@@ -1,8 +1,31 @@ | |||
const sass = require('sass'); | |||
const styles = require('../app/styles'); | |||
console.log("Hello there") | |||
async function start(){ | |||
let style = null; | |||
try { | |||
style = await styles.render("main"); | |||
} catch (err) { | |||
console.log(err); | |||
} | |||
if (style !== null){ | |||
console.log(style); | |||
let e = document.createElement('style'); | |||
e.innerHTML = style.css.toString(); | |||
let head = document.getElementsByTagName('head'); | |||
if (head.length > 0) | |||
head = head[0]; // There should really only be one head... we're not a hydra!!! | |||
head.appendChild(e); | |||
} | |||
} | |||
console.log("Kicking the pig!"); | |||
start(); | |||
/* | |||
sass.render({file: 'view/sass/main.scss'}, (err, res) => { | |||
if (err){ | |||
console.log(err); | |||
@@ -17,5 +40,5 @@ sass.render({file: 'view/sass/main.scss'}, (err, res) => { | |||
head = head[0]; // There should really only be one head... we're not a hydra!!! | |||
head.appendChild(style); | |||
}); | |||
*/ | |||
@@ -0,0 +1,38 @@ | |||
const sass = require('sass'); | |||
// TODO: Once configs are setup, make this section more dynamic!! | |||
var VARS = { | |||
COLOR_LIGHTER: "#fffcf2", | |||
COLOR_LIGHT: "#ccc5b9", | |||
COLOR_DARK: "#403d39", | |||
COLOR_DARKER: "#252422", | |||
COLOR_HIGHLIGHT: "#eb5e28", | |||
UI_SCALE: 1.0 | |||
}; | |||
function buildSASSVars(){ | |||
let res = ""; | |||
Object.keys(VARS).forEach((key)=>{ | |||
res = res + "$" + key + ": " + VARS[key] + ";\n"; | |||
}); | |||
return res; | |||
} | |||
function render(entryfile){ | |||
return new Promise((res, rej) => { | |||
let entry = buildSASSVars() + "@import '" + entryfile + "';\n"; | |||
sass.render({data: entry, includePaths:['view/sass/']}, (err, data) => { | |||
if (err){rej(err);} | |||
res(data); | |||
}); | |||
}); | |||
} | |||
module.exports = { | |||
render | |||
}; | |||
@@ -1,7 +1,6 @@ | |||
@import 'colors'; | |||
body { | |||
background-color: $COLOR_MAIN; | |||
background-color: $COLOR_DARK; | |||
color: $COLOR_LIGHT; | |||
} | |||