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NESBank uses 'access_mode' to determine if sprites, background tiles, or both should be accessed given a coordinate.

dev-tmpl
Bryan Miller 5 vuotta sitten
vanhempi
commit
1623084afc
1 muutettua tiedostoa jossa 37 lisäystä ja 14 poistoa
  1. +37
    -14
      app/js/models/NESBank.js

+ 37
- 14
app/js/models/NESBank.js Näytä tiedosto

@@ -5,17 +5,21 @@ import NESTile from "/app/js/models/NESTile.js";
import NESPalette from "/app/js/models/NESPalette.js";


function LRIdx2TileIdxCo(index){
function LRIdx2TileIdxCo(index, lid){
lid || (lid = 2);
var res = {
lid: 0,
index: 0,
x: 0,
y: 0
};
var x = Math.floor(index % 256);
var y = Math.floor(index / 256);
var w = (lid == 2) ? 256 : 128;
var x = Math.floor(index % w);
var y = Math.floor(index / w);
if (x < 128){
res.index = (Math.floor(y/8) * 16) + Math.floor(x / 8);
if (lid !== 2)
res.lid = lid;
} else {
res.index = (Math.floor(y/8) * 16) + Math.floor((x - 128) / 8);
res.lid = 1;
@@ -30,6 +34,7 @@ export default class NESBank extends ISurface{
super();
this.__LP = []; // Left Patterns (Sprites)
this.__RP = []; // Right Patterns (Backgrounds)
this.__AccessMode = 2; // 0 = Sprites only | 1 = BG only | 2 = Sprites and BG

for (var i=0; i < 256; i++){
this.__LP.push(new NESTile());
@@ -39,6 +44,20 @@ export default class NESBank extends ISurface{
this.__palette = null;
}

get access_mode(){return this.__AccessMode;}
set access_mode(m){
if (!Utils.isInt(m))
throw new TypeError("Access mode expected to be integer.");
switch(m){
case NESBank.ACCESSMODE_SPRITE:
this.__AccessMode = NESBank.ACCESSMODE_SPRITE; break;
case NESBank.ACCESSMODE_BACKGROUND:
this.__AccessMode = NESBank.ACCESSMODE_BACKGROUND; break;
case NESBank.ACCESSMODE_FULL:
this.__AccessMode = NESBank.ACCESSMODE_FULL; break;
}
}

get json(){
JSON.stringify({
LP: this.__LP.map(x=>x.base64),
@@ -69,14 +88,14 @@ export default class NESBank extends ISurface{
}
}

get width(){return 256;}
get width(){return (this.__AccessMode == NESBank.ACCESSMODE_FULL) ? 256 : 128;}
get height(){return 128;}
get length(){return this.width * this.height;}

get coloridx(){
return new Proxy(this, {
get:function(obj, prop){
var len = (obj.__LP.length * 8) + (obj.__RP.length * 8);
var len = obj.length * 8;
if (prop === "length")
return len;
if (!Utils.isInt(prop))
@@ -85,7 +104,7 @@ export default class NESBank extends ISurface{
if (prop < 0 || prop >= len)
return NESPalette.Default[4];
var res = LRIdx2TileIdxCo(prop);
var res = LRIdx2TileIdxCo(prop, this.__AccessMode);
var list = (res.lid === 0) ? obj.__LP : obj.__RP;
return list[res.index].getPixelIndex(res.x, res.y);
},
@@ -102,7 +121,7 @@ export default class NESBank extends ISurface{
if (value < 0 || value >= 4)
throw new RangeError("Color index out of bounds.");
var res = LRIdx2TileIdxCo(prop);
var res = LRIdx2TileIdxCo(prop, this.__AccessMode);
var list = (res.lid === 0) ? obj.__LP : obj.__RP;
list[res.index].setPixelIndex(res.x, res.y, value);
return true;
@@ -179,10 +198,10 @@ export default class NESBank extends ISurface{
}

getColor(x,y){
if (x < 0 || x >= 256 || y < 0 || y >= 128)
if (x < 0 || x >= this.width || y < 0 || y >= this.height)
return this.__default_pi[4];

var res = LRIdx2TileIdxCo((y*256)+x);
var res = LRIdx2TileIdxCo((y*this.width)+x, this.__AccessMode);
var list = (res.lid === 0) ? this.__LP : this.__RP;
var pi = list[res.index].paletteIndex;
var ci = list[res.index].getPixelIndex(res.x, res.y);
@@ -194,10 +213,10 @@ export default class NESBank extends ISurface{
}

getColorIndex(x, y){
if (x < 0 || x >= 256 || y < 0 || y >= 128)
if (x < 0 || x >= this.width || y < 0 || y >= this.height)
return {pi: -1, ci:-1};

var res = LRIdx2TileIdxCo((y*256)+x);
var res = LRIdx2TileIdxCo((y*this.width)+x, this.__AccessMode);
var list = (res.lid === 0) ? this.__LP : this.__RP;
return {
pi: list[res.index].paletteIndex,
@@ -206,7 +225,7 @@ export default class NESBank extends ISurface{
}

setColorIndex(x, y, ci, pi){
if (x < 0 || x >= 256 || y < 0 || y > 128)
if (x < 0 || x >= this.width || y < 0 || y > this.height)
throw new RangeError("Coordinates out of bounds.");
if (!Utils.isInt(pi))
pi = -1;
@@ -214,10 +233,10 @@ export default class NESBank extends ISurface{
ci = 0;

if (pi < 0){
this.coloridx[(y*256)+x] = ci;
this.coloridx[(y*this.width)+x] = ci;
} else {

var res = LRIdx2TileIdxCo((y*256)+x);
var res = LRIdx2TileIdxCo((y*this.width)+x, this.__AccessMode);
var list = (res.lid === 0) ? this.__LP : this.__RP;

list[res.index].paletteIndex = pi;
@@ -229,4 +248,8 @@ export default class NESBank extends ISurface{



NESBank.ACCESSMODE_SPRITE = 0;
NESBank.ACCESSMODE_BACKGROUND = 1;
NESBank.ACCESSMODE_FULL = 2;



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