|  Bryan Miller | 859ef65079 | No longer 'freezing' the instance. | 6 years ago | 
				
					
						|  Bryan Miller | 4d0ebf35a2 | Preping for Modal | 6 years ago | 
				
					
						|  Bryan Miller | 7eb56e2374 | Added tests for EvenWindow's emit attribute ability. | 6 years ago | 
				
					
						|  Bryan Miller | b43a4ef296 | EventCaller can now test if a clicked DOM element has an 'emit' and 'emit-args' attribute and process an event emit accordingly. | 6 years ago | 
				
					
						|  Bryan Miller | 6919de7f05 | Fixed bug that didn't test listener type. | 6 years ago | 
				
					
						|  Bryan Miller | cc2464cb77 | Tweaks to Modal methods. Modal will now listen for a 'modal-open' and 'modal-close' event. | 6 years ago | 
				
					
						|  Bryan Miller | a1263f4b99 | Initial work on a Modal popup UI. | 6 years ago | 
				
					
						|  Bryan Miller | 38bf95034b | EventWindow is no longer restricted to window object events only. | 6 years ago | 
				
					
						|  Bryan Miller | d595874629 | Added some test code for EventWindow | 6 years ago | 
				
					
						|  Bryan Miller | 0d889a8342 | Made EventWindow into a singleton. | 6 years ago | 
				
					
						|  Bryan Miller | 27be7ec216 | Added a EventWindow class | 6 years ago | 
				
					
						|  Bryan Miller | 162f6a2080 | Added a read-only property EventCaller.watchedEvents which is an array of event names currently being listened for. | 6 years ago | 
				
					
						|  Bryan Miller | 45c682bac0 | Fixed a stupid mistake in EventCaller.event_listerner_count() | 6 years ago | 
				
					
						|  Bryan Miller | f93146fd09 | Added EventCaller.event_listerner_count() | 6 years ago | 
				
					
						|  Bryan Miller | a98b2752f9 | Little bit of app buildout and css additions | 6 years ago | 
				
					
						|  Bryan Miller | 2db6070556 | Minor tweaks to NESPainter | 6 years ago | 
				
					
						|  Bryan Miller | 21d32a8ca2 | Added JSDoc comments to NESPalette | 6 years ago | 
				
					
						|  Bryan Miller | 37e56b1cce | Added JSDoc documention to the class. | 6 years ago | 
				
					
						|  Bryan Miller | 2eb7cccd73 | Better handling of the EventCaller.emit() method for argument passing. | 6 years ago | 
				
					
						|  Bryan Miller | ae381dca08 | Added test for the EventCalled as part of NESPalette | 6 years ago | 
				
					
						|  Bryan Miller | 521fff0e37 | Integrated EventCaller into NESPalette. | 6 years ago | 
				
					
						|  Bryan Miller | fed72f330e | Added an Event dispatcher called EventCaller.js | 6 years ago | 
				
					
						|  Bryan Miller | edde30cdbf | Fixed typo in NESPalette. | 6 years ago | 
				
					
						|  Bryan Miller | f2ee7d464e | NESPalette method argument idx renamed to reduce confusion... to me. lol | 6 years ago | 
				
					
						|  Bryan Miller | 5004631d48 | Added NESPainter, which will handle the visible canvas drawing. Incorperated changes into main.js | 6 years ago | 
				
					
						|  Bryan Miller | a80ce69b00 | Added a NES Palette manager/generator which can export to assembler string of the palette data. Main.js has a little test code. | 6 years ago | 
				
					
						|  Bryan Miller | b100b95ee9 | Some tweaks before diving in | 6 years ago | 
				
					
						|  Bryan Miller | 7994c578be | Fixed stupidity. | 6 years ago | 
				
					
						|  Bryan Miller | db2e02d303 | Entry point to application. | 6 years ago | 
				
					
						|  Bryan Miller | 3f265208d1 | Initial commit of the NES Paint application. | 6 years ago |