //el.style["background-color"] = "#000";
  22. });
  23. }
  24. }
  25. function initialize(DOC){
  26. // UI and View only controllers
  27. TitlePainter(NESPalette.SystemColor);
  28. EmitterElements.initialize();
  29. Tabs.initialize();
  30. // Controllers explicitly interface model data to view.
  31. CTRLPainter.initialize();
  32. CTRLBankTools.initialize();
  33. CTRLNametableTools.initialize();
  34. CTRLIO.initialize();
  35. var cover = document.querySelector(".cover");
  36. Utils.addListenerToEvents(
  37. cover,
  38. [
  39. "webkitAnimationEnd",
  40. "oanimationend",
  41. "oAnimationEnd",
  42. "msAnimationEnd",
  43. "animationend"
  44. ],
  45. function(){
  46. this.parentNode.removeChild(this);
  47. });
  48. if (cover){
  49. cover.classList.add("coverFadeout");
  50. }
  51. }
  52. initialize(document);