extends Node2D signal exit_level func _input(event): if event.is_action_pressed("ButtonA"): emit_signal("exit_level", null, null, "Level_001.tscn") if event.is_action_pressed("ui_cancel"): get_tree().quit() func is_main_menu(): return true func get_starting_position(): return get_node("Player_Start").position func get_level_music(): return "" func _on_AnimPlayer_animation_finished(anim_name): set_process_input(true)