[gd_scene load_steps=8 format=2] [ext_resource path="res://Data/Graphics/Logos/GodotWildJam.png" type="Texture" id=1] [ext_resource path="res://Data/Graphics/Logos/head_bg_less.png" type="Texture" id=2] [ext_resource path="res://Data/Graphics/Logos/GameTitle.png" type="Texture" id=3] [ext_resource path="res://Data/Graphics/Logos/Creator.png" type="Texture" id=4] [ext_resource path="res://Data/Graphics/Logos/CreationDate.png" type="Texture" id=5] [ext_resource path="res://Data/Scripts/Levels/MainMenuLogo.gd" type="Script" id=6] [sub_resource type="Animation" id=1] resource_name = "Title" length = 15.0 tracks/0/type = "value" tracks/0/path = NodePath("GodotJamTitle:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 4, 4.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -192.752, 375.251 ), Vector2( 627.468, 375.251 ), Vector2( 554.762, 375.251 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("GodotJamFace:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.5, 2, 3, 3.5, 4 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 174.297, 346.543 ), Vector2( 174.297, 346.543 ), Vector2( 477.778, 346.543 ), Vector2( 477.778, 346.543 ), Vector2( 477.778, 346.543 ), Vector2( 955.556, 346.543 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("GameTitle:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 10, 11.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 672.58, -129.185 ), Vector2( 672.58, -129.185 ), Vector2( 672.58, 352.496 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("GodotJamTitle/Sprite:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 4.5, 5, 5.5, 6, 8, 9 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0.501961 ), Color( 1, 1, 1, 0.25098 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } tracks/4/type = "value" tracks/4/path = NodePath("GodotJamFace/Sprite:modulate") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 1, 1.5, 2, 3, 3.5, 4, 4.5, 5, 5.5, 8, 9 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0.0941176 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0.392157 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0.705882 ), Color( 1, 1, 1, 0.313726 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } tracks/5/type = "value" tracks/5/path = NodePath("GameTitle:visible") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 10 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } tracks/6/type = "value" tracks/6/path = NodePath("CreationDate/Sprite:modulate") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0, 13, 14 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ] } tracks/7/type = "value" tracks/7/path = NodePath("Creator/Sprite:modulate") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0, 12, 13 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ] } [node name="MainMenuLogo" type="Node2D"] script = ExtResource( 6 ) [node name="GameTitle" type="Position2D" parent="."] visible = false position = Vector2( 672.58, -129.185 ) [node name="Sprite" type="Sprite" parent="GameTitle"] texture = ExtResource( 3 ) [node name="GodotJamFace" type="Position2D" parent="."] position = Vector2( 174.297, 346.543 ) [node name="Sprite" type="Sprite" parent="GodotJamFace"] modulate = Color( 1, 1, 1, 0 ) scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 2 ) [node name="GodotJamTitle" type="Position2D" parent="."] position = Vector2( -192.752, 375.251 ) [node name="Sprite" type="Sprite" parent="GodotJamTitle"] modulate = Color( 1, 1, 1, 0 ) scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 1 ) [node name="CreationDate" type="Position2D" parent="."] position = Vector2( 789.418, 451.433 ) [node name="Sprite" type="Sprite" parent="CreationDate"] modulate = Color( 1, 1, 1, 0 ) texture = ExtResource( 5 ) [node name="Creator" type="Position2D" parent="."] position = Vector2( 502.814, 239.1 ) [node name="Sprite" type="Sprite" parent="Creator"] modulate = Color( 1, 1, 1, 0 ) texture = ExtResource( 4 ) [node name="AnimPlayer" type="AnimationPlayer" parent="."] autoplay = "Title" anims/Title = SubResource( 1 ) [node name="Player_Start" type="Position2D" parent="."] position = Vector2( 683, 384 ) [connection signal="animation_finished" from="AnimPlayer" to="." method="_on_AnimPlayer_animation_finished"]