12 Ревизии (35b1cad2b836b28a89fcca8def78864009df5aab)

Автор SHA1 Съобщение Дата
  Bryan Miller 16df3f71d1 NESTile and ISurface are now event emitters. NESTile and by extension NESBank will emit 'data_changed' when there's a change to the data. CTRLPainter updated to utilize the new events. преди 5 години
  Bryan Miller b6a3f83b50 NESTile now has width and height as parameters. преди 5 години
  Bryan Miller dc3397b4e8 Small tweak to NESTile.copy() and NESTile.clone() преди 5 години
  Bryan Miller 8d57f47874 NESTile .copy() will copy the data from a given NESTile to the current one. преди 5 години
  Bryan Miller d27d41b8e3 NESTile should now store pixel data in proper NES .chr format automatically. Some code cleanup as well. преди 5 години
  Bryan Miller 1b8eedede4 NESTile base64 value now includes paletteIndex value. преди 5 години
  Bryan Miller c800dd5a18 NESTile no longer needs a palette. That job is moving to the upcoming NESBank. преди 5 години
  Bryan Miller 657988781c Slight enhancement of the NESTile.isEq() method. преди 6 години
  Bryan Miller 451edac454 NESTile now uses the Utils.isInt() function. преди 6 години
  Bryan Miller 90ea91d3d3 Added array-like access to pixels. BROKEN atm. преди 6 години
  Bryan Miller 344ec3bda1 Bitwise access in NESTile should be fixed. *fingers crossed* преди 6 години
  Bryan Miller 33553b1667 Added NESTile model and tests in main. NESTile.flip() is not working ATM. преди 6 години