A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.

EditableText.js 1.8KB

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  1. import Utils from "/app/js/common/Utils.js";
  2. import {EventCaller} from "/app/js/common/EventCaller.js";
  3. export default class EditableText extends EventCaller{
  4. constructor(srcel, clsname){
  5. super();
  6. this.__spanEl = null;
  7. this.__inputEl = null;
  8. var els = srcel.querySelectorAll("." + clsname);
  9. for (let i=0; i < els.length; i++){
  10. if (els[i].nodeName === "SPAN")
  11. this.__spanEl = els[i];
  12. else if (els[i].nodeName === "INPUT")
  13. this.__inputEl = els[i];
  14. }
  15. if (this.__spanEl === null || this.__inputEl === null)
  16. throw new Error("Missing required SPAN and INPUT elements.");
  17. var self = this;
  18. this.__inputEl.addEventListener("blur", function(){
  19. if (!this.classList.contains("hidden")){
  20. self.__spanEl.innerHTML = this.value;
  21. this.classList.add("hidden");
  22. self.__spanEl.classList.remove("hidden");
  23. self.emit("value_change", this.value);
  24. }
  25. });
  26. this.__spanEl.addEventListener("click", function(){
  27. if (!this.classList.contains("hidden")){
  28. self.__inputEl.value = this.innerHTML;
  29. this.classList.add("hidden");
  30. self.__inputEl.classList.remove("hidden");
  31. }
  32. });
  33. if (this.__spanEl.classList.contains("hidden") && this.__inputEl.classList.contains("hidden")){
  34. this.__spanEl.classList.remove("hidden");
  35. } else if (!this.__spanEl.classList.contains("hidden") && !this.__inputEl.classList.contains("hidden")){
  36. this.__inputEl.classList.add("hidden");
  37. }
  38. }
  39. get value(){
  40. if (this.__spanEl.classList.contains("hidden")){
  41. return this.__inputEl.value;
  42. } else {
  43. return this.__spanEl.innerHTML;
  44. }
  45. }
  46. set value(v){
  47. this.__inputEl.value = v;
  48. this.__spanEl.innerHTML = v;
  49. this.emit("value_change", v);
  50. }
  51. }