A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

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  1. class ENode{
  2. constructor(tag){
  3. this.__tag = tag;
  4. this.__classes = [];
  5. this.__attribs = [];
  6. this.__children = [];
  7. }
  8. appendChild(c){
  9. var val = (c instanceof ENode) ? c : c.toString();
  10. this.__children.push(c);
  11. return this;
  12. }
  13. addClass(cname){
  14. this.__classes.push(cname);
  15. }
  16. addAttribute(aname, aval){
  17. this.__attribs.push([aname, aval]);
  18. }
  19. toString(){
  20. var r = "<" + this.__tag.toUpperCase();
  21. if (this.__classes.length > 0){
  22. var cls = this.__classes.reduce(function(a, c){
  23. c = c.split(" ");
  24. for (var i=0; i < c.length; i++){
  25. c[i] = c[i].trim();
  26. a += ((a !== "" && c[i].length > 0) ? " " : "") + c[i];
  27. }
  28. return a;
  29. }, "");
  30. r += " class=\"" + cls + "\"";
  31. }
  32. if (this.__attribs.length > 0){
  33. var attr = this.__attribs.reduce(function(a, at){
  34. a += ((a !== "") ? " " : "") + at[0].trim() + "=\"" + at[1] + "\"";
  35. return a;
  36. }, "");
  37. r += " " + attr;
  38. }
  39. if (this.__children.length > 0){
  40. r += ">";
  41. r += this.__children.reduce(function(a, c){
  42. if (c instanceof ENode){
  43. a += c.toString() + "\n";
  44. } else {
  45. a += c;
  46. }
  47. return a;
  48. }, "");
  49. r += "</" + this.__tag.toUpperCase() + ">";
  50. } else {
  51. r += " />";
  52. }
  53. return r;
  54. }
  55. }
  56. function appendCTX(el, ctx){
  57. el.appendChild((ctx instanceof ENode) ? ctx : ctx.toString());
  58. }
  59. function el(ename, ctx, cls, attr){
  60. var e = new ENode(ename);
  61. if (ctx){
  62. if (ctx instanceof Array){
  63. ctx.forEach(item => appendCTX(e, item));
  64. } else {
  65. appendCTX(e, ctx);
  66. }
  67. }
  68. if (cls){
  69. var cl = cls;
  70. if (typeof(cl) === "String")
  71. cl = cl.split(" ");
  72. if (cl instanceof Array){
  73. cl.forEach(c => e.addClass(c.trim()));
  74. }
  75. }
  76. if (attr){
  77. var keys = Object.keys(attr);
  78. keys.forEach(function(key){
  79. if (attr.hasOwnProperty(key)){
  80. if (typeof(attr[key]) === "string"){
  81. e.addAttribute(key.toString(), attr[key]);
  82. }
  83. }
  84. });
  85. }
  86. return e;
  87. }
  88. module.exports = {
  89. ENode: ENode,
  90. el: el,
  91. html: el.bind(null, "html"),
  92. head: el.bind(null, "head"),
  93. title: el.bind(null, "title"),
  94. script: el.bind(null, "script"),
  95. link: el.bind(null, "link"),
  96. meta: el.bind(null, "meta"),
  97. body: el.bind(null, "body"),
  98. div: el.bind(null, "div"),
  99. span: el.bind(null, "span"),
  100. a: el.bind(null, "a"),
  101. p: el.bind(null, "p"),
  102. b: el.bind(null, "b"),
  103. i: el.bind(null, "i"),
  104. br: el.bind(null, "br"),
  105. ol: el.bind(null, "ol"),
  106. ul: el.bind(null, "ul"),
  107. li: el.bind(null, "li"),
  108. em: el.bind(null, "em"),
  109. img: el.bind(null, "img"),
  110. font: el.bind(null, "font"),
  111. h1: el.bind(null, "h1"),
  112. h2: el.bind(null, "h2"),
  113. h3: el.bind(null, "h3"),
  114. h4: el.bind(null, "h4"),
  115. h5: el.bind(null, "h5"),
  116. h6: el.bind(null, "h6"),
  117. hr: el.bind(null, "hr"),
  118. blockquote: el.bind(null, "blockquote"),
  119. button: el.bind(null, "button"),
  120. nav: el.bind(null, "nav"),
  121. canvas: el.bind(null, "canvas"),
  122. caption: el.bind(null, "caption")
  123. };