Arcade racing demo got Godot 3.3
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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Node",
  11. "class": "PlayerCTRL",
  12. "language": "GDScript",
  13. "path": "res://Objects/PlayerCTRL/PlayerCTRL.gd"
  14. }, {
  15. "base": "KinematicBody2D",
  16. "class": "Vehicle",
  17. "language": "GDScript",
  18. "path": "res://Objects/Vehicle/Vehicle.gd"
  19. } ]
  20. _global_script_class_icons={
  21. "PlayerCTRL": "",
  22. "Vehicle": ""
  23. }
  24. [application]
  25. config/name="Vehicle"
  26. run/main_scene="res://World.tscn"
  27. config/icon="res://icon.png"
  28. [display]
  29. window/size/width=1920
  30. window/size/height=1080
  31. [input]
  32. accel={
  33. "deadzone": 0.5,
  34. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  35. ]
  36. }
  37. break={
  38. "deadzone": 0.5,
  39. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  40. ]
  41. }
  42. turn_left={
  43. "deadzone": 0.5,
  44. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  45. ]
  46. }
  47. turn_right={
  48. "deadzone": 0.5,
  49. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  50. ]
  51. }
  52. reverse_toggle={
  53. "deadzone": 0.5,
  54. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
  55. ]
  56. }
  57. [physics]
  58. common/enable_pause_aware_picking=true
  59. [rendering]
  60. environment/default_environment="res://default_env.tres"