A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.

EventWindow.js 1.6KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. import {EventCaller} from '/app/js/EventCaller.js'
  2. /**
  3. * Wraps the browser's window object around the EventCaller allowing the user to connect to system events
  4. * by listening for those events (ex: "onclick", "onresize", etc).
  5. *
  6. * Users should not directly set the window event handler functions if using this class.
  7. */
  8. class EventWindow extends EventCaller{
  9. constructor(){
  10. super();
  11. if (!EventWindow.instance)
  12. EventWindow.instance = this;
  13. return EventWindow.instance;
  14. }
  15. listen(eventName, callback, owner=null, once=false){
  16. if (window.hasOwnProperty(eventName)){
  17. if (window[eventName] === null || typeof(window[eventName]) === 'undefined'){
  18. window[eventName] = (function(event){
  19. this.emit(eventName, event);
  20. }).bind(this);
  21. }
  22. }
  23. super.listen(eventName, callback, owner, once);
  24. return this;
  25. }
  26. unlisten(eventName, callback, owner=null){
  27. super.unlisten(eventName, callback, owner);
  28. if (window.hasOwnProperty(eventName)){
  29. if (super.event_listener_count(eventName) == 0){
  30. window[eventName] = undefined;
  31. }
  32. }
  33. return this;
  34. }
  35. unlisten_event(eventName){
  36. super.unlisten_event(eventName);
  37. if (window.hasOwnProperty(eventName)){
  38. window[eventName] = undefined;
  39. }
  40. return this;
  41. }
  42. unlisten_all(){
  43. var we = this.watchedEvents;
  44. super.unlisten_all();
  45. for (var i=0; i < we.length; i++){
  46. if (window.hasOwnProperty(we[i])){
  47. window[we[i]] = undefined;
  48. }
  49. }
  50. return this;
  51. }
  52. }
  53. const instance = new EventWindow();
  54. Object.freeze(instance);
  55. export default instance;