[gd_scene load_steps=9 format=2]

[ext_resource path="res://Data/Objects/PulseArrow.tscn" type="PackedScene" id=1]
[ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=3]
[ext_resource path="res://Data/Graphics/placeholder.png" type="Texture" id=4]
[ext_resource path="res://Data/Objects/BladeSaw.tscn" type="PackedScene" id=5]
[ext_resource path="res://Data/Toggler.gd" type="Script" id=6]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 32, 32 )

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 32, 32 )

[node name="World" type="Node2D"]

[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 83.8801, 47.7922 )

[node name="Ground" type="Node2D" parent="."]

[node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
position = Vector2( 60.061, 218.684 )
collision_layer = 2
collision_mask = 5

[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D"]
self_modulate = Color( 0, 0, 0, 1 )
texture = ExtResource( 4 )

[node name="StaticBody2D2" type="StaticBody2D" parent="Ground"]
position = Vector2( 117.555, 225.357 )
collision_layer = 2
collision_mask = 5

[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D2"]
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D2"]
self_modulate = Color( 0, 0, 0, 1 )
texture = ExtResource( 4 )

[node name="StaticBody2D3" type="StaticBody2D" parent="Ground"]
position = Vector2( 165.809, 209.444 )
collision_layer = 2
collision_mask = 5

[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D3"]
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D3"]
self_modulate = Color( 0, 0, 0, 1 )
texture = ExtResource( 4 )

[node name="StaticBody2D4" type="StaticBody2D" parent="Ground"]
position = Vector2( 352.586, 167.485 )
collision_layer = 2
collision_mask = 5

[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D4"]
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D4"]
self_modulate = Color( 0, 0, 0, 1 )
texture = ExtResource( 4 )

[node name="Blue Barrier" type="StaticBody2D" parent="Ground"]
position = Vector2( 258.724, 168.376 )
rotation = -0.303533
scale = Vector2( 2.16, 0.400001 )
collision_layer = 4096
collision_mask = 0

[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/Blue Barrier"]
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="Ground/Blue Barrier"]
modulate = Color( 0.380392, 0.54902, 1, 1 )
texture = ExtResource( 4 )

[node name="Liquid" parent="." instance=ExtResource( 3 )]
position = Vector2( 109.92, 197.289 )
scale = Vector2( 2.96, 1 )
liquid_body_color = Color( 0.180908, 0.250748, 0.8125, 1 )
liquid_surface_color = Color( 0.576471, 0.760784, 0.996078, 1 )

[node name="PulseArrow" parent="." instance=ExtResource( 1 )]
position = Vector2( 250.511, 119.095 )
scale = Vector2( 0.1, 0.1 )
pulse_color = Color( 0.356863, 0.960784, 0.211765, 1 )

[node name="BladeSaw" parent="." instance=ExtResource( 5 )]
position = Vector2( 271.339, 28.5271 )

[node name="Toggler" type="Node2D" parent="."]
script = ExtResource( 6 )

[node name="Area2D" type="Area2D" parent="Toggler"]

[node name="CollisionShape2D" type="CollisionShape2D" parent="Toggler/Area2D"]
shape = SubResource( 2 )

[node name="Sprite" type="Sprite" parent="Toggler"]
modulate = Color( 0.996078, 0.815686, 0.815686, 1 )
texture = ExtResource( 4 )
[connection signal="body_entered" from="Toggler/Area2D" to="Toggler" method="_on_Area2D_body_entered"]