17 Commits (8d46e8a75f63ef1e13fa69fc40d110cb08bef254)

Author SHA1 Message Date
  Bryan Miller 8d46e8a75f Fix to ISurface and NESBank .getColorIndex() method's return value. 5 years ago
  Bryan Miller 20fa69bcc3 Added .getColorIndex() method to ISurface and extending classes. 5 years ago
  Bryan Miller 82e88847df Renamed the ISurface file. NESBank now extends ISurface. 5 years ago
  Bryan Miller 77ffaf9449 Added several tile, color index, and color access modes to NESBank. 5 years ago
  Bryan Miller 57f2c716d9 Created the NESBank class, which handles multiple NESTiles and exports to full NES .chr format. 5 years ago
  Bryan Miller dc3397b4e8 Small tweak to NESTile.copy() and NESTile.clone() 5 years ago
  Bryan Miller 8d57f47874 NESTile .copy() will copy the data from a given NESTile to the current one. 5 years ago
  Bryan Miller d27d41b8e3 NESTile should now store pixel data in proper NES .chr format automatically. Some code cleanup as well. 5 years ago
  Bryan Miller 1b8eedede4 NESTile base64 value now includes paletteIndex value. 5 years ago
  Bryan Miller c800dd5a18 NESTile no longer needs a palette. That job is moving to the upcoming NESBank. 5 years ago
  Bryan Miller 657988781c Slight enhancement of the NESTile.isEq() method. 6 years ago
  Bryan Miller 451edac454 NESTile now uses the Utils.isInt() function. 6 years ago
  Bryan Miller 90ea91d3d3 Added array-like access to pixels. BROKEN atm. 6 years ago
  Bryan Miller 344ec3bda1 Bitwise access in NESTile should be fixed. *fingers crossed* 6 years ago
  Bryan Miller 33553b1667 Added NESTile model and tests in main. NESTile.flip() is not working ATM. 6 years ago
  Bryan Miller 95e479b81e NESPalette class now exported as default. Updated imports accordingly. 6 years ago
  Bryan Miller 6b15932ff0 Reorganized files. Adjusted imports to match new locations. 6 years ago