25 コミット (35b1cad2b836b28a89fcca8def78864009df5aab)

作成者 SHA1 メッセージ 日付
  Bryan Miller 0b720d69d3 NESPalette updated to include a json parameter used for import and export. 5年前
  Bryan Miller 0d9058b70a Modified NESPalette to accept color indexes as two character hex strings. 5年前
  Bryan Miller 16df3f71d1 NESTile and ISurface are now event emitters. NESTile and by extension NESBank will emit 'data_changed' when there's a change to the data. CTRLPainter updated to utilize the new events. 5年前
  Bryan Miller b7957267eb Fixed a bug in NESBank. Color Index values are now being stored in the correct location. Rendering palette colors now works correctly! 5年前
  Bryan Miller 1623084afc NESBank uses 'access_mode' to determine if sprites, background tiles, or both should be accessed given a coordinate. 5年前
  Bryan Miller b6a3f83b50 NESTile now has width and height as parameters. 5年前
  Bryan Miller 958450729e NESPalette now has a static .Default[] array containing a system-wide palette. This is now used by NESBank instead of __default_pi (which is also removed from ISurface) 5年前
  Bryan Miller c0d02bd0af Another fix to NESBank.getColorIndex()... because, reasons. 5年前
  Bryan Miller 8d46e8a75f Fix to ISurface and NESBank .getColorIndex() method's return value. 5年前
  Bryan Miller 20fa69bcc3 Added .getColorIndex() method to ISurface and extending classes. 5年前
  Bryan Miller 82e88847df Renamed the ISurface file. NESBank now extends ISurface. 5年前
  Bryan Miller 77ffaf9449 Added several tile, color index, and color access modes to NESBank. 5年前
  Bryan Miller 57f2c716d9 Created the NESBank class, which handles multiple NESTiles and exports to full NES .chr format. 5年前
  Bryan Miller dc3397b4e8 Small tweak to NESTile.copy() and NESTile.clone() 5年前
  Bryan Miller 8d57f47874 NESTile .copy() will copy the data from a given NESTile to the current one. 5年前
  Bryan Miller d27d41b8e3 NESTile should now store pixel data in proper NES .chr format automatically. Some code cleanup as well. 5年前
  Bryan Miller 1b8eedede4 NESTile base64 value now includes paletteIndex value. 5年前
  Bryan Miller c800dd5a18 NESTile no longer needs a palette. That job is moving to the upcoming NESBank. 5年前
  Bryan Miller 657988781c Slight enhancement of the NESTile.isEq() method. 5年前
  Bryan Miller 451edac454 NESTile now uses the Utils.isInt() function. 5年前
  Bryan Miller 90ea91d3d3 Added array-like access to pixels. BROKEN atm. 6年前
  Bryan Miller 344ec3bda1 Bitwise access in NESTile should be fixed. *fingers crossed* 6年前
  Bryan Miller 33553b1667 Added NESTile model and tests in main. NESTile.flip() is not working ATM. 6年前
  Bryan Miller 95e479b81e NESPalette class now exported as default. Updated imports accordingly. 6年前
  Bryan Miller 6b15932ff0 Reorganized files. Adjusted imports to match new locations. 6年前