[gd_scene load_steps=11 format=2]

[ext_resource path="res://Data/Scripts/Controller.gd" type="Script" id=1]
[ext_resource path="res://Data/Graphics/placeholder.png" type="Texture" id=2]
[ext_resource path="res://Data/Objects/ScreenShake.tscn" type="PackedScene" id=3]
[ext_resource path="res://Data/Scripts/Mood.gd" type="Script" id=4]
[ext_resource path="res://Data/Shaders/WaveFish.shader" type="Shader" id=5]

[sub_resource type="CircleShape2D" id=1]
radius = 16.0

[sub_resource type="Curve" id=4]
_data = [ Vector2( 0, 1 ), 0.0, 0.219234, 0, 0, Vector2( 1, 0.434091 ), -0.228985, 0.0, 0, 0 ]

[sub_resource type="CurveTexture" id=5]
curve = SubResource( 4 )

[sub_resource type="ParticlesMaterial" id=6]
lifetime_randomness = 0.52
emission_shape = 1
emission_sphere_radius = 16.0
flag_disable_z = true
direction = Vector3( 0, 0, 0 )
spread = 0.0
gravity = Vector3( 0, 0, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
damping = 12.0
damping_random = 0.41
angle = 45.0
angle_random = 0.85
scale = 2.0
scale_curve = SubResource( 5 )
color = Color( 0.737255, 0.737255, 0.737255, 1 )

[sub_resource type="ShaderMaterial" id=8]
shader = ExtResource( 5 )
shader_param/cell_color = Color( 0, 0, 0, 1 )
shader_param/cell_energy = 3.0
shader_param/rimWidth = 2.425
shader_param/rim_color = Color( 1, 1, 1, 1 )
shader_param/fisheye_power = 3.0
shader_param/wave_amp = 0.1
shader_param/wave_freq = 0.075
shader_param/wave_scale = 0.075

[node name="Player" type="RigidBody2D"]
collision_mask = 7171
continuous_cd = 2
contacts_reported = 1
contact_monitor = true
script = ExtResource( 1 )

[node name="Mood" type="Node2D" parent="."]
script = ExtResource( 4 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource( 1 )

[node name="Camera" type="Camera2D" parent="."]
current = true
smoothing_enabled = true

[node name="ScreenShake" parent="Camera" instance=ExtResource( 3 )]

[node name="Particles" type="Particles2D" parent="."]
amount = 50
local_coords = false
process_material = SubResource( 6 )

[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 8 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_Player_body_exited"]
