A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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EventWindow.js 1.5KB

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  1. import '/app/js/EventCaller.js'
  2. /**
  3. * Wraps the browser's window object around the EventCaller allowing the user to connect to system events
  4. * by listening for those events (ex: "onclick", "onresize", etc).
  5. *
  6. * Users should not directly set the window event handler functions if using this class.
  7. */
  8. export class EventWindow extends EventCaller{
  9. constructor(){
  10. super();
  11. }
  12. listen(eventName, callback, owner=null, once=false){
  13. if (window.hasOwnProperty(eventName)){
  14. if (window[eventName] === null || typeof(window[eventName]) === 'undefined'){
  15. window[eventName] = (function(event){
  16. this.emit(eventName, event);
  17. }).bind(this);
  18. }
  19. super.listen(eventName, callback, owner, once);
  20. return this;
  21. }
  22. throw new ValueError("Window object has no event named '" + eventName +"'.");
  23. }
  24. unlisten(eventName, callback, owner=null){
  25. if (window.hasOwnProperty(eventName)){
  26. super.unlisten(eventName, callback, owner);
  27. if (super.event_listener_count(eventName) == 0){
  28. window[eventName] = undefined;
  29. }
  30. }
  31. return this;
  32. }
  33. unlisten_event(eventName){
  34. if (window.hasOwnProperty(eventName)){
  35. super.unlisten_event(eventName);
  36. window[eventName] = undefined;
  37. }
  38. return this;
  39. }
  40. unlisten_all(){
  41. var we = this.watchedEvents;
  42. super.unlisten_all();
  43. for (var i=0; i < we.length; i++){
  44. if (window.hasOwnProperty(we[i])){
  45. window[we[i]] = undefined;
  46. }
  47. }
  48. return this;
  49. }
  50. }