import Utils from "/app/js/common/Utils.js"; import GlobalEvents from "/app/js/common/EventCaller.js"; import Input from "/app/js/ui/Input.js"; import NESPalette from "/app/js/models/NESPalette.js"; //import NESTile from "/app/js/models/NESTile.js"; //import NESBank from "/app/js/models/NESBank.js"; import ISurface from "/app/js/ifaces/ISurface.js"; const EL_CANVAS_ID = "painter"; /* -------------------------------------------------------------------- * Univeral data and functions. ------------------------------------------------------------------- */ var canvas = null; var context = null; // Handling window resize events... var HANDLE_Resize = Utils.debounce(function(e){ if (canvas !== null){ var w = canvas.clientWidth; var h = canvas.clientHeight; canvas.width = w; canvas.height = h; GlobalEvents.emit("resize", w, h); } }, 250); window.addEventListener("resize", HANDLE_Resize); // Setting-up Input controls. var input = new Input(); input.preventDefaults = true; // Mouse handling... /*input.listen("mousemove", handle_mouseevent); input.listen("mousedown", handle_mouseevent); input.listen("mouseup", handle_mouseevent); input.listen("mouseclick", handle_mouseclickevent); */ /* -------------------------------------------------------------------- * CTRLPainter * Actual controlling class. ------------------------------------------------------------------- */ // For reference... // https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/stroke class CTRLPainter { constructor(){ this.__scale = 1.0; // This is the scale the painter will display source information. this.__offset = [0.0, 0.0]; // This is the X,Y offset from origin to display source information. this.__onePaletteMode = true; // If true, ALL tiles will be drawing using the same palette. this.__brushSize = 1; this.__brushColor = 0; this.__brushPalette = 0; this.__gridEnabled = false; this.__gridSize = 1; this.__surface = null; var self = this; var handle_resize = (function(w,h){ this.render(); }).bind(this); GlobalEvents.listen("resize", handle_resize); var handle_change_surface = (function(surf){ if (!(surf instanceof ISurface)){ console.log("WARNING: Attempted to set painter to non-surface instance."); return; } this.__surface = surf; this.render(); }).bind(this); GlobalEvents.listen("change_surface", handle_change_surface); var handle_color_change = (function(pi, ci){ this.__brushPalette = pi; this.__brushColor = ci; }).bind(this); GlobalEvents.listen("active_palette_color", handle_color_change); } get onePaletteMode(){return this.__onePaletteMode;} set onePaletteMode(e){ this.__onePaletteMode = (e === true); this.render(); } get scale(){ return this.__scale; } set scale(s){ if (typeof(s) !== 'number') throw new TypeError("Expected number value."); this.__scale = Math.max(0.1, Math.min(100.0, s)); } get showGrid(){return this.__gridEnabled;} set showGrid(e){ this.__gridEnabled = (e === true); } initialize(){ if (canvas === null){ canvas = document.getElementById(EL_CANVAS_ID); if (!canvas) throw new Error("Failed to obtain the canvas element."); context = canvas.getContext("2d"); if (!context) throw new Error("Failed to obtain canvas context."); context.imageSmoothingEnabled = false; input.mouseTargetElement = canvas; } } scale_up(amount=1){ this.scale = this.scale + (amount*0.1); } scale_down(amount=1){ this.scale = this.scale - (amount*0.1); } render(){ if (context === null || this.__surface === null) return; // Get the contexts initial fillStyle. Don't want the render operation to override it. var fillStyle = context.fillStyle; var ie = this.__surface.width - this.__offset[0]; var je = this.__surface.height - this.__offset[1]; var scalemult = 1.0/this.__scale; // Clearing the context surface... context.fillStyle = NESPalette.Default[4]; context.fillRect( 0,0, Math.floor(canvas.clientWidth), Math.floor(canvas.clientHeight) ); for (var j = -this.__offset[1]; j < je; j++){ var y = Math.floor(j*scalemult); for (var i = -this.__offset[0]; i < ie; i++){ var x = Math.floor(i*scalemult); var color = "#666666"; if (this.__onePaletteMode){ var pinfo = this.__surface.getColorIndex(x, y); if (pinfo.ci >= 0) color = NESPalette.Default[pinfo.ci]; } else { color = this.__surface.getColor(x, y); } context.fillStyle = color; context.fillRect( i + this.__offset[0], j + this.__offset[1], 1, 1 ); } } if (this.__gridEnabled && this.__scale > 0.5){ // TODO: render the grid! } // Return to the context's initial fillStyle. context.fillStyle = fillStyle; } } const instance = new CTRLPainter(); export default instance;