[gd_scene load_steps=10 format=2] [ext_resource path="res://Data/Objects/PulseArrow.tscn" type="PackedScene" id=1] [ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=3] [ext_resource path="res://Data/Shaders/Liquid.shader" type="Shader" id=4] [ext_resource path="res://Data/Objects/BladeSaw.tscn" type="PackedScene" id=5] [ext_resource path="res://Data/Objects/Doorway.tscn" type="PackedScene" id=6] [ext_resource path="res://Data/Misc/Tileset.tres" type="TileSet" id=7] [sub_resource type="ShaderMaterial" id=1] resource_local_to_scene = true shader = ExtResource( 4 ) shader_param/sprite_scale = Vector2( 2.96, 1 ) shader_param/distortion = 16.265 shader_param/liquid_color_main = Color( 0.180908, 0.250748, 0.8125, 1 ) shader_param/liquid_color_surface = Color( 0.576471, 0.760784, 0.996078, 1 ) shader_param/liquid_surface_thickness = 0.12 shader_param/wave_amp = 0.25 shader_param/wave_freq = 1.0 shader_param/wave_scale = 1.0 [sub_resource type="ShaderMaterial" id=2] resource_local_to_scene = true shader = ExtResource( 4 ) shader_param/sprite_scale = Vector2( 2.96, 1 ) shader_param/distortion = 16.265 shader_param/liquid_color_main = Color( 0.180908, 0.250748, 0.8125, 1 ) shader_param/liquid_color_surface = Color( 0.576471, 0.760784, 0.996078, 1 ) shader_param/liquid_surface_thickness = 0.12 shader_param/wave_amp = 0.25 shader_param/wave_freq = 1.0 shader_param/wave_scale = 1.0 [node name="World" type="Node2D"] [node name="Liquid2" parent="." instance=ExtResource( 3 )] material = SubResource( 1 ) position = Vector2( -127.435, 105.962 ) scale = Vector2( 2.35979, 1.50659 ) liquid_body_color = Color( 0.517647, 0.145098, 0.145098, 1 ) liquid_surface_color = Color( 0.984314, 0.478431, 0.490196, 1 ) [node name="Liquid" parent="." instance=ExtResource( 3 )] material = SubResource( 2 ) position = Vector2( 539.108, -23.1772 ) scale = Vector2( 1.66713, 1.11691 ) liquid_body_color = Color( 0.180908, 0.250748, 0.8125, 1 ) liquid_surface_color = Color( 0.576471, 0.760784, 0.996078, 1 ) [node name="Doorway" parent="." instance=ExtResource( 6 )] position = Vector2( 94.9786, 581.025 ) color = Color( 0.0470588, 0.0156863, 0.980392, 1 ) [node name="TileMap" type="TileMap" parent="."] tile_set = ExtResource( 7 ) collision_layer = 2 format = 1 tile_data = PoolIntArray( -262145, 1, 262146, -327678, 1, 196611, -327677, 1, 327684, -327676, 1, 327684, -327675, 1, 327684, -327674, 1, 327684, -327673, 1, 196612, -327672, 1, 196612, -327671, 1, 327684, -327670, 1, 196613, -196609, 1, 262147, -262143, 0, 0, -262142, 1, 458753, -262134, 1, 262149, -131081, 1, 0, -131080, 1, 1, -131079, 1, 65537, -131078, 1, 327684, -131077, 1, 327684, -131076, 1, 327684, -131075, 1, 327684, -131074, 1, 196612, -131073, 1, 327685, -196607, 0, 0, -196598, 1, 262149, -65545, 1, 65536, -65544, 1, 65537, -65543, 1, 65539, -131070, 0, 0, -131063, 1, 0, -131062, 1, 65537, -9, 1, 65541, -8, 1, 65537, -7, 1, 65539, -65534, 0, 0, -65529, 1, 262146, -65527, 1, 65536, -65526, 1, 65538, 65527, 1, 131072, 65528, 1, 65537, 65529, 1, 131074, 65532, 1, 262146, 65535, 1, 262146, 2, 0, 0, 7, 1, 327683, 8, 1, 327684, 9, 1, 196609, 10, 1, 65539, 131064, 1, 262147, 131068, 1, 262149, 131071, 1, 262147, 65538, 0, 0, 65545, 1, 65536, 65546, 1, 65538, 196600, 1, 262149, 196602, 1, 0, 196603, 1, 1, 196604, 1, 65537, 196605, 1, 131076, 196606, 1, 131076, 196607, 1, 65537, 131074, 0, 0, 131081, 1, 131072, 131082, 1, 65537, 262136, 1, 262147, 262138, 1, 131072, 262139, 1, 4, 262140, 1, 65537, 262141, 1, 4, 262142, 1, 4, 262143, 1, 131074, 196610, 0, 0, 196618, 1, 262147, 327672, 1, 262147, 327676, 1, 262147, 262154, 1, 262149, 393208, 1, 327683, 393209, 1, 196612, 393210, 1, 196612, 393211, 1, 196612, 393212, 1, 393218, 393213, 1, 327684, 393214, 1, 196612, 393215, 1, 327684, 327680, 1, 196613, 327683, 1, 196611, 327684, 1, 327684, 327685, 1, 196612, 327686, 1, 327684, 327687, 1, 196612, 327688, 1, 196612, 327689, 1, 196612, 327690, 1, 327685, 393216, 1, 262149, 393219, 1, 262149, 458752, 1, 262149, 458754, 1, 196611, 458755, 1, 327685, 524288, 1, 262147, 524290, 1, 262149, 589824, 1, 458753, 589826, 1, 458753 ) [node name="Player" parent="." instance=ExtResource( 2 )] position = Vector2( -32.4329, -11.6956 ) [node name="PulseArrow" parent="." instance=ExtResource( 1 )] position = Vector2( 250.511, 119.095 ) scale = Vector2( 0.1, 0.1 ) pulse_color = Color( 0.356863, 0.960784, 0.211765, 1 ) [node name="BladeSaw" parent="." instance=ExtResource( 5 )] position = Vector2( 271.339, 28.5271 )