[gd_scene load_steps=13 format=2] [ext_resource path="res://Data/Scripts/Controller.gd" type="Script" id=1] [ext_resource path="res://Data/Graphics/placeholder.png" type="Texture" id=2] [ext_resource path="res://Data/Objects/ScreenShake.tscn" type="PackedScene" id=3] [ext_resource path="res://Data/Scripts/Mood.gd" type="Script" id=4] [ext_resource path="res://Data/Shaders/WaveFish.shader" type="Shader" id=5] [ext_resource path="res://Data/Sound/Effects/Metal_SmallHit.wav" type="AudioStream" id=6] [ext_resource path="res://Data/Sound/Effects/Metal_BigHit.wav" type="AudioStream" id=7] [sub_resource type="CircleShape2D" id=1] radius = 16.0 [sub_resource type="Curve" id=2] _data = [ Vector2( 0, 1 ), 0.0, 0.219234, 0, 0, Vector2( 1, 0.434091 ), -0.228985, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=3] curve = SubResource( 2 ) [sub_resource type="ParticlesMaterial" id=4] lifetime_randomness = 0.52 emission_shape = 1 emission_sphere_radius = 16.0 flag_disable_z = true direction = Vector3( 0, 0, 0 ) spread = 0.0 gravity = Vector3( 0, 0, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 damping = 12.0 damping_random = 0.41 angle = 45.0 angle_random = 0.85 scale = 2.0 scale_curve = SubResource( 3 ) color = Color( 0.737255, 0.737255, 0.737255, 1 ) [sub_resource type="ShaderMaterial" id=5] shader = ExtResource( 5 ) shader_param/cell_color = Color( 0, 0, 0, 1 ) shader_param/cell_energy = 3.0 shader_param/rimWidth = 2.425 shader_param/rim_color = Color( 1, 1, 1, 1 ) shader_param/fisheye_power = 3.0 shader_param/wave_amp = 0.1 shader_param/wave_freq = 0.075 shader_param/wave_scale = 0.075 [node name="Player" type="RigidBody2D" groups=[ "Player", ]] collision_mask = 7171 continuous_cd = 2 contacts_reported = 1 contact_monitor = true script = ExtResource( 1 ) [node name="Mood" type="Node2D" parent="."] script = ExtResource( 4 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false shape = SubResource( 1 ) [node name="Camera" type="Camera2D" parent="."] current = true smoothing_enabled = true [node name="ScreenShake" parent="Camera" instance=ExtResource( 3 )] [node name="Particles" type="Particles2D" parent="."] amount = 50 local_coords = false process_material = SubResource( 4 ) [node name="Sprite" type="Sprite" parent="."] material = SubResource( 5 ) scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 2 ) [node name="Audio_SmallHit" type="AudioStreamPlayer" parent="."] stream = ExtResource( 6 ) bus = "Effects" [node name="Audio_BigHit" type="AudioStreamPlayer" parent="."] stream = ExtResource( 7 ) bus = "Effects" [connection signal="body_entered" from="." to="." method="_on_Player_body_entered"] [connection signal="body_exited" from="." to="." method="_on_Player_body_exited"]