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CTRLPainter now... paints! May be some issues with lines.

dev-tmpl
Bryan Miller hace 5 años
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commit
9513a05ada
Se han modificado 1 ficheros con 84 adiciones y 2 borrados
  1. +84
    -2
      app/js/ctrls/CTRLPainter.js

+ 84
- 2
app/js/ctrls/CTRLPainter.js Ver fichero

@@ -114,6 +114,8 @@ class CTRLPainter {
this.__onePaletteMode = true; // If true, ALL tiles will be drawing using the same palette.

this.__brushSize = 1;
this.__brushLastPos = [0.0, 0.0];
this.__brushPos = [0.0, 0.0];
this.__brushColor = 0;
this.__brushPalette = 0;

@@ -122,14 +124,42 @@ class CTRLPainter {

this.__surface = null;

var self = this;
// var self = this;

var RenderD = Utils.throttle((function(){
this.render();
}).bind(this), 20);

var LineToSurface = (function(x0, y0, x1, y1, ci, pi){
var dx = x1 - x0;
var dy = y1 - y0;

if (dx == 0){
// Verticle line
var x = x0;
var s = Math.min(y0, y1);
var e = Math.max(y0, y1);
for (var y = s; y <= e; y++){
this.__surface.setColorIndex(x, y, ci, pi);
}
} else {
var slope = Math.abs(dy/dx);
var err = 0.0;
var y = y0;
var surf = this.__surface;
Utils.range(x0, x1, 1).forEach(function(x){
surf.setColorIndex(Math.floor(x), Math.floor(y), ci, pi);
err += slope;
if (err > 0.5){
y += Math.sign(dy);
err -= 1.0;
}
});
}
}).bind(this);

var handle_resize = (function(w,h){
this.render();
RenderD();
}).bind(this);
GlobalEvents.listen("resize", handle_resize);

@@ -150,6 +180,38 @@ class CTRLPainter {
}).bind(this);
GlobalEvents.listen("active_palette_color", handle_color_change);

var handle_mousemove = (function(e){
this.__brushLastPos[0] = this.__brushPos[0];
this.__brushLastPos[1] = this.__brushPos[1];
this.__brushPos[0] = e.x;
this.__brushPos[1] = e.y;
var x = Math.floor((this.__brushPos[0] - this.__offset[0]) * (1.0 / this.__scale));
var y = Math.floor((this.__brushPos[1] - this.__offset[1]) * (1.0 / this.__scale));
if (x >= 0 && x < this.__surface.width && y >= 0 && y < this.__surface.height){
RenderD();
}
}).bind(this);
input.listen("mousemove", handle_mousemove);
input.listen("mouseleft+mousemove", handle_mousemove);

var handle_draw = (function(e){
if (e.isCombo || e.button == 0){
if (this.__surface !== null){
var x = Math.floor((this.__brushPos[0] - this.__offset[0]) * (1.0 / this.__scale));
var y = Math.floor((this.__brushPos[1] - this.__offset[1]) * (1.0 / this.__scale));
var sx = (e.isCombo) ? Math.floor((this.__brushLastPos[0] - this.__offset[0]) * (1.0 / this.__scale)) : x;
var sy = (e.isCombo) ? Math.floor((this.__brushLastPos[1] - this.__offset[1]) * (1.0 / this.__scale)) : y;
if (x >= 0 && x < this.__surface.width && y >= 0 && y < this.__surface.height){
LineToSurface(sx, sy, x, y, this.__brushColor, this.__brushPalette);
//this.__surface.setColorIndex(x, y, this.__brushColor, this.__brushPalette);
RenderD();
}
}
}
}).bind(this);
input.listen("mouseclick", handle_draw);
input.listen("mouseleft+mousemove", handle_draw);

var handle_offset = (function(e){
this.__offset[0] += e.x - e.lastX;
this.__offset[1] += e.y - e.lastY;
@@ -268,6 +330,26 @@ class CTRLPainter {
}
CloseCanvasPixels();

// Draw the mouse position... if mouse is currently in bounds.
if (input.isMouseInBounds()){
context.fillStyle = "#AA9900";
var x = Math.floor((this.__brushPos[0] - this.__offset[0]) * (1.0/this.__scale));
var y = Math.floor((this.__brushPos[1] - this.__offset[1]) * (1.0/this.__scale));
if (x >= 0 && x < this.__surface.width && y >= 0 && y < this.__surface.height){
context.beginPath();
context.rect(
this.__offset[0] + (x*this.__scale),
this.__offset[1] + (y*this.__scale),
Math.ceil(this.__scale),
Math.ceil(this.__scale)
);
context.fill();
context.closePath();
}
}


// Draw grid.
if (this.__gridEnabled && this.__scale > 0.5){
context.strokeStyle = "#00FF00";


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