[gd_scene load_steps=4 format=2]

[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 32, 32 )

[node name="World" type="Node2D"]

[node name="Ground" type="Node2D" parent="."]

[node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
position = Vector2( 60.061, 218.684 )
collision_layer = 2
collision_mask = 5

[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D"]
self_modulate = Color( 0, 0, 0, 1 )
texture = ExtResource( 1 )

[node name="StaticBody2D2" type="StaticBody2D" parent="Ground"]
position = Vector2( 117.555, 225.357 )
collision_layer = 2
collision_mask = 5

[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D2"]
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D2"]
self_modulate = Color( 0, 0, 0, 1 )
texture = ExtResource( 1 )

[node name="StaticBody2D3" type="StaticBody2D" parent="Ground"]
position = Vector2( 165.809, 209.444 )
collision_layer = 2
collision_mask = 5

[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D3"]
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D3"]
self_modulate = Color( 0, 0, 0, 1 )
texture = ExtResource( 1 )

[node name="StaticBody2D4" type="StaticBody2D" parent="Ground"]
position = Vector2( 352.586, 167.485 )
collision_layer = 2
collision_mask = 5

[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D4"]
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D4"]
self_modulate = Color( 0, 0, 0, 1 )
texture = ExtResource( 1 )

[node name="StaticBody2D5" type="StaticBody2D" parent="Ground"]
position = Vector2( 258.724, 168.376 )
rotation = -0.303533
scale = Vector2( 2.16, 0.400001 )
collision_layer = 2
collision_mask = 5

[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D5"]
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D5"]
self_modulate = Color( 0, 0, 0, 1 )
texture = ExtResource( 1 )

[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 83.8801, 47.7922 )